mirror of
https://github.com/Ryujinx/GtkSharp.git
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4a1e0cc220
* All: move all signal args from *Sharp to base namespaces. svn path=/trunk/gtk-sharp/; revision=23465
70 lines
2.5 KiB
XML
70 lines
2.5 KiB
XML
<Type Name="AccelChangedArgs" FullName="Gtk.AccelChangedArgs">
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<TypeSignature Language="C#" Value="public class AccelChangedArgs : GtkSharp.SignalArgs" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GtkSharp.SignalArgs</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public AccelChangedArgs ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.AccelChangedArgs'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AccelClosure">
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<MemberSignature Language="C#" Value="public IntPtr AccelClosure { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'IntPtr'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Modifier">
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<MemberSignature Language="C#" Value="public Gdk.ModifierType Modifier { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.ModifierType</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.ModifierType'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Keyval">
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<MemberSignature Language="C#" Value="public uint Keyval { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |