mirror of
https://github.com/Ryujinx/GtkSharp.git
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9abde602ec
Add GDate and GDateTime classes to glib, and map them in the generator's SymbolTable. (The types TimeZone and TimeVal are also added because the Date* types depend on them, but there is no need to map them in the generator.) Also move the TODOs of other auto-generated classes to a single TODO in the Makefile
102 lines
4 KiB
XML
102 lines
4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{3BF1D531-8840-4F15-8066-A9788D8C398B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>glib</RootNamespace>
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<AssemblyName>glib</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Compile Include="Argv.cs" />
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<Compile Include="ConnectBeforeAttribute.cs" />
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<Compile Include="DefaultSignalHandlerAttribute.cs" />
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<Compile Include="DestroyNotify.cs" />
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<Compile Include="ExceptionManager.cs" />
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<Compile Include="FileUtils.cs" />
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<Compile Include="GException.cs" />
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<Compile Include="GInterfaceAdapter.cs" />
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<Compile Include="GInterfaceAttribute.cs" />
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<Compile Include="Global.cs" />
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<Compile Include="GString.cs" />
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<Compile Include="GType.cs" />
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<Compile Include="GTypeAttribute.cs" />
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<Compile Include="Idle.cs" />
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<Compile Include="InitiallyUnowned.cs" />
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<Compile Include="IOChannel.cs" />
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<Compile Include="IWrapper.cs" />
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<Compile Include="KeyFile.cs" />
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<Compile Include="List.cs" />
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<Compile Include="ListBase.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="MainContext.cs" />
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<Compile Include="MainLoop.cs" />
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<Compile Include="ManagedValue.cs" />
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<Compile Include="Markup.cs" />
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<Compile Include="Marshaller.cs" />
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<Compile Include="MissingIntPtrCtorException.cs" />
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<Compile Include="NotifyHandler.cs" />
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<Compile Include="Object.cs" />
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<Compile Include="ObjectManager.cs" />
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<Compile Include="Opaque.cs" />
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<Compile Include="ParamSpec.cs" />
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<Compile Include="Priority.cs" />
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<Compile Include="PropertyAttribute.cs" />
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<Compile Include="PtrArray.cs" />
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<Compile Include="Signal.cs" />
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<Compile Include="SignalArgs.cs" />
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<Compile Include="SignalAttribute.cs" />
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<Compile Include="SignalClosure.cs" />
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<Compile Include="SList.cs" />
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<Compile Include="Source.cs" />
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<Compile Include="Spawn.cs" />
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<Compile Include="Thread.cs" />
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<Compile Include="Timeout.cs" />
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<Compile Include="ToggleRef.cs" />
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<Compile Include="TypeFundamentals.cs" />
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<Compile Include="TypeInitializerAttribute.cs" />
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<Compile Include="Value.cs" />
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<Compile Include="ValueArray.cs" />
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<Compile Include="Variant.cs" />
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<Compile Include="VariantType.cs" />
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<Compile Include="GLibSynchronizationContext.cs" />
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<Compile Include="Mutex.cs" />
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<Compile Include="RecMutex.cs" />
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<Compile Include="Cond.cs" />
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<Compile Include="Date.cs" />
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<Compile Include="DateTime.cs" />
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<Compile Include="TimeVal.cs" />
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<Compile Include="TimeZone.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System.Core" />
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</ItemGroup>
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</Project>
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