mirror of
https://github.com/Ryujinx/GtkSharp.git
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c9eaab1cf3
makes it safe to create tree nodes in a worker thread as long as you reparent them into the tree with another thread. Thanks to mk for allowing a bit of threadedness in :-). svn path=/trunk/gtk-sharp/; revision=48683
135 lines
2.6 KiB
C#
135 lines
2.6 KiB
C#
// TreeNode.cs - Abstract base class to subclass for TreeNode types
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//
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// Author: Mike Kestner <mkestner@ximian.com>
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//
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// Copyright (c) 2003 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Gtk {
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using System;
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using System.Collections;
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using System.Threading;
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public abstract class TreeNode : ITreeNode {
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// Only use interlocked operations
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static int next_idx = 0;
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int id;
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ITreeNode parent;
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ArrayList children = new ArrayList ();
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public TreeNode ()
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{
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id = Interlocked.Increment (ref next_idx);
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}
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public int ID {
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get {
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return id;
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}
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}
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public ITreeNode Parent {
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get {
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return parent;
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}
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}
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public int ChildCount {
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get {
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return children.Count;
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}
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}
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public int IndexOf (object o)
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{
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return children.IndexOf (o);
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}
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internal void SetParent (ITreeNode parent)
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{
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this.parent = parent;
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}
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public ITreeNode this [int index] {
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get {
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if (index >= ChildCount)
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return null;
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return children [index] as ITreeNode;
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}
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}
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public event EventHandler Changed;
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protected void OnChanged ()
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{
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if (Changed == null)
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return;
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Changed (this, new EventArgs ());
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}
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public event TreeNodeAddedHandler ChildAdded;
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private void OnChildAdded (ITreeNode child)
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{
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if (ChildAdded == null)
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return;
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ChildAdded (this, child);
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}
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public event TreeNodeRemovedHandler ChildRemoved;
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private void OnChildRemoved (TreeNode child, int old_position)
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{
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if (ChildRemoved == null)
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return;
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ChildRemoved (this, child, old_position);
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}
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public void AddChild (TreeNode child)
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{
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children.Add (child);
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child.SetParent (this);
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OnChildAdded (child);
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}
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public void AddChild (TreeNode child, int position)
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{
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children.Insert (position, child);
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child.SetParent (this);
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OnChildAdded (child);
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}
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public void RemoveChild (TreeNode child)
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{
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int idx = children.IndexOf (child);
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if (idx < 0)
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return;
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children.Remove (child);
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child.SetParent (null);
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OnChildRemoved (child, idx);
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}
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}
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}
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