mirror of
https://github.com/Ryujinx/GtkSharp.git
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85d88fe1ca
properties can't be set until Validate-time (eg, Method.IsGetter), but it's annoying for every potential user of those properties to have to make sure it has Validated the generatable first. So now we add an explicit Validate() step after everything is loaded but before anything is Generated, so that at Generation time, everything can be assumed to have been Validated. * generator/IGeneratable.cs: add "bool Validate()" * generator/CodeGenerator.cs (Main): after loading all of the generatables, DeAlias the SymbolTable, Validate() all the generatables, and discard any invalid ones. * generator/*.cs: Implement Validate() trivially in generatables that didn't implement it before. Move Validate() calls from Generate() to Validate(). Remove non-hierarchical Validate() calls. * generator/SymbolTable.cs: GPtrArray is IntPtr, not IntPtr[] svn path=/trunk/gtk-sharp/; revision=48046
121 lines
3.3 KiB
C#
121 lines
3.3 KiB
C#
// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable.
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//
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// Author: Mike Kestner <mkestner@speakeasy.net>
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//
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// Copyright (c) 2001 Mike Kestner
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the GNU General Public
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// License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace GtkSharp.Generation {
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using System;
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using System.Collections;
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using System.IO;
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using System.Xml;
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public class EnumGen : GenBase {
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string enum_type = String.Empty;
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ArrayList members = new ArrayList ();
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public EnumGen (XmlElement ns, XmlElement elem) : base (ns, elem)
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{
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foreach (XmlElement member in elem.ChildNodes) {
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if (member.Name != "member")
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continue;
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string result = "\t\t" + member.GetAttribute("name");
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if (member.HasAttribute("value")) {
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string value = member.GetAttribute("value");
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if (value.EndsWith("U")) {
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enum_type = " : uint";
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value = value.TrimEnd('U');
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}
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result += " = " + value;
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}
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members.Add (result + ",");
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}
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}
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public override bool Validate ()
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{
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return true;
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}
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public override string MarshalType {
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get {
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return "int";
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}
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}
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public override string CallByName (string var_name)
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{
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return "(int) " + var_name;
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}
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public override string FromNative(string var)
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{
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return "(" + QualifiedName + ") " + var;
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}
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public override void Generate (GenerationInfo gen_info)
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{
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StreamWriter sw = gen_info.OpenStream (Name);
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sw.WriteLine ("namespace " + NS + " {");
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sw.WriteLine ();
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sw.WriteLine ("\tusing System;");
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sw.WriteLine ("\tusing System.Runtime.InteropServices;");
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sw.WriteLine ();
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sw.WriteLine ("#region Autogenerated code");
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if (Elem.GetAttribute("type") == "flags")
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sw.WriteLine ("\t[Flags]");
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if (Elem.HasAttribute("gtype"))
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sw.WriteLine ("\t[GLib.GType (typeof (" + NS + "." + Name + "GType))]");
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sw.WriteLine ("\tpublic enum " + Name + enum_type + " {");
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sw.WriteLine ();
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foreach (string member in members)
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sw.WriteLine (member);
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sw.WriteLine ("\t}");
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if (Elem.HasAttribute ("gtype")) {
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sw.WriteLine ();
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sw.WriteLine ("\tinternal class " + Name + "GType {");
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sw.WriteLine ("\t\t[DllImport (\"" + LibraryName + "\")]");
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sw.WriteLine ("\t\tstatic extern IntPtr " + Elem.GetAttribute ("gtype") + " ();");
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sw.WriteLine ();
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sw.WriteLine ("\t\tpublic static GLib.GType GType {");
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sw.WriteLine ("\t\t\tget {");
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sw.WriteLine ("\t\t\t\treturn new GLib.GType (" + Elem.GetAttribute ("gtype") + " ());");
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sw.WriteLine ("\t\t\t}");
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sw.WriteLine ("\t\t}");
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sw.WriteLine ("\t}");
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}
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sw.WriteLine ("#endregion");
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sw.WriteLine ("}");
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sw.Close ();
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Statistics.EnumCount++;
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}
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}
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}
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