mirror of
https://github.com/Ryujinx/GtkSharp.git
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9d0a50175b
svn path=/trunk/gtk-sharp/; revision=16463
269 lines
9.4 KiB
XML
269 lines
9.4 KiB
XML
<Type Name="Application" FullName="Gtk.Application">
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<TypeSignature Language="C#" Value="public class Application" Maintainer="John Luke" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Application class</summary>
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<remarks>
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<para>
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Provides the initialization and event loop iteration related
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methods for the Gtk# widget library. Since Gtk# is an event
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driven toolkit, Applications register callbacks against various
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events to handle user input. These callbacks are invoked from
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the main event loop when events are detected.
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</para>
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<example>
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<code lang="C#">
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using Gtk;
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using GtkSharp;
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using System;
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public class HelloWorld {
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public static int Main (string[] args)
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{
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Application.Init ();
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Gtk.Window win = new Gtk.Window ("Gtk# Hello World");
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win.DeleteEvent += new DeleteEventHandler (Window_Delete);
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win.ShowAll ();
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Application.Run ();
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return 0;
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}
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static void Window_Delete (object obj, DeleteEventArgs args)
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{
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SignalArgs sa = (SignalArgs) args;
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Application.Quit ();
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sa.RetVal = true;
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Quit">
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<MemberSignature Language="C#" Value="public static void Quit ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Quits the current main loop</summary>
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<remarks>
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<para>
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Makes the innermost invocation of the main loop return when it regains control.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RunIteration">
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<MemberSignature Language="C#" Value="public static void RunIteration ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary />
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<remarks>
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<para>
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Runs a single iteration of the mainloop. If no events are
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waiting to be processed Gtk# will block until the next
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event is noticed. If you do not want to block look at <see cref="M:Gtk.Application.RunIteration(System.Boolean)" /> or check if
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any events are pending with <see cref="M:Gtk.Application.EventsPending()" /> first.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="EventsPending">
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<MemberSignature Language="C#" Value="public static bool EventsPending ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Whether there are events on the queue</summary>
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<returns>
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<see langword="true" /> if events are available to be processed, <see langword="false" /> otherwise</returns>
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<remarks>
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<para>
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Checks if any events are pending. This can be used to
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update the GUI and invoke timeouts etc. while doing some
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time intensive computation.
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</para>
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<example>
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<code lang="C#">
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void LongComputation ()
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{
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while (!done){
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ComputationChunk ();
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// Flush pending events to keep the GUI reponsive
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while (Application.EventsPending ())
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Application.RunIteration ();
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Run">
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<MemberSignature Language="C#" Value="public static void Run ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Runs the main loop</summary>
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<remarks>
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<para>
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Runs the main loop until <see cref="M:Gtk.Application.Quit()" /> is called. You can nest
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calls to <see cref="M:Gtk.Application.Run()" />. In that
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case <see cref="M:Gtk.Application.Quit()" /> will make the
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innermost invocation of the main loop return.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Init">
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<MemberSignature Language="C#" Value="public static void Init (ref string [] args);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.String []&" />
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</Parameters>
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<Docs>
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<summary>Initializes Gtk# for operation.</summary>
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<param name="args">The arguments to pass to the toolkit</param>
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<remarks>
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<para>
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Call this function before using any other Gtk# functions
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in your GUI applications. It will initialize everything
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needed to operate the toolkit.
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</para>
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<para>
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This function will terminate your program if it was unable
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to initialize the GUI for some reason. If you want your
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program to fall back to a textual interface you want to
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call <see cref="M:Gtk.Application.InitCheck(System.String []&)" /> instead.
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</para>
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<para>
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The args values will be modified after Gtk has removed the
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command line options that it handles itself.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="InitCheck">
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<MemberSignature Language="C#" Value="public static bool InitCheck (ref string [] args);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.String []&" />
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</Parameters>
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<Docs>
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<summary>Initializes Gtk# for operation, probes window system.</summary>
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<returns>true if the toolkit was initialized, false if the
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windowing system can not be initilized.</returns>
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<param name="args">The arguments to pass to the toolkit</param>
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<remarks>
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<para>
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You use this call to initialize Gtk# for your GUI
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applications. This method will allow your application to
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be both GUI/text. A true return value means that the
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toolkit was initialized, a false value means that the
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toolkit could not be initialized. If you do not want to
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do dual GUI/text applications, you can use <see cref="M:Gtk.Application.Init()" /> instead.
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</para>
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<para>
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This function will terminate your program if it was unable
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to initialize the GUI for some reason. If you want your
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program to fall back to a textual interface you want to
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call <see cref="M:Gtk.Application.InitCheck(System.String []&)" /> instead.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Init">
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<MemberSignature Language="C#" Value="public static void Init ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Initializes GTK+ for operation.</summary>
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<remarks>
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<para>
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Call this function before using any other Gtk# functions
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in your GUI applications. It will initialize everything
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needed to operate the toolkit.
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</para>
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<para>
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This function will terminate your program if it was unable
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to initialize the GUI for some reason. If you want your
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program to fall back to a textual interface you want to
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call <see cref="M:Gtk.Application.InitCheck(System.String []&)" /> instead.
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</para>
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<para>
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If you want to pass arguments from the command line use
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the <see cref="T:Gtk.Application.Init(System.String []&)" />
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method instead.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RunIteration">
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<MemberSignature Language="C#" Value="public static bool RunIteration (bool blocking);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="blocking" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary />
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<param name="block">A boolean value, whether the iteration should block or not</param>
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<remarks>
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<para>
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Runs a single iteration of the mainloop. If <paramref name="blocking" /> is <see langword="true" />, then if no events are
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waiting to be processed Gtk# will block until the next event is noticed; If <paramref name="blocking" /> is <see langword="false" />,
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then it if no events are waiting to be processed Gtk#, routine will return immediately.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="CurrentEvent">
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<MemberSignature Language="C#" Value="public static object CurrentEvent { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>an object of type <see cref="System.Object" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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