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0372a77462
* doc/en/*/*.xml : update to remove Override* methods. * generator/Signal.cs : make the Override* methods private. They should not ever be called manually and it saves about 800 "do not call this method" doc entries. svn path=/trunk/gtk-sharp/; revision=29388
494 lines
18 KiB
XML
494 lines
18 KiB
XML
<Type Name="Button" FullName="Gtk.Button">
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<TypeSignature Language="C#" Value="public class Button : Gtk.Bin, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Duncan Mak" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A widget that creates a signal when clicked on.</summary>
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<remarks>
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<para>
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The <see cref="T:Gtk.Button" /> widget is generally used to attach to a function that is called when the button is pressed.
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The <see cref="T:Gtk.Button" /> widget can hold any valid child widget.
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That is, it can hold most any other standard <see cref="T:Gtk.Widget" />. The most commonly used child is the <see cref="T:Gtk.Label" />.
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</para>
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<example>
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<code lang="C#">
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using Gtk;
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using System;
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public class ButtonApp {
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public static int Main (string[] args)
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{
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Application.Init ();
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Window win = new Window ("Button Tester");
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win.DefaultSize = new Size (200, 150);
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win.DeleteEvent += new DeleteEventHandler (Window_Delete);
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Button btn = new Button ("Click Me");
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btn.Clicked += new EventHandler (btn_click);
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win.Add (btn);
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win.ShowAll ();
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Application.Run ();
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return 0;
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}
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static void btn_click (object obj, EventArgs args)
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{
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Console.WriteLine ("Button Clicked");
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}
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static void Window_Delete (object obj, DeleteEventArgs args)
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{
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Application.Quit ();
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args.RetVal = true;
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Bin</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="UseStock">
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<MemberSignature Language="C#" Value="public bool UseStock { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Whether the <see cref="T:Gtk.Button" /> should use a <see cref="T:Gtk.Stock" />.</summary>
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<param name="value">Boolean value to select if the
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<see cref="T:Gtk.Button" /> uses a <see cref="T:Gtk.Stock" /> or not.</param>
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<returns>Gets a value indicating if the <see cref="T:Gtk.Button" /> uses a <see cref="T:Gtk.Stock" />.</returns>
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<remarks>It is possible to create a <see cref="T:Gtk.Button" /> from <see cref="T:Gtk.Stock" />, which is recommended for consistency in <see cref="N:Gnome" />
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apps. They also provide a <see cref="T:Gtk.Label" /> and a key shortcut.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="UseUnderline">
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<MemberSignature Language="C#" Value="public bool UseUnderline { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Indicates if a mnemonic is associated with the <see cref="T:Gtk.Button" />.</summary>
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<param name="value">Boolean value to select if the <see cref="T:Gtk.Button" /> uses
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underline or not.</param>
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<returns>Gets a value indicating if the <see cref="T:Gtk.Button" /> uses underline
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or not.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Relief">
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<MemberSignature Language="C#" Value="public Gtk.ReliefStyle Relief { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.ReliefStyle</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The <see cref="T:Gtk.ReliefStyle" /> for the <see cref="T:Gtk.Button" />.</summary>
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<param name="value">The <see cref="T:Gtk.ReliefStyle" /> for
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the <see cref="T:Gtk.Button" />.</param>
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<returns>An instance of <see cref="T:Gtk.ReliefStyle" /> that
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represents the relief style of the <see cref="T:Gtk.Button" />.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Label">
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<MemberSignature Language="C#" Value="public string Label { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The text of the <see cref="T:Gtk.Label" /> in the <see cref="T:Gtk.Button" />.</summary>
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<param name="value">A <see cref="T:System.String" /> to be used for
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the <see cref="T:Gtk.Button" />'s <see cref="T:Gtk.Label" /></param>
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<returns>The <see cref="T:System.String" /> contained by the <see cref="T:Gtk.Button" />.</returns>
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<remarks>If you want the Label to have a mnemonic you need to set <see cref="P:Gtk.Button.UseUnderline" /> to <see langword="true" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Activated">
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<MemberSignature Language="C#" Value="public event EventHandler Activated;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event launched when the <see cref="T:Gtk.Button" /> is activated.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Clicked">
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<MemberSignature Language="C#" Value="public event EventHandler Clicked;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event launched when the <see cref="T:Gtk.Button" /> is clicked.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Left">
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<MemberSignature Language="C#" Value="public event EventHandler Left;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event launched when the cursor leaves the <see cref="T:Gtk.Button" /> area.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Pressed">
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<MemberSignature Language="C#" Value="public event EventHandler Pressed;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event launched when the <see cref="T:Gtk.Button" /> is pressed.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Released">
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<MemberSignature Language="C#" Value="public event EventHandler Released;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event launched when the <see cref="T:Gtk.Button" /> is released.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Entered">
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<MemberSignature Language="C#" Value="public event EventHandler Entered;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Event launched when the cursor enters the <see cref="T:Gtk.Button" /> area.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="NewWithLabel">
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<MemberSignature Language="C#" Value="public static Gtk.Button NewWithLabel (string label);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Button</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Creates a <see cref="T:Gtk.Button" /> widget with a <see cref="T:Gtk.Label" /> child containing the given text.</summary>
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<param name="label">
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The text you want the <see cref="T:Gtk.Label" /> to hold.
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</param>
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<returns>The newly created <see cref="T:Gtk.Button" /> widget.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Leave">
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<MemberSignature Language="C#" Value="public void Leave ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emits a <see cref="E:Gtk.Button.Left" /> signal to the given <see cref="T:Gtk.Button" />.</summary>
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<remarks>Emits a <see cref="E:Gtk.Button.Left" /> signal to the given <see cref="T:Gtk.Button" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Press">
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<MemberSignature Language="C#" Value="public void Press ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emits a <see cref="E:Gtk.Button.Pressed" /> signal to the given <see cref="T:Gtk.Button" />.</summary>
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<remarks>Emits a <see cref="E:Gtk.Button.Pressed" /> signal to the given <see cref="T:Gtk.Button" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Release">
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<MemberSignature Language="C#" Value="public void Release ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emits a <see cref="E:Gtk.Button.Released" /> signal to the given <see cref="T:Gtk.Button" />.</summary>
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<remarks>Emits a <see cref="E:Gtk.Button.Released" /> signal to the given <see cref="T:Gtk.Button" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Click">
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<MemberSignature Language="C#" Value="public void Click ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emits a <see cref="E:Gtk.Button.Clicked" /> signal to the given <see cref="T:Gtk.Button" />.</summary>
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<remarks>Emits a <see cref="E:Gtk.Button.Clicked" /> signal to the given <see cref="T:Gtk.Button" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Enter">
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<MemberSignature Language="C#" Value="public void Enter ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Emits a <see cref="E:Gtk.Button.Entered" /> signal to the given <see cref="T:Gtk.Button" />.</summary>
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<remarks>Emits a <see cref="E:Gtk.Button.Entered" /> signal to the given <see cref="T:Gtk.Button" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with this object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Button ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Default parameterless constructor.</summary>
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<returns>An instance of <see cref="T:Gtk.Button" />.</returns>
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<remarks>This is the default constructor for the <see cref="T:Gtk.Button" /> class.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Button (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">an object of type <see cref="T:System.IntPtr" /></param>
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<returns>an object of type <see cref="T:Gtk.Button" /></returns>
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<remarks>This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName="InButton">
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<MemberSignature Language="C#" Value="public bool InButton { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NewWithMnemonic">
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<MemberSignature Language="C#" Value="public static Gtk.Button NewWithMnemonic (string label);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Button</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Creates a labeled <see cref="T:Gtk.Button" />.</summary>
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<param name="label">a <see cref="T:System.String" /></param>
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<returns>a <see cref="T:Gtk.Button" /></returns>
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<remarks>Constructor that creates a labeled <see cref="T:Gtk.Button" />. The label
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shows the string passed as parameter.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Button (string stock_id);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="stock_id" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Creates a new <see cref="T:Gtk.Button" /> containing the image and text from a stock item.</summary>
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<param name="stock_id">a <see cref="T:System.String" /></param>
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<returns>a <see cref="T:Gtk.Button" /></returns>
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<remarks>The valid names of Stock items can be found in the <see cref="T:Gtk.Stock" /> class.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ActionGetType">
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<MemberSignature Language="C#" Value="public static GLib.GType ActionGetType ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnEntered">
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<MemberSignature Language="C#" Value="protected virtual void OnEntered ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnReleased">
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<MemberSignature Language="C#" Value="protected virtual void OnReleased ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnPressed">
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<MemberSignature Language="C#" Value="protected virtual void OnPressed ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnLeft">
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<MemberSignature Language="C#" Value="protected virtual void OnLeft ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnClicked">
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<MemberSignature Language="C#" Value="protected virtual void OnClicked ();" />
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<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnActivated">
|
|
<MemberSignature Language="C#" Value="protected virtual void OnActivated ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected Button (GLib.GType gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.GType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="gtype">a <see cref="T:GLib.GType" /></param>
|
|
<returns>a <see cref="T:Gtk.Button" /></returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |