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* en/GLib/GType.xml: * en/GLib/DefaultSignalHandlerAttribute.xml: added * */*/.xml: run updater svn path=/trunk/gtk-sharp/; revision=21469
239 lines
9.9 KiB
XML
239 lines
9.9 KiB
XML
<Type Name="IconSet" FullName="Gtk.IconSet">
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<TypeSignature Language="C#" Value="public class IconSet : GLib.Opaque, IWrapper" Maintainer="duncan" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>
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A <see cref="T:Gtk.IconSet" /> represents a single icon in various sizes and widget states.
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</summary>
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<remarks>
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A <see cref="T:Gtk.IconSet" /> represents a single icon in
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various sizes and widget states. It can provide a <see cref="T:Gdk.Pixbuf" /> for a given size and state on request,
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and automatically caches some of the rendered GdkPixbuf objects.
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Opaque</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="RenderIcon">
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<MemberSignature Language="C#" Value="public Gdk.Pixbuf RenderIcon (Gtk.Style style, Gtk.TextDirection direction, Gtk.StateType state, Gtk.IconSize size, Gtk.Widget widget, string detail);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixbuf</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="style" Type="Gtk.Style" />
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<Parameter Name="direction" Type="Gtk.TextDirection" />
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<Parameter Name="state" Type="Gtk.StateType" />
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<Parameter Name="size" Type="Gtk.IconSize" />
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<Parameter Name="widget" Type="Gtk.Widget" />
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<Parameter Name="detail" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>
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Renders an icon using <see cref="M:Gtk.Style.RenderIcon(Gtk.IconSource,Gtk.TextDirection,Gtk.StateType,Gtk.IconSize,Gtk.Widget,System.String)" /></summary>
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<param name="style">
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a <see cref="T:Gtk.Style" /> associated with widget, or <see langword="null" /></param>
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<param name="direction">The text direction</param>
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<param name="state">The widget state</param>
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<param name="size">The size of the icon</param>
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<param name="widget">
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widget that will display the icon, or <see langword="null" /></param>
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<param name="detail">
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detail to pass to the theme engine, or <see langword="null" /></param>
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<returns>a <see cref="T:Gdk.Pixbuf" /> to be displayed</returns>
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<remarks>
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Renders an icon using <see cref="M:Gtk.Style.RenderIcon(Gtk.IconSource,Gtk.TextDirection,Gtk.StateType,Gtk.IconSize,Gtk.Widget,System.String)" />. In
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most cases, <see cref="M:Gtk.Widget.RenderIcon(System.String,Gtk.IconSize,System.String)" /> is better, since it automatically provides most of the arguments from the
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current widget settings. This function never returns <see langword="null" />;
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if the icon can't be rendered (perhaps because an image file
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fails to load), a default "missing image" icon will be
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returned instead.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Copy">
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<MemberSignature Language="C#" Value="public Gtk.IconSet Copy ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.IconSet</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Copy the IconSet by value.
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</summary>
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<returns>a copy of the current IconSet</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="AddSource">
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<MemberSignature Language="C#" Value="public void AddSource (Gtk.IconSource source);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="source" Type="Gtk.IconSource" />
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</Parameters>
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<Docs>
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<summary>
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Adds an IconSource to the current IconSet.
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</summary>
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<param name="source">To be added: an object of type 'Gtk.IconSource'</param>
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<remarks>
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<para>
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Icon sets have a list of <see cref="T:Gtk.IconSource" />,
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which they use as base icons for rendering icons in
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different states and sizes. Icons are scaled, made to look
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insensitive, etc. in <see cref="M:Gtk.Style.RenderIcon(Gtk.IconSource,Gtk.TextDirection,Gtk.StateType,Gtk.IconSize,Gtk.Widget,System.String)" />,
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but <see cref="T:Gtk.IconSet" /> needs base images to work
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with. The base images and when to use them are described
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by a <see cref="T:Gtk.IconSource" />.
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</para>
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<para>
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This function copies <paramref name="source" />, so you can reuse the same
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source immediately without affecting the icon set.
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</para>
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<para>
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An example of when you'd use this function: a web
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browser's "Back to Previous Page" icon might point in a
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different direction in Hebrew and in English; it might
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look different when insensitive; and it might change size
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depending on toolbar mode (small/large icons). So a single
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icon set would contain all those variants of the icon, and
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you might add a separate source for each one.
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</para>
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<para>
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You should nearly always add a "default" icon source with
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all fields wildcarded, which will be used as a fallback if
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no more specific source matches. <see cref="T:Gtk.IconSet" />always prefers more specific icon sources to more
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generic icon sources. The order in which you add the
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sources to the icon set does not matter.
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</para>
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<para>
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This <see cref="C:Gtk.IconSet(Gdk.Pixbuf)" /> constructor
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creates a new icon set with a default icon source based on
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the given pixbuf.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Ref">
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<MemberSignature Language="C#" Value="public Gtk.IconSet Ref ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.IconSet</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Increments the reference count.</summary>
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<returns>the IconSet with the incremented reference count</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Unref">
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<MemberSignature Language="C#" Value="public void Unref ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Decrements the reference count</summary>
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<remarks>
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Decrements the reference count, and frees memory
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if the reference count reaches 0.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public IconSet (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of IconSet, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public IconSet ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>
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Creates a new <see cref="T:Gtk.IconSet" />. A <see cref="T:Gtk.IconSet" /> represents a single
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icon in various sizes and widget states. It can provide a
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<see cref="T:Gdk.Pixbuf" /> for a given size and state on request, and
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automatically caches some of the rendered <see cref="T:Gdk.Pixbuf" /> objects.
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</summary>
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<returns>a new IconSet</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public IconSet (Gdk.Pixbuf pixbuf);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="pixbuf" Type="Gdk.Pixbuf" />
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</Parameters>
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<Docs>
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<summary>
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Creates a new <see cref="T:Gtk.IconSet" /> with <paramref name="pixbuf" /> as the default/fallback source image.
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</summary>
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<param name="pixbuf">
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a <see cref="T:Gdk.Pixbuf" /></param>
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<returns>an <see cref="T:Gtk.IconSet" />.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Sizes">
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<MemberSignature Language="C#" Value="public Gtk.IconSize [] Sizes { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.IconSize[]</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gtk.IconSize[]" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |