mirror of
https://github.com/Ryujinx/GtkSharp.git
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144a0f9d20
* generator/CallbackGen.cs : implement new IAccessor iface so that callback fields on structs can now be accessed. * generator/ClassBase.cs : remove/abstract some methods incorrectly located here. * generator/ClassGen.cs : implement methods previously inherited from ClassBase incorrectly. * generator/HandleBase.cs : new base class for native ptr wrappers. Implements new IAccessor interface and code moved from ClassBase. * generator/IAccessor.cs : new iface to generate field/prop accessors. * generator/InterfaceGen.cs : derive from new ObjectBase. * generator/LPGen.cs : implement IAccessor. * generator/LPUGen.cs : implement IAccessor. * generator/ObjectBase.cs : new base class for Object/Iface types. * generator/ObjectGen.cs : derive from new ObjectBase. * generator/OpaqueGen.cs : derive from HandleBase. * generator/StructField.cs : refactor Generate method using new IAccessor interface. * */*.custom : add obsolete impls for some existing c_cased struct field accessors that are now StudlyNamed. svn path=/trunk/gtk-sharp/; revision=46878
64 lines
1.2 KiB
Makefile
64 lines
1.2 KiB
Makefile
SUBDIRS = . glue
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pkg = gdk
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SYMBOLS = gdk-symbols.xml
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INCLUDE_API = ../pango/pango-api.xml
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METADATA = Gdk.metadata
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references = ../glib/glib-sharp.dll ../pango/pango-sharp.dll
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glue_includes = gdk/gdk.h
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sources = \
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EventButton.cs \
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EventClient.cs \
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EventConfigure.cs \
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EventCrossing.cs \
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Event.cs \
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EventDND.cs \
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EventExpose.cs \
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EventFocus.cs \
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EventKey.cs \
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EventMotion.cs \
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EventProperty.cs \
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EventProximity.cs \
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EventScroll.cs \
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EventSelection.cs \
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EventSetting.cs \
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EventVisibility.cs \
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EventWindowState.cs \
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Key.cs \
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Size.cs \
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TextProperty.cs
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customs = \
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Atom.custom \
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Color.custom \
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Device.custom \
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DeviceAxis.custom \
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Display.custom \
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DisplayManager.custom \
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DragContext.custom \
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Drawable.custom \
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EdgeTable.custom \
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GCValues.custom \
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Global.custom \
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Input.custom \
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Keymap.custom \
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PangoAttrStipple.custom \
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Pixmap.custom \
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Pixbuf.custom \
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PixbufAnimation.custom \
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PixbufFrame.custom \
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PixbufLoader.custom \
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Pixdata.custom \
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Point.custom \
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Rectangle.custom \
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Region.custom \
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Screen.custom \
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Selection.custom \
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WindowAttr.custom \
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Window.custom
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add_dist = makefile.win32
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include ../Makefile.include
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