mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-26 19:05:39 +00:00
0e47e78f96
svn path=/trunk/gtk-sharp/; revision=54175
399 lines
13 KiB
XML
399 lines
13 KiB
XML
<Type Name="Application" FullName="Gtk.Application">
|
|
<TypeSignature Language="C#" Value="public class Application" Maintainer="John Luke" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>gtk-sharp</AssemblyName>
|
|
<AssemblyPublicKey>
|
|
</AssemblyPublicKey>
|
|
<AssemblyVersion>2.8.0.0</AssemblyVersion>
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Docs>
|
|
<summary>Application class</summary>
|
|
<remarks>
|
|
<para>
|
|
Provides the initialization and event loop iteration related
|
|
methods for the Gtk# widget library. Since Gtk# is an event
|
|
driven toolkit, Applications register callbacks against various
|
|
events to handle user input. These callbacks are invoked from
|
|
the main event loop when events are detected.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
using Gtk;
|
|
using System;
|
|
using GLib;
|
|
|
|
public class HelloWorld {
|
|
|
|
public static int Main (string[] args)
|
|
{
|
|
Application.Init ();
|
|
Gtk.Window win = new Gtk.Window ("Gtk# Hello World");
|
|
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
|
|
win.ShowAll ();
|
|
Application.Run ();
|
|
return 0;
|
|
}
|
|
|
|
static void Window_Delete (object obj, DeleteEventArgs args)
|
|
{
|
|
SignalArgs sa = (SignalArgs) args;
|
|
Application.Quit ();
|
|
sa.RetVal = true;
|
|
}
|
|
}
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
<Base>
|
|
<BaseTypeName>System.Object</BaseTypeName>
|
|
</Base>
|
|
<Interfaces />
|
|
<Members>
|
|
<Member MemberName="Quit">
|
|
<MemberSignature Language="C#" Value="public static void Quit ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Quits the current main loop</summary>
|
|
<remarks>
|
|
<para>
|
|
Makes the innermost invocation of the main loop return when it regains control.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RunIteration">
|
|
<MemberSignature Language="C#" Value="public static void RunIteration ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Runs a single iteration of the main loop.</summary>
|
|
<remarks>
|
|
<para>
|
|
Runs a single iteration of the main loop. If no events are
|
|
waiting to be processed Gtk# will block until the next
|
|
event is noticed. If you do not want to block look at <see cref="M:Gtk.Application.RunIteration(System.Boolean)" /> or check if
|
|
any events are pending with <see cref="M:Gtk.Application.EventsPending()" /> first.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="EventsPending">
|
|
<MemberSignature Language="C#" Value="public static bool EventsPending ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Whether there are events on the queue</summary>
|
|
<returns>
|
|
<see langword="true" /> if events are available to be processed, <see langword="false" /> otherwise</returns>
|
|
<remarks>
|
|
<para>
|
|
Checks if any events are pending. This can be used to
|
|
update the GUI and invoke timeouts etc. while doing some
|
|
time intensive computation.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
void LongComputation ()
|
|
{
|
|
while (!done){
|
|
ComputationChunk ();
|
|
|
|
// Flush pending events to keep the GUI reponsive
|
|
while (Application.EventsPending ())
|
|
Application.RunIteration ();
|
|
}
|
|
}
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Run">
|
|
<MemberSignature Language="C#" Value="public static void Run ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Runs the main loop</summary>
|
|
<remarks>
|
|
<para>
|
|
Runs the main loop until <see cref="M:Gtk.Application.Quit()" /> is called. You can nest
|
|
calls to <see cref="M:Gtk.Application.Run()" />. In that
|
|
case <see cref="M:Gtk.Application.Quit()" /> will make the
|
|
innermost invocation of the main loop return.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Init">
|
|
<MemberSignature Language="C#" Value="public static void Init ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Initializes GTK+ for operation.</summary>
|
|
<remarks>
|
|
<para>
|
|
Call this function before using any other Gtk# functions
|
|
in your GUI applications. It will initialize everything
|
|
needed to operate the toolkit.
|
|
</para>
|
|
<para>
|
|
This function will terminate your program if it was unable
|
|
to initialize the GUI for some reason. If you want your
|
|
program to fall back to a textual interface you want to
|
|
call <see cref="M:Gtk.Application.InitCheck(System.String, System.String []&)" /> instead.
|
|
</para>
|
|
<para>
|
|
If you want to pass arguments from the command line use
|
|
the <see cref="T:Gtk.Application.Init(System.String, System.String []&)" />
|
|
method instead.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RunIteration">
|
|
<MemberSignature Language="C#" Value="public static bool RunIteration (bool blocking);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="blocking" Type="System.Boolean" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Runs a single iteration of the main loop.</summary>
|
|
<param name="blocking">A boolean value, whether the iteration should block or not</param>
|
|
<remarks>
|
|
<para>
|
|
Runs a single iteration of the main loop. If <paramref name="blocking" /> is <see langword="true" />, then if no events are
|
|
waiting to be processed Gtk# will block until the next event is noticed; If <paramref name="blocking" /> is <see langword="false" />,
|
|
then it if no events are waiting to be processed Gtk#, routine will return immediately.
|
|
</para>
|
|
</remarks>
|
|
<returns>To be added.</returns>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="CurrentEvent">
|
|
<MemberSignature Language="C#" Value="public static Gdk.Event CurrentEvent { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Event</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Returns the event currently taking place.</summary>
|
|
<value>a <see cref="T:Gdk.Event" /></value>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Init">
|
|
<MemberSignature Language="C#" Value="public static void Init (string progname, ref string[] args);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="progname" Type="System.String" />
|
|
<Parameter Name="args" Type="System.String[]&" RefType="ref" />
|
|
</Parameters>
|
|
<Docs>
|
|
<param name="progname">To be added.</param>
|
|
<param name="args">To be added.</param>
|
|
<summary>To be added.</summary>
|
|
<remarks>To be added.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="InitCheck">
|
|
<MemberSignature Language="C#" Value="public static bool InitCheck (string progname, ref string[] args);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="progname" Type="System.String" />
|
|
<Parameter Name="args" Type="System.String[]&" RefType="ref" />
|
|
</Parameters>
|
|
<Docs>
|
|
<param name="progname">To be added.</param>
|
|
<param name="args">To be added.</param>
|
|
<summary>To be added.</summary>
|
|
<returns>To be added.</returns>
|
|
<remarks>To be added.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Invoke">
|
|
<MemberSignature Language="C#" Value="public static void Invoke (EventHandler d);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="d" Type="System.EventHandler" />
|
|
</Parameters>
|
|
<Docs>
|
|
<param name="d">An event handler to invoke on the main thread.</param>
|
|
<summary>Invoke the given EventHandler in the GUI thread.</summary>
|
|
<remarks>
|
|
Use this method to invoke the given delegate code in the
|
|
main thread. This is necessary since Gtk# does not allow
|
|
multiple threads to perform operations on Gtk objects as it
|
|
the toolkit is not thread-safe.
|
|
<para>
|
|
This mechanism is simpler to use than <see cref="T:Gtk.ThreadNotify" /> since it does not require the
|
|
creation of a notifier per event.
|
|
</para><para>
|
|
This is particularly useful with C# 2.0 as it is possible
|
|
to use anonymous methods with it, for example:
|
|
</para><example>
|
|
<code lang="C#">
|
|
using Gtk;
|
|
using Gdk;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
public class HelloThreads {
|
|
static Label msg;
|
|
static Button but;
|
|
static int count;
|
|
static Thread thr;
|
|
|
|
public static int Main (string[] args)
|
|
{
|
|
Application.Init ();
|
|
Gtk.Window win = new Gtk.Window ("Gtk# Threaded Counter");
|
|
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
|
|
msg = new Label ("Click to quit");
|
|
but = new Button (msg);
|
|
but.Clicked += delegate { thr.Abort (); Application.Quit (); };
|
|
win.Add (but);
|
|
win.ShowAll ();
|
|
|
|
thr = new Thread (ThreadMethod);
|
|
thr.Start ();
|
|
|
|
Application.Run ();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void ThreadMethod ()
|
|
{
|
|
Console.WriteLine ("Starting thread");
|
|
while (true){
|
|
count++;
|
|
Thread.Sleep (500);
|
|
Application.Invoke (delegate {
|
|
msg.Text = String.Format ("Click to Quit ({0})", count);
|
|
});
|
|
}
|
|
}
|
|
|
|
static void Window_Delete (object obj, DeleteEventArgs args)
|
|
{
|
|
Application.Quit ();
|
|
args.RetVal = true;
|
|
}
|
|
</code>
|
|
</example></remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Invoke">
|
|
<MemberSignature Language="C#" Value="public static void Invoke (object sender, EventArgs args, EventHandler d);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="sender" Type="System.Object" />
|
|
<Parameter Name="args" Type="System.EventArgs" />
|
|
<Parameter Name="d" Type="System.EventHandler" />
|
|
</Parameters>
|
|
<Docs>
|
|
<param name="sender">The sender to pass to the event handler..</param>
|
|
<param name="args">The argument to pass to the event handler.</param>
|
|
<param name="d">An event handler to invoke on the main thread.</param>
|
|
<summary>Invoke the given EventHandler in the GUI thread.</summary>
|
|
<remarks>
|
|
Use this method to invoke the given delegate code in the
|
|
main thread. This is necessary since Gtk# does not allow
|
|
multiple threads to perform operations on Gtk objects as it
|
|
the toolkit is not thread-safe.
|
|
<para>
|
|
This mechanism is simpler to use than <see cref="T:Gtk.ThreadNotify" /> since it does not require the
|
|
creation of a notifier per event.
|
|
</para><para>
|
|
This is particularly useful with C# 2.0 as it is possible
|
|
to use anonymous methods with it, for example:
|
|
</para><example>
|
|
<code lang="C#">
|
|
using Gtk;
|
|
using Gdk;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
public class HelloThreads {
|
|
static Label msg;
|
|
static Button but;
|
|
static int count;
|
|
static Thread thr;
|
|
|
|
public static int Main (string[] args)
|
|
{
|
|
Application.Init ();
|
|
Gtk.Window win = new Gtk.Window ("Gtk# Threaded Counter");
|
|
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
|
|
msg = new Label ("Click to quit");
|
|
but = new Button (msg);
|
|
but.Clicked += delegate { thr.Abort (); Application.Quit (); };
|
|
win.Add (but);
|
|
win.ShowAll ();
|
|
|
|
thr = new Thread (ThreadMethod);
|
|
thr.Start ();
|
|
|
|
Application.Run ();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void ThreadMethod ()
|
|
{
|
|
Console.WriteLine ("Starting thread");
|
|
while (true){
|
|
count++;
|
|
Thread.Sleep (500);
|
|
Application.Invoke (delegate {
|
|
msg.Text = String.Format ("Click to Quit ({0})", count);
|
|
});
|
|
}
|
|
}
|
|
|
|
static void Window_Delete (object obj, DeleteEventArgs args)
|
|
{
|
|
Application.Quit ();
|
|
args.RetVal = true;
|
|
}
|
|
</code>
|
|
</example></remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|