mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-26 22:05:35 +00:00
0dba717c3f
* en/Gdk/FilterFunc.xml * en/Gdk/Point.xml * en/Gdk/Region.xml * en/Gdk/Rgb.xml * en/Gdk/RgbCmap.xml : Added docs for Gdk classes. svn path=/trunk/gtk-sharp/; revision=34079
150 lines
5.4 KiB
XML
150 lines
5.4 KiB
XML
<Type Name="Rgb" FullName="Gdk.Rgb">
|
|
<TypeSignature Language="C#" Value="public class Rgb" Maintainer="auto" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>gdk-sharp</AssemblyName>
|
|
<AssemblyPublicKey>
|
|
</AssemblyPublicKey>
|
|
<AssemblyVersion>0.0.0.0</AssemblyVersion>
|
|
<AssemblyCulture>neutral</AssemblyCulture>
|
|
<Attributes />
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks/>
|
|
</Docs>
|
|
<Base>
|
|
<BaseTypeName>System.Object</BaseTypeName>
|
|
</Base>
|
|
<Interfaces />
|
|
<Attributes />
|
|
<Members>
|
|
<Member MemberName="FindColor">
|
|
<MemberSignature Language="C#" Value="public static void FindColor (Gdk.Colormap colormap, Gdk.Color color);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="colormap" Type="Gdk.Colormap" />
|
|
<Parameter Name="color" Type="Gdk.Color" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>
|
|
<p><paramref name="colormap"/> should be the colormap for the graphics context and
|
|
drawable you're using to draw. If you're drawing to a <see cref="T:Gtk.Widget"/>,
|
|
call <see cref="M:Gtk.Widget.GetColormap"/>.
|
|
</p><p>
|
|
<paramref name="color"/> should have its red, green, and blue fields initialized;
|
|
this method will fill in <paramref name="color"/>'s pixel field with the best
|
|
matching pixel from a color cube. The color is then ready to be
|
|
used for drawing, e.g. you can call <see cref="M:Gdk.GC.SetForeground"/> which
|
|
expects "pixel" to be initialized.
|
|
</p><p>
|
|
In many cases, you can avoid this whole issue by setting
|
|
<see cref="P:Gdk.GC.RgbFgColor"/> or <see cref="P:Gdk.GC.RgbBgColor"/>, which
|
|
do not expect "pixel" to be initialized in advance. If you use those
|
|
mutators, there's no need for calling this method.
|
|
</p>
|
|
</summary>
|
|
<param name="colormap">a <see cref="T:Gdk.Colormap" /></param>
|
|
<param name="color">a <see cref="T:Gdk.Color" /></param>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Ditherable">
|
|
<MemberSignature Language="C#" Value="public static bool Ditherable ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>a <see cref="T:System.Boolean" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public Rgb ();" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Basic constructor.</summary>
|
|
<returns>a <see cref="T:Gdk.Rgb" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="MinColors">
|
|
<MemberSignature Language="C#" Value="public static int MinColors { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>The minimum number of colors for this colormap.</summary>
|
|
<param name="value">a <see cref="T:System.Int32" /></param>
|
|
<returns>a <see cref="T:System.Int32" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Visual">
|
|
<MemberSignature Language="C#" Value="public static Gdk.Visual Visual { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Visual</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>a <see cref="T:Gdk.Visual" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Install">
|
|
<MemberSignature Language="C#" Value="public static bool Install { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="value">a <see cref="T:System.Boolean" /></param>
|
|
<returns>a <see cref="T:System.Boolean" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Colormap">
|
|
<MemberSignature Language="C#" Value="public static Gdk.Colormap Colormap { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Colormap</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>a <see cref="T:Gdk.Colormap" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Verbose">
|
|
<MemberSignature Language="C#" Value="public static bool Verbose { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Whether or not to be verbose to the console about actions. Useful for debugging.</summary>
|
|
<param name="value">a <see cref="T:System.Boolean" /></param>
|
|
<returns>a <see cref="T:System.Boolean" /></returns>
|
|
<remarks/>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|