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* en/Atk/LinkSelectedArgs.xml * en/Atk/StateSet.xml * en/Atk/TextRange.xml * en/Atk/HyperLink.xml * en/Atk/TextRectangle.xml * en/Atk/NoOpObject.xml * en/Atk/LinkSelectedHandler.xml * en/Atk/StateManager.xml * en/Atk/TextClipType.xml * en/Gtk/FileChooserAction.xml * en/Gtk/FileChooserError.xml: add docs svn path=/trunk/gtk-sharp/; revision=37811
251 lines
11 KiB
XML
251 lines
11 KiB
XML
<Type Name="StateSet" FullName="Atk.StateSet">
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<TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>An <see cref="T:Atk.StateSet" /> determines a component's state set.</summary>
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<remarks>An <see cref="T:Atk.StateSet" /> determines a component's state set. It is composed of a set of <see cref="T:Atk.State" />s.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="ContainsState">
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<MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>Checks whether the state for the specified type is in the specified set.</summary>
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<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
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<returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if type is the state type is in set.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="XorSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>Constructs the exclusive-or of the two sets, returning <see langword="null" /> is empty.</summary>
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<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
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<returns>an object of type <see cref="T:Atk.StateSet" /> which contains the states which are in exactly one of the two sets.</returns>
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<remarks>The set returned by this operation contains the states in exactly one of the two sets.</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddState">
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<MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>Add a new state for the specified type to the current state set if it is not already present.</summary>
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<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
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<returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if the state for type is not already in set.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="AndSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>Constructs the intersection of the two sets, returning <see langword="null" /> if the intersection is empty.</summary>
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<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
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<returns>an object of type <see cref="T:Atk.StateSet" /> which is the intersection of the two sets.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="RemoveState">
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<MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>Removes the state for the specified type from the state set.</summary>
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<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
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<returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if type was the state type is in set.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="OrSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>Constructs the union of the two sets.</summary>
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<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
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<returns>an object of type <see cref="T:Atk.StateSet" /> which is the union of the two sets, returning <see langword="null" /> is empty.</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClearStates">
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<MemberSignature Language="C#" Value="public void ClearStates ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Removes all states from the state set.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of StateSet, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateSet ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Default constructor</summary>
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<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="ContainsStates">
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<MemberSignature Language="C#" Value="public bool ContainsStates (out Atk.StateType types, int n_types);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="types" Type="Atk.StateType&" RefType="out" />
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<Parameter Name="n_types" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Checks whether the states for all the specified types are in the specified set.</summary>
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<param name="types">a <see cref="T:Atk.StateType&" /></param>
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<param name="n_types">a <see cref="T:System.Int32" /></param>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsEmpty">
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<MemberSignature Language="C#" Value="public bool IsEmpty { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Checks whether the state set is empty, i.e. has no states set.</summary>
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<returns>a <see cref="T:System.Boolean" />, <see langword="true" /> if the StateSet has no states set, otherwise <see langword="false" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Atk.StateSet" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected StateSet (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Atk.StateSet" /></returns>
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<remarks>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddStates">
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<MemberSignature Language="C#" Value="public Atk.StateType AddStates (int n_types);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateType</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="n_types" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Add the states for the specified types to the current state set.</summary>
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<param name="n_types">a <see cref="T:System.Int32" /></param>
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<returns>a <see cref="T:Atk.StateType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |