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704726109a
* en/*/*.xml : document ctor(GType) members via script-fu. 476 TBAs. svn path=/trunk/gtk-sharp/; revision=30068
979 lines
43 KiB
XML
979 lines
43 KiB
XML
<Type Name="Canvas" FullName="Gnome.Canvas">
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<TypeSignature Language="C#" Value="public class Canvas : Gtk.Layout, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="duncan" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Main canvas widget</summary>
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<remarks>
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<para>
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The <see cref="T:Gnome.Canvas" /> is an engine for structured graphics that
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offers a rich imaging model, high performance rendering, and a
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powerful, high level API. It offers a choice of two rendering
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back-ends, one based on Xlib for extremely fast display, and
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another based on Libart, a sophisticated, antialiased,
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alpha-compositing engine. This widget can be used for flexible
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display of graphics and for creating interactive user
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interface elements.
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</para>
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<para>
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To create a new GnomeCanvas widget call
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<see cref="C:Gnome.Canvas" /> or
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<see cref="M:Gnome.Canvas.NewAa" /> for an anti-aliased mode canvas.
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</para>
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<para>
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A <see cref="T:Gnome.Canvas" /> widget contains one or more
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<see cref="T:Gnome.CanvasItem" />
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objects. Items consist of graphing elements like lines,
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ellipses, polygons, images, text, and curves. These items are
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organized using <see cref="T:Gnome.CanvasGroup" /> objects, which are themselves
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derived from <see cref="T:Gnome.CanvasItem" />. Since a group is an item it can
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be contained within other groups, forming a tree of canvas
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items. Certain operations, like translating and scaling, can
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be performed on all items in a group.
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</para>
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<para>
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There is a special root group created by a GnomeCanvas. This
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is the top level group under which all items in a canvas are
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contained. To get the root group from a canvas, use
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<see cref="P:Gnome.Canvas.Root" /> property.
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</para>
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<para>
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There are several different coordinate systems used by
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<see cref="T:Gnome.Canvas" /> widgets. The primary system is a logical, abstract
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coordinate space called world coordinates. World coordinates
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are expressed as unbounded double floating point numbers. When
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it comes to rendering to a screen the canvas pixel coordinate
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system (also referred to as just canvas coordinates) is
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used. This system uses integers to specify screen pixel
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positions. A user defined scaling factor and offset are used
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to convert between world coordinates and canvas
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coordinates. Each item in a canvas has its own coordinate
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system called item coordinates. This system is specified in
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world coordinates but they are relative to an item (0.0, 0.0
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would be the top left corner of the item). The final
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coordinate system of interest is window coordinates. These are
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like canvas coordinates but are offsets from within a window a
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canvas is displayed in. This last system is rarely used, but
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is useful when manually handling GDK events (such as drag and
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drop) which are specified in window coordinates (the events
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processed by the canvas are already converted for you).
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</para>
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<para>
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Along with different coordinate systems comes functions
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to convert between them. <see cref="M:Gnome.Canvas.W2c" /> converts world to
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canvas pixel coordinates and <see cref="M:Gnome.Canvas.C2w" /> from
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canvas to world. <see cref="M:Gnome.Canvas.W2cD" /> is like
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<see cref="M:Gnome.Canvas.W2c" /> but returns the pixel coordinates as
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doubles which is useful to avoid precision loss from integer
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rounding. To get the affine transform matrix for converting
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from world coordinates to canvas coordinates call
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<see cref="M:Gnome.Canvas.W2cAffine" />.
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<see cref="M:Gnome.Canvas.WindowToWorld" />
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converts from window to world coordinates and
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<see cref="M:Gnome.Canvas.WorldToWindow" /> converts in the other
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direction. There are no functions for converting between
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canvas and window coordinates, since this is just a matter of
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subtracting the canvas scrolling offset. To convert to/from
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item coordinates use the functions defined for
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<see cref="T:Gnome.CanvasItem" /> objects.
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</para>
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<para>
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To set the canvas zoom factor (canvas pixels per world unit,
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the scaling factor) use the <see cref="P:Gnome.Canvas.PixelsPerUnit" />
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property, setting this to 1.0 will cause the two coordinate systems to
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correspond (e.g., [5, 6] in pixel units would be [5.0, 6.0] in
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world units).
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</para>
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<para>
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Defining the scrollable area of a canvas widget is done by
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calling <see cref="M:Gnome.Canvas.SetScrollRegion" /> and to get the
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current region <see cref="M:Gnome.Canvas.GetScrollRegion" /> can be
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used. If the window is larger than the canvas scrolling region
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it can optionally be centered in the window. Use the
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<see cref="P:Gnome.Canvas.CenterScrollRegion" /> property to enable or disable
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this behavior. To scroll to a particular canvas pixel
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coordinate use <see cref="M:Gnome.Canvas.ScrollTo" /> (typically not used
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since scrollbars are usually set up to handle the scrolling),
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and to get the current canvas pixel scroll offset call
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<see cref="M:Gnome.Canvas.GetScrollOffsets" />.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Layout</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="UpdateBbox">
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<MemberSignature Language="C#" Value="public static void UpdateBbox (Gnome.CanvasItem item, int x1, int y1, int x2, int y2);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="item" Type="Gnome.CanvasItem" />
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<Parameter Name="x1" Type="System.Int32" />
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<Parameter Name="y1" Type="System.Int32" />
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<Parameter Name="x2" Type="System.Int32" />
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<Parameter Name="y2" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Sets the bounding box to the new value, requesting full repaint.</summary>
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<param name="item">The canvas item needing update</param>
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<param name="x1">Left coordinate of the new bounding box</param>
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<param name="y1">Top coordinate of the new bounding box</param>
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<param name="x2">Right coordinate of the new bounding box</param>
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<param name="y2">Bottom coordinate of the new bounding box</param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetButtPoints">
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<MemberSignature Language="C#" Value="public static void GetButtPoints (double x1, double y1, double x2, double y2, double width, int project, out double bx1, out double by1, out double bx2, out double by2);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x1" Type="System.Double" />
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<Parameter Name="y1" Type="System.Double" />
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<Parameter Name="x2" Type="System.Double" />
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<Parameter Name="y2" Type="System.Double" />
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<Parameter Name="width" Type="System.Double" />
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<Parameter Name="project" Type="System.Int32" />
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<Parameter Name="bx1" Type="System.Double&" RefType="out" />
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<Parameter Name="by1" Type="System.Double&" RefType="out" />
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<Parameter Name="bx2" Type="System.Double&" RefType="out" />
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<Parameter Name="by2" Type="System.Double&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Computes the butt points of a line segment.</summary>
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<param name="x1">X coordinate of first point in the line</param>
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<param name="y1">Y cooordinate of first point in the line</param>
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<param name="x2">X coordinate of second point (endpoint) of the line</param>
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<param name="y2">Y coordinate of second point (endpoint) of the line</param>
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<param name="width">Width of the line</param>
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<param name="project"> Whether the butt points should project out by width/2 distance</param>
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<param name="bx1">Return value of the X coordinate of first butt point</param>
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<param name="by1">Return value of the Y coordinate of first butt point</param>
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<param name="bx2">Return value of the X coordinate of second butt point</param>
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<param name="by2">Return value of the Y coordinate of second butt point</param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetMiterPoints">
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<MemberSignature Language="C#" Value="public static bool GetMiterPoints (double x1, double y1, double x2, double y2, double x3, double y3, double width, out double mx1, out double my1, out double mx2, out double my2);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x1" Type="System.Double" />
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<Parameter Name="y1" Type="System.Double" />
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<Parameter Name="x2" Type="System.Double" />
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<Parameter Name="y2" Type="System.Double" />
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<Parameter Name="x3" Type="System.Double" />
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<Parameter Name="y3" Type="System.Double" />
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<Parameter Name="width" Type="System.Double" />
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<Parameter Name="mx1" Type="System.Double&" RefType="out" />
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<Parameter Name="my1" Type="System.Double&" RefType="out" />
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<Parameter Name="mx2" Type="System.Double&" RefType="out" />
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<Parameter Name="my2" Type="System.Double&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>
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Given three points forming an angle, computes the
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coordinates of the inside and outside points of the mitered
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corner formed by a line of a given width at that
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angle.
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</summary>
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<param name="x1">X coordinate of the first point</param>
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<param name="y1">Y coordinate of the first point</param>
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<param name="x2">X coordinate of the second (angle) point</param>
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<param name="y2">Y coordinate of the second (angle) point</param>
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<param name="x3">X coordinate of the third point</param>
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<param name="y3">Y coordinate of the third point</param>
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<param name="width"> Width of the line</param>
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<param name="mx1"> The return value of the X coordinate of the first miter point</param>
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<param name="my1"> The return value of the Y coordinate of the first miter point</param>
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<param name="mx2"> The return value of the X coordinate of the second miter point</param>
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<param name="my2"> The return value of the Y coordinate of the second miter point</param>
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<returns>
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<see langword="false" /> if the angle is less than 11
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degrees (this is the same threshold as X uses. If this
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occurs, the return points are not modified. Otherwise,
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returns <see langword="true" />.
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</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="JoinGdkToArt">
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<MemberSignature Language="C#" Value="public static Art.PathStrokeJoinType JoinGdkToArt (Gdk.JoinStyle gdk_join);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.PathStrokeJoinType</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gdk_join" Type="Gdk.JoinStyle" />
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</Parameters>
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<Docs>
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<summary>Convert from GDK line join specifier to libart.</summary>
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<param name="gdk_join">a join type, represented in GDK format</param>
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<returns>The line join specifier in libart format.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="RenderSvp">
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<MemberSignature Language="C#" Value="public static void RenderSvp (Gnome.CanvasBuf buf, Art.SVP svp, uint rgba);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="buf" Type="Gnome.CanvasBuf" />
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<Parameter Name="svp" Type="Art.SVP" />
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<Parameter Name="rgba" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>
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Render the <paramref name="svp" /> over the <paramref name="buf" />.
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</summary>
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<param name="buf">the canvas buffer to render over</param>
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<param name="svp">the vector path to render</param>
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<param name="rgba">the rgba color to render</param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="CapGdkToArt">
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<MemberSignature Language="C#" Value="public static Art.PathStrokeCapType CapGdkToArt (Gdk.CapStyle gdk_cap);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.PathStrokeCapType</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gdk_cap" Type="Gdk.CapStyle" />
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</Parameters>
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<Docs>
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<summary>Convert from GDK line cap specifier to the libart format.</summary>
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<param name="gdk_cap">a cap type, represented in GDK format</param>
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<returns>The line cap specifier in libart format.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="NewAa">
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<MemberSignature Language="C#" Value="public static Gnome.Canvas NewAa ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.Canvas</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Creates a new empty canvas in antialiased mode. You should
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push the <see cref="T:Gdk.RGB" /> visual and colormap before calling this
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functions, and they can be popped afterwards.
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</summary>
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<returns>A newly-created antialiased canvas.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetColor">
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<MemberSignature Language="C#" Value="public bool GetColor (string spec, out Gdk.Color color);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="spec" Type="System.String" />
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<Parameter Name="color" Type="Gdk.Color&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Allocates a color based on the specified X color specification.</summary>
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<param name="spec">
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X color specification, or <see langword="null" />
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for"transparent".
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</param>
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<param name="color">
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Return value the allocated color.
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</param>
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<returns>
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<see langword="true" /> if spec is non-NULL and the color is
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allocated. If spec is <see langwod="null" />, then returns
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<see langword="false" />.
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</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="UpdateSvp">
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<MemberSignature Language="C#" Value="public void UpdateSvp (Art.SVP p_svp, Art.SVP new_svp);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="p_svp" Type="Art.SVP" />
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<Parameter Name="new_svp" Type="Art.SVP" />
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</Parameters>
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<Docs>
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<summary>Sets the svp to the new value, requesting repaint on what has changed.</summary>
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<param name="p_svp">The existing svp</param>
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<param name="new_svp">The new svp</param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetItemAt">
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<MemberSignature Language="C#" Value="public Gnome.CanvasItem GetItemAt (double x, double y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.CanvasItem</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x" Type="System.Double" />
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<Parameter Name="y" Type="System.Double" />
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</Parameters>
|
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<Docs>
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<summary>Looks for the item that is under the specified position.</summary>
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<param name="x">X position in world coordinates.</param>
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<param name="y">Y position in world coordinates.</param>
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<returns>The requested item, or <see langword="null" /> if no item is at the specified coordinates.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
|
|
<Member MemberName="Root">
|
|
<MemberSignature Language="C#" Value="public Gnome.CanvasGroup Root ();" />
|
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.CanvasGroup</ReturnType>
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</ReturnValue>
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|
<Parameters />
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|
<Docs>
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<summary>Queries the root group of a canvas.</summary>
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<returns>The root group of the specified canvas.</returns>
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<remarks>
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</remarks>
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</Docs>
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|
</Member>
|
|
<Member MemberName="UpdateSvpClip">
|
|
<MemberSignature Language="C#" Value="public void UpdateSvpClip (Art.SVP p_svp, Art.SVP new_svp, Art.SVP clip_svp);" />
|
|
<MemberType>Method</MemberType>
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|
<ReturnValue>
|
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<ReturnType>System.Void</ReturnType>
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|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="p_svp" Type="Art.SVP" />
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|
<Parameter Name="new_svp" Type="Art.SVP" />
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|
<Parameter Name="clip_svp" Type="Art.SVP" />
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|
</Parameters>
|
|
<Docs>
|
|
<summary>
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Sets the svp to the new value, clipping if necessary, and
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requesting repaint on what has changed.
|
|
</summary>
|
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<param name="p_svp">the existing svp</param>
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<param name="new_svp">the new svp</param>
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<param name="clip_svp">a clip path</param>
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<remarks>
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</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="W2cAffine">
|
|
<MemberSignature Language="C#" Value="public void W2cAffine (out double [] affine);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="affine" Type="System.Double []" />
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|
</Parameters>
|
|
<Docs>
|
|
<summary>Gets the affine transform that converts from world coordinates to canvas pixel coordinates.</summary>
|
|
<param name="affine">An affine transformation matrix (return value).</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RequestRedraw">
|
|
<MemberSignature Language="C#" Value="public void RequestRedraw (int x1, int y1, int x2, int y2);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="x1" Type="System.Int32" />
|
|
<Parameter Name="y1" Type="System.Int32" />
|
|
<Parameter Name="x2" Type="System.Int32" />
|
|
<Parameter Name="y2" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Convenience function that informs a canvas that the specified rectangle needs to be repainted.</summary>
|
|
<param name="x1">Leftmost coordinate of the rectangle to be redrawn.</param>
|
|
<param name="y1">Upper coordinate of the rectangle to be redrawn.</param>
|
|
<param name="x2">Rightmost coordinate of the rectangle to be redrawn, plus 1.</param>
|
|
<param name="y2">Lower coordinate of the rectangle to be redrawn, plus 1.</param>
|
|
<remarks>
|
|
<para>
|
|
Convenience function that informs a canvas that the
|
|
specified rectangle needs to be repainted. This function
|
|
converts the rectangle to a microtile array and feeds it
|
|
to <see cref="M:Gnome.Canvas.RequestRedrawUta" />. The rectangle
|
|
includes <paramref name="x1" /> and <paramref name="y1" />,
|
|
but not <paramref name="x2" /> and <paramref name="y2" />. To be used only by
|
|
item implementations.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GetScrollOffsets">
|
|
<MemberSignature Language="C#" Value="public void GetScrollOffsets (out int cx, out int cy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="cx" Type="System.Int32&" RefType="out" />
|
|
<Parameter Name="cy" Type="System.Int32&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Queries the scrolling offsets of a canvas. The values are returned in canvas pixel units.</summary>
|
|
<param name="cx">Return value for the horizontal scrolling offset</param>
|
|
<param name="cy">Return value for the vertical scrolling offset</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="UpdateNow">
|
|
<MemberSignature Language="C#" Value="public void UpdateNow ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Forces an immediate update and redraw of a canvas.</summary>
|
|
<remarks>
|
|
<para>
|
|
Forces an immediate update and redraw of a canvas. If the
|
|
canvas does not have any pending update or redraw
|
|
requests, then no action is taken. This is typically only
|
|
used by applications that need explicit control of when
|
|
the display is updated, like games. It is not needed by
|
|
normal applications.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="W2cD">
|
|
<MemberSignature Language="C#" Value="public void W2cD (double wx, double wy, out double cx, out double cy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="wx" Type="System.Double" />
|
|
<Parameter Name="wy" Type="System.Double" />
|
|
<Parameter Name="cx" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="cy" Type="System.Double&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>
|
|
Converts world coordinates into canvas pixel
|
|
coordinates. This version returns coordinates in floating
|
|
point coordinates, for greater precision.
|
|
</summary>
|
|
<param name="wx">World X coordinate.</param>
|
|
<param name="wy">World Y coordinate.</param>
|
|
<param name="cx">Return value for the X pixel coordinate</param>
|
|
<param name="cy">Return value for the Y pixel coordinate</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="SetScrollRegion">
|
|
<MemberSignature Language="C#" Value="public void SetScrollRegion (double x1, double y1, double x2, double y2);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="x1" Type="System.Double" />
|
|
<Parameter Name="y1" Type="System.Double" />
|
|
<Parameter Name="x2" Type="System.Double" />
|
|
<Parameter Name="y2" Type="System.Double" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Sets the scrolling region of a canvas to the specified rectangle.</summary>
|
|
<param name="x1">Leftmost limit of the scrolling region.</param>
|
|
<param name="y1">Upper limit of the scrolling region.</param>
|
|
<param name="x2">Rightmost limit of the scrolling region.</param>
|
|
<param name="y2">Lower limit of the scrolling region.</param>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RequestRedrawUta">
|
|
<MemberSignature Language="C#" Value="public void RequestRedrawUta (Art.Uta uta);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="uta" Type="Art.Uta" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>
|
|
Informs a canvas that the specified area, given as a
|
|
microtile array, needs to be repainted. To be used only by
|
|
item implementations.
|
|
</summary>
|
|
<param name="uta">Microtile array that specifies the area to be redrawn.</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="WindowToWorld">
|
|
<MemberSignature Language="C#" Value="public void WindowToWorld (double winx, double winy, out double worldx, out double worldy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="winx" Type="System.Double" />
|
|
<Parameter Name="winy" Type="System.Double" />
|
|
<Parameter Name="worldx" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="worldy" Type="System.Double&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Converts world coordinates into window-relative coordinates.</summary>
|
|
<param name="winx">World X coordinate.</param>
|
|
<param name="winy">World Y coordinate.</param>
|
|
<param name="worldx">Return value for the X window-relative coordinate.</param>
|
|
<param name="worldy">Return value for the Y window-relative coordinate.</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="W2c">
|
|
<MemberSignature Language="C#" Value="public void W2c (double wx, double wy, out int cx, out int cy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="wx" Type="System.Double" />
|
|
<Parameter Name="wy" Type="System.Double" />
|
|
<Parameter Name="cx" Type="System.Int32&" RefType="out" />
|
|
<Parameter Name="cy" Type="System.Int32&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Converts world coordinates into canvas pixel coordinates.</summary>
|
|
<param name="wx">World X coordinate.</param>
|
|
<param name="wy">World Y coordinate.</param>
|
|
<param name="cx">Return value for the X pixel coordinate</param>
|
|
<param name="cy">Return value for the Y pixel coordinate</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ScrollTo">
|
|
<MemberSignature Language="C#" Value="public void ScrollTo (int cx, int cy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="cx" Type="System.Int32" />
|
|
<Parameter Name="cy" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Makes a canvas scroll to the specified offsets, given in canvas pixel units.</summary>
|
|
<param name="cx">Horizontal scrolling offset in canvas pixel units.</param>
|
|
<param name="cy">Vertical scrolling offset in canvas pixel units.</param>
|
|
<remarks>
|
|
<para>
|
|
Makes a canvas scroll to the specified offsets, given in
|
|
canvas pixel units. The canvas will adjust the view so
|
|
that it is not outside the scrolling region. This function
|
|
is typically not used, as it is better to hook scrollbars
|
|
to the canvas layout's scrolling adjusments.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GetColorPixel">
|
|
<MemberSignature Language="C#" Value="public ulong GetColorPixel (uint rgba);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt64</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="rgba" Type="System.UInt32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Allocates a color from the RGBA value passed into this function.</summary>
|
|
<param name="rgba">RGBA color specification.</param>
|
|
<returns>Allocated pixel value corresponding to the specified color.</returns>
|
|
<remarks>
|
|
<para>
|
|
Allocates a color from <paramref name="rgba" />, the RGBA
|
|
value passed into this function. The alpha opacity value
|
|
is discarded, since normal X colors do not support it.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="C2w">
|
|
<MemberSignature Language="C#" Value="public void C2w (int cx, int cy, out double wx, out double wy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="cx" Type="System.Int32" />
|
|
<Parameter Name="cy" Type="System.Int32" />
|
|
<Parameter Name="wx" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="wy" Type="System.Double&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Converts canvas pixel coordinates to world coordinates.</summary>
|
|
<param name="cx">Canvas pixel X coordinate.</param>
|
|
<param name="cy">Canvas pixel Y coordinate.</param>
|
|
<param name="wx">Return value for the X world coordinate</param>
|
|
<param name="wy">Return value for the Y world coordinate</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Finalize">
|
|
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Disposes the resources associated with the object.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public Canvas (IntPtr raw);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="raw" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="raw">Pointer to the C object.</param>
|
|
<returns>An instance of Canvas, wrapping the C object.</returns>
|
|
<remarks>
|
|
<para>This is an internal constructor, and should not be used by user code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public Canvas ();" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Creates a new empty canvas in non-antialiased mode.</summary>
|
|
<returns>A newly-created canvas.</returns>
|
|
<remarks>
|
|
<para>
|
|
Creates a new empty canvas in non-antialiased mode. If you
|
|
wish to use the <see cref="T:Gnome.CanvasImage" /> item inside this canvas,
|
|
then you must push the gdk_imlib visual and colormap
|
|
before calling this function, and they can be popped
|
|
afterwards.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Dither">
|
|
<MemberSignature Language="C#" Value="public Gdk.RgbDither Dither { set; get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.RgbDither</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>The type of dithering used to render an antialiased canvas.</summary>
|
|
<param name="value">
|
|
The value of dither should be <see cref="F:Gdk.RgbDither.None" />,
|
|
<see cref="F:Gdk.RgbDither.Normal" />, or <see cref="F:Gdk.RGBDither.Max" />.
|
|
The default canvas setting is <see cref="F:Gdk.RgbDither.Normal" /></param>
|
|
<returns>The type of dithering used to render an antialiased canvas.</returns>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="CenterScrollRegion">
|
|
<MemberSignature Language="C#" Value="public bool CenterScrollRegion { set; get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>
|
|
Whether the canvas is set to center the scrolling region in
|
|
the window if the former is smaller than the canvas'
|
|
allocation.
|
|
</summary>
|
|
<param name="value">
|
|
Whether to center the scrolling region in the canvas window when it is smaller than the canvas' allocation.
|
|
</param>
|
|
<returns>Whether the scroll region is being centered in the canvas window.</returns>
|
|
<remarks>
|
|
<para>
|
|
When the scrolling region of the canvas is smaller than
|
|
the canvas window, e.g. the allocation of the canvas, it
|
|
can be either centered on the window or simply made to be
|
|
on the upper-left corner on the window.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="StippleOrigin">
|
|
<MemberSignature Language="C#" Value="public Gdk.GC StippleOrigin { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.GC</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>
|
|
Sets the stipple origin of the specified GC as is
|
|
appropriate for the canvas, so that it will be aligned with
|
|
other stipple patterns used by canvas items.
|
|
</summary>
|
|
<param name="value">
|
|
<see cref="T:Gdk.GC" /> on which to set the stipple origin.</param>
|
|
<remarks>
|
|
<para>This is typically only needed by item implementations.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Aa">
|
|
<MemberSignature Language="C#" Value="public bool Aa { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>Whether to enable anti-aliasing mode</summary>
|
|
<returns>
|
|
<see langword="true" /> to enable anti-aliasing</returns>
|
|
<remarks>
|
|
<para>
|
|
Note that this parameter can only be set at the time of
|
|
object construction. The same effect can be achieved by
|
|
calling <see cref="C:Gnome.Canvas" /> to create new non-aa canvas or
|
|
<see cref="M:Gnome.Canvas.NewAa" /> for an anti-aliased canvas.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="DrawBackground">
|
|
<MemberSignature Language="C#" Value="public event Gnome.DrawBackgroundHandler DrawBackground;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gnome.DrawBackgroundHandler</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>
|
|
Emitted to draw the background for non-antialiased mode
|
|
canvas widgets. The default method uses the canvas widget's
|
|
style to draw the background.
|
|
</summary>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RenderBackground">
|
|
<MemberSignature Language="C#" Value="public event Gnome.RenderBackgroundHandler RenderBackground;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gnome.RenderBackgroundHandler</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>
|
|
This signal is emitted for antialiased mode canvas widgets
|
|
to render the background. The buf data structure contains
|
|
both a pointer to a packed 24-bit RGB array and the
|
|
coordinates.
|
|
</summary>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GetScrollRegion">
|
|
<MemberSignature Language="C#" Value="public void GetScrollRegion (out double x1, out double y1, out double x2, out double y2);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="x1" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="y1" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="x2" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="y2" Type="System.Double&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Queries the scrolling region of a canvas.</summary>
|
|
<param name="x1">Return value for the leftmost limit of the scrolling region</param>
|
|
<param name="y1">Return value for the upper limit of the scrolling region</param>
|
|
<param name="x2">Return value for the rightmost limit of the scrolling region</param>
|
|
<param name="y2">Return value for the lower limit of the scrolling region</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="WorldToWindow">
|
|
<MemberSignature Language="C#" Value="public void WorldToWindow (double worldx, double worldy, out double winx, out double winy);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="worldx" Type="System.Double" />
|
|
<Parameter Name="worldy" Type="System.Double" />
|
|
<Parameter Name="winx" Type="System.Double&" RefType="out" />
|
|
<Parameter Name="winy" Type="System.Double&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Converts world coordinates into window-relative coordinates.</summary>
|
|
<param name="worldx">World X coordinate.</param>
|
|
<param name="worldy">World Y coordinate.</param>
|
|
<param name="winx">Return value for the X window-relative coordinate.</param>
|
|
<param name="winy">Return value for the Y window-relative coordinate.</param>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>GType Property.</summary>
|
|
<returns>a <see cref="T:GLib.GType" /></returns>
|
|
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.Canvas" />.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnRenderBackground">
|
|
<MemberSignature Language="C#" Value="protected virtual void OnRenderBackground (ref Gnome.CanvasBuf buf);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="buf" Type="Gnome.CanvasBuf&" RefType="ref" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Default handler for the <see cref="M:Gnome.Canvas.RenderBackground" /> event.</summary>
|
|
<param name="buf">a <see cref="T:Gnome.CanvasBuf&" /></param>
|
|
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Canvas.RenderBackground" /> event.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnDrawBackground">
|
|
<MemberSignature Language="C#" Value="protected virtual void OnDrawBackground (Gdk.Drawable drawable, int x, int y, int width, int height);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="drawable" Type="Gdk.Drawable" />
|
|
<Parameter Name="x" Type="System.Int32" />
|
|
<Parameter Name="y" Type="System.Int32" />
|
|
<Parameter Name="width" Type="System.Int32" />
|
|
<Parameter Name="height" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Default handler for the <see cref="M:Gnome.Canvas.DrawBackground" /> event.</summary>
|
|
<param name="drawable">a <see cref="T:Gdk.Drawable" /></param>
|
|
<param name="x">a <see cref="T:System.Int32" /></param>
|
|
<param name="y">a <see cref="T:System.Int32" /></param>
|
|
<param name="width">a <see cref="T:System.Int32" /></param>
|
|
<param name="height">a <see cref="T:System.Int32" /></param>
|
|
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Canvas.DrawBackground" /> event.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected Canvas (GLib.GType gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.GType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Protected Constructor.</summary>
|
|
<param name="gtype">a <see cref="T:GLib.GType" /></param>
|
|
<returns>a <see cref="T:Gnome.Canvas" /></returns>
|
|
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="PixelsPerUnit">
|
|
<MemberSignature Language="C#" Value="public double PixelsPerUnit { set; get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Double</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Gets or Sets the number of pixels that correspond to one canvas unit.</summary>
|
|
<returns>a <see cref="T:System.Double" /></returns>
|
|
<remarks>
|
|
<para>
|
|
The anchor point for zooming, i.e. the point that stays
|
|
fixed and all others zoom inwards or outwards from it,
|
|
depends on whether the canvas is set to center the
|
|
scrolling region or not. You can control this using the
|
|
<see cref="P:Gnome.CanvasCenterScrollRegion" /> function. If the
|
|
canvas is set to center the scroll region, then the center
|
|
of the canvas window is used as the anchor point for
|
|
zooming. Otherwise, the upper-left corner of the canvas
|
|
window is used as the anchor point.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |