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2b6efdc91c
* en/*/*.xml : document GType props via script-fu. 620 TBAs killed. svn path=/trunk/gtk-sharp/; revision=30066
215 lines
8.5 KiB
XML
215 lines
8.5 KiB
XML
<Type Name="Colormap" FullName="Gdk.Colormap">
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<TypeSignature Language="C#" Value="public class Colormap : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Colormap, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="visual" Type="Gdk.Visual" />
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<Parameter Name="allocate" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="visual">To be added: an object of type 'Gdk.Visual'</param>
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<param name="allocate">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'Gdk.Colormap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="System">
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<MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Colormap</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Colormap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Visual">
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<MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Visual</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Visual'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AllocColor">
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<MemberSignature Language="C#" Value="public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="color" Type="Gdk.Color&" RefType="ref" />
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<Parameter Name="writeable" Type="System.Boolean" />
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<Parameter Name="best_match" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="color">To be added: an object of type 'Gdk.Color&'</param>
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<param name="writeable">To be added: an object of type 'bool'</param>
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<param name="best_match">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Screen">
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<MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Screen</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.Screen" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Colormap" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="QueryColor">
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<MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, ref Gdk.Color result);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="pixel" Type="System.UInt64" />
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<Parameter Name="result" Type="Gdk.Color&" RefType="ref" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="pixel">a <see cref="T:System.UInt64" /></param>
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<param name="result">a <see cref="T:Gdk.Color&" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="FreeColors">
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<MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color[] colors, int ncolors);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colors" Type="Gdk.Color[]" />
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<Parameter Name="ncolors" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="colors">a <see cref="T:Gdk.Color[]" /></param>
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<param name="ncolors">a <see cref="T:System.Int32" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AllocColors">
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<MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color[] colors, int ncolors, bool writeable, bool best_match, bool [] success);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colors" Type="Gdk.Color[]" />
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<Parameter Name="ncolors" Type="System.Int32" />
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<Parameter Name="writeable" Type="System.Boolean" />
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<Parameter Name="best_match" Type="System.Boolean" />
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<Parameter Name="success" Type="System.Boolean[]" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="colors">a <see cref="T:Gdk.Color[]" /></param>
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<param name="ncolors">a <see cref="T:System.Int32" /></param>
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<param name="writeable">a <see cref="T:System.Boolean" /></param>
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<param name="best_match">a <see cref="T:System.Boolean" /></param>
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<param name="success">a <see cref="T:System.Boolean[]" /></param>
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<returns>a <see cref="T:System.Int32" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Colormap (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gdk.Colormap" /></returns>
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<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |