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	Add a sample to illustrate the point of having a GLibSynchronizationContext, but with the async/await code ifdef'ed out because we don't require Mono 3.0 for now. Instead, provide a crude equivalent of what would be generated by the compiler, to show that it works.
		
			
				
	
	
		
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// AsyncSample.cs - Async call using SynchronizationContext
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//
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// Author: Bertrand Lorentz <bertrand.lorentz@gmail.com>
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//
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// Copyright (c) 2012 Bertrand Lorentz
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Samples
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{
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	using Gtk;
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	using Gdk;
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	using System;
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	using System.Threading;
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	public class AsyncSample
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	{
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		static Label msg;
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		static Label label;
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		static Button button;
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		static int count;
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		static Thread main_thread;
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		public static int Main (string[] args)
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		{
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			Application.Init ();
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			main_thread = Thread.CurrentThread;
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			Gtk.Window win = new Gtk.Window ("Gtk# Hello Async World");
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			win.DeleteEvent += new DeleteEventHandler (Window_Delete);
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			label = new Label ("Doing nothing");
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			msg = new Label ("Do Work");
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			button = new Button (msg);
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			button.Clicked += delegate { DoWork (); };
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			VBox box = new VBox (true, 8);
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			box.Add (label);
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			box.Add (button);
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			win.Add (box);
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			win.BorderWidth = 4;
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			win.ShowAll ();
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			Application.Run ();
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			return 0;
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		}
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#if NET_4_5 // Enable this when we require Mono 3.0
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		static async void DoWork ()
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		{
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			label.Text = "Starting Work";
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			int res = await DoLongOperation ();
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			CheckThread ("Updating UI");
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			label.Text = String.Format ("Work Done ({0})", res);
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		}
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#else
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		static void DoWork ()
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		{
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			label.Text = "Starting Work";
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			var sc = SynchronizationContext.Current;
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			ThreadPool.QueueUserWorkItem (delegate {
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				int res = DoLongOperation ();
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				sc.Post (delegate {
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					CheckThread ("Updating UI");
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					label.Text = String.Format ("Work Done ({0})", res);
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				}, null);
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			});
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		}
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#endif
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		static int DoLongOperation ()
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		{
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			count++;
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			CheckThread ("Doing long operation");
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			Thread.Sleep (2000);
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			return count;
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		}
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		static void CheckThread (string msg)
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		{
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			if (Thread.CurrentThread == main_thread) {
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				Console.WriteLine ("In main thread - {0}", msg);
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			} else {
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				Console.WriteLine ("Not in main thread - {0}", msg);
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			}
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		}
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		static void Window_Delete (object obj, DeleteEventArgs args)
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		{
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			Application.Quit ();
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			args.RetVal = true;
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		}
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	}
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}
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