GtkSharp/glib/InitiallyUnowned.cs
Andrés G. Aragoneses f1005da47c glib: Make all DllImports in custom code use a common const
This way there's less redundancy, and if the library name changes in the
future, it will be changed only in one place.

Signed-off-by: Bertrand Lorentz <bertrand.lorentz@gmail.com>
2013-11-17 13:05:12 +01:00

76 lines
2.1 KiB
C#

// InitiallyUnowned.cs - GInitiallyUnowned class wrapper implementation
//
// Authors: Mike Kestner <mkestner@novell.com>
//
// Copyright (c) 2004-2005 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Runtime.InteropServices;
public class InitiallyUnowned : Object {
protected InitiallyUnowned (IntPtr raw) : base (raw) {}
public new static GLib.GType GType {
get {
return GType.Object;
}
}
[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
private static extern void g_object_ref_sink (IntPtr raw);
protected override IntPtr Raw {
get {
return base.Raw;
}
set {
if (value != IntPtr.Zero)
g_object_ref_sink (value);
base.Raw = value;
}
}
[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern bool g_object_is_floating (IntPtr raw);
[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern void g_object_force_floating (IntPtr raw);
[DllImport (Global.GObjectNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern void g_object_unref (IntPtr raw);
public bool IsFloating {
get {
return g_object_is_floating (Handle);
}
set {
if (value == true) {
if (!IsFloating)
g_object_force_floating (Handle);
} else {
g_object_ref_sink (Handle);
g_object_unref (Handle);
}
}
}
}
}