mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-26 05:55:33 +00:00
dca486cc8e
svn path=/trunk/gtk-sharp/; revision=96999
214 lines
8.9 KiB
XML
214 lines
8.9 KiB
XML
<Type Name="Plug" FullName="Gtk.Plug">
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<TypeSignature Language="C#" Maintainer="John Luke" Value="public class Plug : Gtk.Window" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.12.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Toplevel for embedding into other processes.</summary>
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<remarks>
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Together with <see cref="T:Gtk.Socket" />, <see cref="T:Gtk.Plug" /> provides the ability to embed widgets from
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one process into another process in a fashion that is
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transparent to the user. One process creates a <see cref="T:Gtk.Socket" /> widget and, passes the ID of that widgets
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window to the other process, which then creates a <see cref="T:Gtk.Plug " /> with that window ID. Any widgets
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contained in the <see cref="T:Gtk.Plug" /> then will appear
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inside the first applications window.
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Window</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Members>
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<Member MemberName="Construct">
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<MemberSignature Language="C#" Value="public void Construct (uint socket_id);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="socket_id" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Finish the initialization of <see cref="T:Gtk.Plug" /> for a given <see cref="T:Gtk.Socket" /> identified by socket_id.</summary>
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<param name="socket_id">an object of type <see cref="T:System.UInt32" /></param>
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<remarks>Finish the initialization of <see cref="T:Gtk.Plug" /> for a given <see cref="T:Gtk.Socket" /> identified by socket_id which is currently displayed on display.
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This method will generally only be used by classes deriving from <see cref="T:Gtk.Plug" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Plug (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Plug (uint socket_id);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="socket_id" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Creates a new <see cref="T:Gtk.Plug" /> widget inside the <see cref="T:Gtk.Socket" /> identified by socket_id.</summary>
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<param name="socket_id">an object of type <see cref="System.UInt32" /></param>
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<remarks>
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Creates a new <see cref="T:Gtk.Plug" /> widget inside the <see cref="T:Gtk.Socket" /> identified by socket_id.
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If socket_id is 0, the <see cref="T:Gtk.Plug" /> is left "unplugged" and can later be plugged into a <see cref="T:Gtk.Socket" /> by <see cref="M:Gtk.Socket.AddId(System.UInt32)" />.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Id">
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<MemberSignature Language="C#" Value="public uint Id { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets the window ID of a <see cref="T:Gtk.Plug" /> widget.</summary>
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<value>an object of type <see cref="T:System.UInt32" /></value>
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<remarks>Gets the window ID of a <see cref="T:Gtk.Plug" /> widget, which can then be used to embed this window inside another window,
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for instance with <see cref="M:Gtk.Socket.AddId(System.UInt32)" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Embedded">
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<MemberSignature Language="C#" Value="public event EventHandler Embedded;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Raised when the plug window is reparented to the socket window.</summary>
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<remarks>
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</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal("embedded")</AttributeName>
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</Attribute>
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</Attributes>
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</Member>
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<Member MemberName="ConstructForDisplay">
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<MemberSignature Language="C#" Value="public void ConstructForDisplay (Gdk.Display display, uint socket_id);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="display" Type="Gdk.Display" />
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<Parameter Name="socket_id" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Finish the initialization of the plug identified by
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<paramref name="socket_id" /> which is currently displayed on <paramref name="display" />.
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</summary>
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<param name="display">a <see cref="T:Gdk.Display" /></param>
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<param name="socket_id">a <see cref="T:System.UInt32" /></param>
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<remarks>This method will generally only be used by derived classes.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Plug (Gdk.Display display, uint socket_id);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="display" Type="Gdk.Display" />
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<Parameter Name="socket_id" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Public constructor.</summary>
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<param name="display">a <see cref="T:Gdk.Display" /></param>
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<param name="socket_id">a <see cref="T:System.UInt32" />, the ID of the socket to connect to on <paramref name="display" />.</param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.Plug" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnEmbedded">
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<MemberSignature Language="C#" Value="protected virtual void OnEmbedded ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gtk.Plug.Embedded" /> event.</summary>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Plug.Embedded" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Plug (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete</AttributeName>
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</Attribute>
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</Attributes>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Plug ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Protected constructor.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsEmbedded">
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<MemberSignature Language="C#" Value="public bool IsEmbedded { get; };" />
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<MemberType>Property</MemberType>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property("embedded")</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>IsEmbedded property.</summary>
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<value>If <see langword="true" />, the plus is embedded in a socket.</value>
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<remarks />
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<since version="Gtk# 2.12" />
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</Docs>
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</Member>
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</Members>
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</Type>
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