mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-30 22:15:32 +00:00
f0c0542224
svn path=/trunk/gtk-sharp/; revision=38506
281 lines
11 KiB
XML
281 lines
11 KiB
XML
<Type Name="Scores" FullName="Gnome.Scores">
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<TypeSignature Language="C#" Value="public class Scores : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Dialog</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="DisplayWithPixmap">
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<MemberSignature Language="C#" Value="public static Gtk.Widget DisplayWithPixmap (string pixmap_logo, string app_name, string level, int pos);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Widget</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="pixmap_logo" Type="System.String" />
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<Parameter Name="app_name" Type="System.String" />
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<Parameter Name="level" Type="System.String" />
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<Parameter Name="pos" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>
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<para>Does all the work of displaying the best scores. It calls <see cref="T:Gnome.Score.GetNotable" /> to retrieve the info, creates the window, and shows it.</para>
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</summary>
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<param name="pixmap_logo">an object of type <see cref="T:System.String" /><para>Filename of a logo pixmap to display</para></param>
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<param name="app_name">an object of type <see cref="T:System.String" /><para>Name of the application, as in <see cref="T:Gnome.Score.Init" />.</para></param>
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<param name="level">an object of type <see cref="T:System.String" /><para>Level of the game or NULL.</para></param>
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<param name="pos">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'Gtk.Widget'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Scores (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Scores, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Colors">
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<MemberSignature Language="C#" Value="public Gdk.Color Colors { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gdk.Color'</param>
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<returns>To be added: an object of type 'Gdk.Color'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="DefColor">
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<MemberSignature Language="C#" Value="public Gdk.Color DefColor { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.Color" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="CurrentPlayer">
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<MemberSignature Language="C#" Value="public int CurrentPlayer { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Int32" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LogoLabelTitle">
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<MemberSignature Language="C#" Value="public string LogoLabelTitle { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.String" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LogoPixmap">
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<MemberSignature Language="C#" Value="public string LogoPixmap { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.String" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LogoWidget">
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<MemberSignature Language="C#" Value="public Gtk.Widget LogoWidget { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Widget</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gtk.Widget" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetColor">
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<MemberSignature Language="C#" Value="public void SetColor (uint n, Gdk.Color col);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="n" Type="System.UInt32" />
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<Parameter Name="col" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="n">a <see cref="T:System.UInt32" /></param>
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<param name="col">a <see cref="T:Gdk.Color" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetLogoLabel">
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<MemberSignature Language="C#" Value="public void SetLogoLabel (string txt, string font, Gdk.Color col);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="txt" Type="System.String" />
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<Parameter Name="font" Type="System.String" />
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<Parameter Name="col" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="txt">a <see cref="T:System.String" /></param>
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<param name="font">a <see cref="T:System.String" /></param>
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<param name="col">a <see cref="T:Gdk.Color" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.Scores" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Scores (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gnome.Scores" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Construct">
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<MemberSignature Language="C#" Value="public float Construct (uint n_scores, string names, DateTime times, bool clear);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="n_scores" Type="System.UInt32" />
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<Parameter Name="names" Type="System.String" />
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<Parameter Name="times" Type="System.DateTime" />
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<Parameter Name="clear" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="n_scores">a <see cref="T:System.UInt32" /></param>
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<param name="names">a <see cref="T:System.String" /></param>
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<param name="times">a <see cref="T:System.DateTime" /></param>
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<param name="clear">a <see cref="T:System.Boolean" /></param>
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<returns>a <see cref="T:System.Single" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Scores (uint n_scores, string names, out float scores, DateTime times, bool clear);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="n_scores" Type="System.UInt32" />
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<Parameter Name="names" Type="System.String" />
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<Parameter Name="scores" Type="System.Single&" RefType="out" />
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<Parameter Name="times" Type="System.DateTime" />
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<Parameter Name="clear" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="n_scores">a <see cref="T:System.UInt32" /></param>
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<param name="names">a <see cref="T:System.String" /></param>
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<param name="scores">a <see cref="T:System.Single" /></param>
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<param name="times">a <see cref="T:System.DateTime" /></param>
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<param name="clear">a <see cref="T:System.Boolean" /></param>
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<returns>a <see cref="T:Gnome.Scores" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Scores ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gnome.Scores" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |