mirror of
https://github.com/Ryujinx/GtkSharp.git
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0dba717c3f
* en/Gdk/FilterFunc.xml * en/Gdk/Point.xml * en/Gdk/Region.xml * en/Gdk/Rgb.xml * en/Gdk/RgbCmap.xml : Added docs for Gdk classes. svn path=/trunk/gtk-sharp/; revision=34079
150 lines
5.4 KiB
XML
150 lines
5.4 KiB
XML
<Type Name="Rgb" FullName="Gdk.Rgb">
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<TypeSignature Language="C#" Value="public class Rgb" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks/>
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</Docs>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="FindColor">
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<MemberSignature Language="C#" Value="public static void FindColor (Gdk.Colormap colormap, Gdk.Color color);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colormap" Type="Gdk.Colormap" />
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<Parameter Name="color" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<summary>
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<p><paramref name="colormap"/> should be the colormap for the graphics context and
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drawable you're using to draw. If you're drawing to a <see cref="T:Gtk.Widget"/>,
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call <see cref="M:Gtk.Widget.GetColormap"/>.
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</p><p>
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<paramref name="color"/> should have its red, green, and blue fields initialized;
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this method will fill in <paramref name="color"/>'s pixel field with the best
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matching pixel from a color cube. The color is then ready to be
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used for drawing, e.g. you can call <see cref="M:Gdk.GC.SetForeground"/> which
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expects "pixel" to be initialized.
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</p><p>
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In many cases, you can avoid this whole issue by setting
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<see cref="P:Gdk.GC.RgbFgColor"/> or <see cref="P:Gdk.GC.RgbBgColor"/>, which
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do not expect "pixel" to be initialized in advance. If you use those
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mutators, there's no need for calling this method.
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</p>
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</summary>
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<param name="colormap">a <see cref="T:Gdk.Colormap" /></param>
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<param name="color">a <see cref="T:Gdk.Color" /></param>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName="Ditherable">
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<MemberSignature Language="C#" Value="public static bool Ditherable ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Rgb ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Basic constructor.</summary>
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<returns>a <see cref="T:Gdk.Rgb" /></returns>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName="MinColors">
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<MemberSignature Language="C#" Value="public static int MinColors { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The minimum number of colors for this colormap.</summary>
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<param name="value">a <see cref="T:System.Int32" /></param>
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<returns>a <see cref="T:System.Int32" /></returns>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName="Visual">
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<MemberSignature Language="C#" Value="public static Gdk.Visual Visual { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Visual</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.Visual" /></returns>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName="Install">
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<MemberSignature Language="C#" Value="public static bool Install { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">a <see cref="T:System.Boolean" /></param>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName="Colormap">
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<MemberSignature Language="C#" Value="public static Gdk.Colormap Colormap { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Colormap</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.Colormap" /></returns>
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<remarks/>
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</Docs>
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</Member>
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<Member MemberName="Verbose">
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<MemberSignature Language="C#" Value="public static bool Verbose { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Whether or not to be verbose to the console about actions. Useful for debugging.</summary>
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<param name="value">a <see cref="T:System.Boolean" /></param>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks/>
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</Docs>
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</Member>
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</Members>
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</Type>
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