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ec87d5d92d
* en/GLib/GType.xml: * en/GLib/DefaultSignalHandlerAttribute.xml: added * */*/.xml: run updater svn path=/trunk/gtk-sharp/; revision=21469
227 lines
9.1 KiB
XML
227 lines
9.1 KiB
XML
<Type Name="CheckMenuItem" FullName="Gtk.CheckMenuItem">
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<TypeSignature Language="C#" Value="public class CheckMenuItem : Gtk.MenuItem, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Lee Mallabone" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A menu item with a check box.</summary>
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<remarks>
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<para>A CheckMenuItem is a menu item that maintains the state of a boolean value in addition to a <see cref="T:Gtk.MenuItem" />'s usual role in activating application code.</para>
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<para>A check box indicating the state of the boolean value is displayed at the left side of the <see cref="T:Gtk.MenuItem" />. Activating the <see cref="T:Gtk.MenuItem" /> toggles the value.</para>
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<para>Whether the CheckMenuItem is 'on' or not can be determined with the <see cref="P:Gtk.CheckMenuItem.Active" /> property.</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.MenuItem</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="NewWithLabel">
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<MemberSignature Language="C#" Value="public static Gtk.CheckMenuItem NewWithLabel (string label);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.CheckMenuItem</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>A static way of creating a new CheckMenuItem</summary>
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<param name="label">The name of the menu item</param>
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<returns>A new CheckMenuItem</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Toggle">
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<MemberSignature Language="C#" Value="public void Toggle ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Toggles the state of the check box between active and inactive.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CheckMenuItem (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of CheckMenuItem, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CheckMenuItem ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Creates a CheckMenuItem with no label</summary>
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<returns>A new CheckMenuItem</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CheckMenuItem (string label);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="label" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Create a new CheckMenuItem with the specified <paramref name="label" />.</summary>
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<param name="label">The text to appear on the menu item.</param>
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<returns>A new CheckMenuItem</returns>
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<remarks>
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<para>The text label will be created using <see cref="M:Gtk.Label.NewWithNmemonic" />, so underscores in the label indicate the mnemonic for the menu item.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Inconsistent">
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<MemberSignature Language="C#" Value="public bool Inconsistent { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Manages whether the CheckMenuItem is in the 'inconsistent' state.</summary>
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<param name="value">
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<see langword="true" /> to mark the check box as inconsistent, <see langword="false" /> otherwise.</param>
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<returns>
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<see langword="true" /> if this CheckMenuItem is in the inconsistent state, <see langword="false" /> otherwise.</returns>
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<remarks>
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<para>If the user has selected a range of elements (such as some text or spreadsheet cells) that are affected by a boolean setting, and the current values in that range are inconsistent, you may want to display the check in an "in between" state. This property turns on "in between" display.</para>
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<para>Normally you would turn off the inconsistent state again if the user explicitly selects a setting. This has to be done manually, this property only affects visual appearance, it doesn't affect the semantics of the widget.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Active">
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<MemberSignature Language="C#" Value="public bool Active { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The 'active' state of the CheckMenuItem</summary>
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<param name="value">
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<see langword="true" /> if the menu item has been set active, <see langword="false" /> otherwise.</param>
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<returns />
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Toggled">
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<MemberSignature Language="C#" Value="public event EventHandler Toggled;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>An event that is fired whenever the state of the CheckMenuItem is toggled.</summary>
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<remarks>
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<para>Connect to this event with a standard <see cref="T:System.EventHandler" />.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OverrideToggled">
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<MemberSignature Language="C#" Value="protected static void OverrideToggled (GLib.GType gtype);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnToggled">
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<MemberSignature Language="C#" Value="protected virtual void OnToggled ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CheckMenuItem (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gtk.CheckMenuItem" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |