mirror of
https://github.com/Ryujinx/GtkSharp.git
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1fbcce1452
* gdk/Screen.custom : manually implement FontOptions property so we can use reflection to access the internal Mono.Cairo ctor. * gdk/Gdk.metadata : list marshaling, method-to-property renames, and some hides form manual implementation. Hide gdk_atom_intern_static_string wrapper since it is pointless outside the context of C code. svn path=/trunk/gtk-sharp/; revision=63366
70 lines
2.6 KiB
XML
70 lines
2.6 KiB
XML
<Type Name="EventProximity" FullName="Gdk.EventProximity">
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<TypeSignature Language="C#" Maintainer="auto" Value="public class EventProximity : Gdk.Event" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.10.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Proximity events are generated when using GDK's wrapper for the XInput extension.</summary>
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<remarks>
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<para>
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Proximity events are generated when using GDK's wrapper for
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the XInput extension. The XInput extension is an add-on for
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standard X that allows you to use nonstandard devices such as
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graphics tablets. A proximity event indicates that the stylus
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has moved in or out of contact with the tablet, or perhaps
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that the user's finger has moved in or out of contact with a
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touch screen.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gdk.Event</BaseTypeName>
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</Base>
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<Interfaces />
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<Members>
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<Member MemberName="Device">
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<MemberSignature Language="C#" Value="public Gdk.Device Device { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Device</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The device where the event originated.</summary>
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<value>The device where the event originated.</value>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Time">
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<MemberSignature Language="C#" Value="public uint Time { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The time of the event in milliseconds.</summary>
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<value>The time of the event in milliseconds.</value>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public EventProximity (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor.</summary>
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<param name="raw">raw unmanaged pointer.</param>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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