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fec5eff891
(Generate, AddTypeSignature): fix spelling of "delegate" * en/*: regenerate to update BaseType nodes svn path=/trunk/gtk-sharp/; revision=40721
115 lines
4.1 KiB
XML
115 lines
4.1 KiB
XML
<Type Name="EventKey" FullName="Gdk.EventKey">
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<TypeSignature Language="C#" Value="public sealed struct EventKey;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Describes a key press or key release event.</summary>
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<remarks>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gdk.Event</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Key">
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<MemberSignature Language="C#" Value="public Gdk.Key Key { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Key</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The key that was pressed or released.</summary>
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<returns>The key that was pressed or released.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Time">
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<MemberSignature Language="C#" Value="public uint Time { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The time of the event in milliseconds.</summary>
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<returns>The time of the event in milliseconds.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="State">
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<MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.ModifierType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
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<returns>A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="KeyValue">
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<MemberSignature Language="C#" Value="public uint KeyValue { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The key that was pressed or released.</summary>
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<returns>The key that was pressed or released.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="HardwareKeycode">
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<MemberSignature Language="C#" Value="public ushort HardwareKeycode { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt16</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The raw code of the key that was pressed or released.</summary>
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<returns>The raw code of the key that was pressed or released.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Group">
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<MemberSignature Language="C#" Value="public byte Group { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Byte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The keyboard group.</summary>
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<returns>The keyboard group.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public EventKey (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor.</summary>
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<param name="raw">raw unmanaged pointer.</param>
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<returns>A new <see cref="T:Gdk.EventKey" /></returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |