mirror of
https://github.com/Ryujinx/GtkSharp.git
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90c98e5b37
* en/Art/Global.xml * en/Art/Render.xml * en/Art/Rgb.xml * en/Art/Rgba.xml * en/Art/Uta.xml * en/Gda/Command.xml * en/Gda/Field.xml * en/Gda/FieldAtributes,xml * en/Gda/Parameter.xml * en/Gdk/*.xml * en/Glade/XML.xml * en/Pango/Analysis.xml * en/Pango/AttrIterator.xml * en/Pango/Context.xml * en/Pango/EngineLang.xml * en/Pango/EngineShape.xml * en/Pango/FontFamily.xml * en/Pango/FontMap.xml * en/Pango/FontMetrics.xml * en/Pango/Global.xml * en/Pango/GlyphItem.xml * en/Pango/GlyphString.xml * en/Pango/Layout.xml * en/Pango/LayoutLine.xml: Updated and/or removed various nodes. svn path=/trunk/gtk-sharp/; revision=23824
100 lines
3.5 KiB
XML
100 lines
3.5 KiB
XML
<Type Name="SList" FullName="GLib.SList">
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<TypeSignature Language="C#" Value="public class SList : GLib.ListBase, IDisposable, ICollection, IEnumerable, IWrapper, ICloneable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>glib-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Wrapper class for GSList.</summary>
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<remarks>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.ListBase</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.Collections.ICollection</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.Collections.IEnumerable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.ICloneable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SList (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of SList, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SList (IntPtr raw, Type element_type);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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<Parameter Name="element_type" Type="System.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of SList, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Clone">
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<MemberSignature Language="C#" Value="public override object Clone ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Object" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SList (Type element_type);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="element_type" Type="System.Type" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="element_type">a <see cref="T:System.Type" /></param>
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<returns>a <see cref="T:GLib.SList" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |