mirror of
https://github.com/Ryujinx/GtkSharp.git
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93748ff346
svn path=/trunk/gtk-sharp/; revision=122562
84 lines
3.7 KiB
XML
84 lines
3.7 KiB
XML
<Type Name="MainContext" FullName="GLib.MainContext">
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<TypeSignature Language="C#" Value="public class MainContext" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>glib-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces />
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<Docs>
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<summary>Manages events in the main context.</summary>
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<remarks />
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public MainContext ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Create a new <see cref="T:GLib.MainContext" /> instance.</summary>
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<remarks>This is the default constructor for <see cref="T:GLib.MainContext" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Depth">
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<MemberSignature Language="C#" Value="public static int Depth { get; }" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Nesting level of the currently executing main loop.</summary>
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<value>A count of main loop levels.</value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Iteration">
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<MemberSignature Language="C#" Value="public static bool Iteration ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Runs a single iteration for the given main loop.</summary>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks>This is a convenience overload for <see cref="M:GLib.MainContext.Iteration(System.Boolean)" /> with <see langword="false" /> passed in.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Iteration">
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<MemberSignature Language="C#" Value="public static bool Iteration (bool MayBlock);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="MayBlock" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<param name="MayBlock">an object of type <see cref="T:System.Boolean" /></param>
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<summary>Runs a single iteration for the given main loop.</summary>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks>This involves checking to see if any event sources are ready to be processed, then if no events sources are ready and <paramref name="may_block" /> is <see langword="true" />, waiting for a source to become ready, then dispatching the highest priority events sources that are ready. Note that even when <paramref name="may_block" /> is <see langword="true" />, it is still possible for g_main_context_iteration() to return <see langword="false" />, since the the wait may be interrupted for other reasons than an event source becoming ready.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Pending">
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<MemberSignature Language="C#" Value="public static bool Pending ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Checks if any sources have pending events for the given context.</summary>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type>
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