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246d4e1620
gratuitous differences from the C version. Make comment and indent style consistent. Don't use "this." where not needed. Override OnDeleteEvent rather than connecting one's own DeleteEvent signal. * sample/GtkDemo/DemoApplicationWindow.cs (static DemoApplicationWindow): register the Gtk logo icon with StockManager so it shows up correctly in the toolbar. (AddActions): Register the radio items as radio items so they work right. * sample/GtkDemo/DemoHyperText.cs (EventAfter): handle link-clicking from Widget.WidgetEventAfter (as in the C version), rather than ButtonRelease, now that WidgetEventAfter is wrapped. * sample/GtkDemo/DemoImages.cs (DemoImages): use Gtk.Image.LoadFromResource (particularly to make the animation work right). (OnDestroyed): handle clean up (remove the timeout, etc) * sample/GtkDemo/DemoMain.cs (LoadStream): Fix handling of blank lines and whitespace to match the C version. * sample/GtkDemo/DemoPixbuf.cs (Expose): Use System.Runtime.InteropServices.Marshal.Copy() to copy pixbuf.Pixels to pass to DrawRgbImageDithalign, to make this more like the C version (and probably faster?) (timeout): Remove the FIXME since it seems to work now * sample/GtkDemo/DemoStockBrowser.cs: Simplify a bunch. Use reflection to get the C# names of the stock icons rather than trying to correctly re-mangle the ids. Display the Label with the accelerator underlined. * sample/GtkDemo/DemoTextView.cs (AttachWidgets): use Gtk.Image.LoadFromResource, so the image is properly loaded as an animation, not a static image. Don't set the combobox's "Active" property (for consistency with the C version). (InsertText): Fix miscellaneous differences with the C version. Remove some leftover cruft from earlier workarounds for gtk# bugs. * sample/GtkDemo/DemoTreeStore.cs (AddColumns): Make this more like the C version so the checkboxes are sensitized and hidden correctly on a per-row basis. * sample/GtkDemo/DemoUIManager.cs: Make the radio menu items work. * sample/GtkDemo/README: * sample/GtkDemo/TODO: update svn path=/trunk/gtk-sharp/; revision=42481
219 lines
6.3 KiB
C#
219 lines
6.3 KiB
C#
/* Drawing Area
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*
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* GtkDrawingArea is a blank area where you can draw custom displays
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* of various kinds.
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*
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* This demo has two drawing areas. The checkerboard area shows
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* how you can just draw something; all you have to do is write
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* a signal handler for ExposeEvent, as shown here.
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*
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* The "scribble" area is a bit more advanced, and shows how to handle
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* events such as button presses and mouse motion. Click the mouse
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* and drag in the scribble area to draw squiggles. Resize the window
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* to clear the area.
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*/
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using System;
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using Gtk;
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using Gdk;
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namespace GtkDemo
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{
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[Demo ("Drawing Area", "DemoDrawingArea.cs")]
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public class DemoDrawingArea : Gtk.Window
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{
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private Pixmap pixmap = null;
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public DemoDrawingArea () : base ("Drawing Area")
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{
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BorderWidth = 8;
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VBox vbox = new VBox (false, 8);
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vbox.BorderWidth = 8;
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Add (vbox);
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// Create the checkerboard area
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Label label = new Label ("<u>Checkerboard pattern</u>");
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label.UseMarkup = true;
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vbox.PackStart (label, false, false, 0);
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Frame frame = new Frame ();
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frame.ShadowType = ShadowType.In;
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vbox.PackStart (frame, true, true, 0);
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DrawingArea da = new DrawingArea ();
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// set a minimum size
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da.SetSizeRequest (100,100);
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frame.Add (da);
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da.ExposeEvent += new ExposeEventHandler (CheckerboardExpose);
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// Create the scribble area
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label = new Label ("<u>Scribble area</u>");
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label.UseMarkup = true;
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vbox.PackStart (label, false, false, 0);
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frame = new Frame ();
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frame.ShadowType = ShadowType.In;
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vbox.PackStart (frame, true, true, 0);
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da = new DrawingArea ();
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// set a minimum size
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da.SetSizeRequest (100, 100);
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frame.Add (da);
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// Signals used to handle backing pixmap
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da.ExposeEvent += new ExposeEventHandler (ScribbleExpose);
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da.ConfigureEvent += new ConfigureEventHandler (ScribbleConfigure);
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// Event signals
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da.MotionNotifyEvent += new MotionNotifyEventHandler (ScribbleMotionNotify);
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da.ButtonPressEvent += new ButtonPressEventHandler (ScribbleButtonPress);
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// Ask to receive events the drawing area doesn't normally
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// subscribe to
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da.Events |= EventMask.LeaveNotifyMask | EventMask.ButtonPressMask |
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EventMask.PointerMotionMask | EventMask.PointerMotionHintMask;
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ShowAll ();
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}
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protected override bool OnDeleteEvent (Gdk.Event evt)
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{
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Destroy ();
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return true;
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}
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private void CheckerboardExpose (object o, ExposeEventArgs args)
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{
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const int CheckSize = 10;
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const int Spacing = 2;
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DrawingArea da = o as DrawingArea;
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// It would be a bit more efficient to keep these
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// GC's around instead of recreating on each expose, but
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// this is the lazy/slow way.
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Gdk.GC gc1 = new Gdk.GC (da.GdkWindow);
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gc1.RgbFgColor = new Gdk.Color (117, 0, 117);
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Gdk.GC gc2 = new Gdk.GC (da.GdkWindow);
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gc2.RgbFgColor = new Gdk.Color (255, 255, 255);
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int i, j, xcount, ycount;
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Gdk.Rectangle alloc = da.Allocation;
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// Start redrawing the Checkerboard
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xcount = 0;
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i = Spacing;
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while (i < alloc.Width) {
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j = Spacing;
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ycount = xcount % 2; // start with even/odd depending on row
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while (j < alloc.Height) {
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Gdk.GC gc;
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if (ycount % 2 != 0)
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gc = gc1;
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else
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gc = gc2;
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da.GdkWindow.DrawRectangle (gc, true, i, j,
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CheckSize, CheckSize);
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j += CheckSize + Spacing;
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++ycount;
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}
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i += CheckSize + Spacing;
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++xcount;
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}
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// return true because we've handled this event, so no
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// further processing is required.
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args.RetVal = true;
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}
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private void ScribbleExpose (object o, ExposeEventArgs args)
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{
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Widget widget = o as Widget;
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Gdk.Window window = widget.GdkWindow;
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Rectangle area = args.Event.Area;
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// We use the "ForegroundGC" for the widget since it already exists,
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// but honestly any GC would work. The only thing to worry about
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// is whether the GC has an inappropriate clip region set.
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window.DrawDrawable (widget.Style.ForegroundGC (StateType.Normal),
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pixmap,
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area.X, area.Y,
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area.X, area.Y,
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area.Width, area.Height);
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}
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// Create a new pixmap of the appropriate size to store our scribbles
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private void ScribbleConfigure (object o, ConfigureEventArgs args)
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{
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Widget widget = o as Widget;
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Rectangle allocation = widget.Allocation;
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pixmap = new Pixmap (widget.GdkWindow, allocation.Width, allocation.Height, -1);
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// Initialize the pixmap to white
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pixmap.DrawRectangle (widget.Style.WhiteGC, true, 0, 0,
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allocation.Width, allocation.Height);
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// We've handled the configure event, no need for further processing.
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args.RetVal = true;
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}
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private void ScribbleMotionNotify (object o, MotionNotifyEventArgs args)
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{
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// paranoia check, in case we haven't gotten a configure event
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if (pixmap == null)
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return;
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// This call is very important; it requests the next motion event.
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// If you don't call Window.GetPointer() you'll only get a single
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// motion event. The reason is that we specified PointerMotionHintMask
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// in widget.Events. If we hadn't specified that, we could just use
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// args.Event.X, args.Event.Y as the pointer location. But we'd also
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// get deluged in events. By requesting the next event as we handle
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// the current one, we avoid getting a huge number of events faster
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// than we can cope.
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int x, y;
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ModifierType state;
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args.Event.Window.GetPointer (out x, out y, out state);
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if ((state & ModifierType.Button1Mask) != 0)
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DrawBrush (o as Widget, x, y);
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// We've handled it, stop processing
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args.RetVal = true;
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}
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// Draw a rectangle on the screen
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private void DrawBrush (Widget widget, double x, double y)
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{
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Rectangle update_rect = new Rectangle ((int)x - 3, (int)y - 3, 6, 6);
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// Paint to the pixmap, where we store our state
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pixmap.DrawRectangle (widget.Style.BlackGC, true,
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update_rect.X, update_rect.Y,
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update_rect.Width, update_rect.Height);
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widget.GdkWindow.InvalidateRect (update_rect, false);
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}
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private void ScribbleButtonPress (object o, ButtonPressEventArgs args)
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{
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// paranoia check, in case we haven't gotten a configure event
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if (pixmap == null)
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return;
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EventButton ev = args.Event;
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if (ev.Button == 1)
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DrawBrush (o as Widget, ev.X, ev.Y);
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// We've handled the event, stop processing
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args.RetVal = true;
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}
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}
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}
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