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* gconf, sample/gconf: Added. * glue/combo.c: This was never added, add it now. * configure.in, makefile, sample/Makefile.in: Build new gconf bindings if gnome is enabled. svn path=/trunk/gtk-sharp/; revision=8389
208 lines
9.6 KiB
HTML
208 lines
9.6 KiB
HTML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html
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PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Using GConf#</title>
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</head>
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<body>
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<p align="center">
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<font size="+3">Using GConf#</font></p>
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<h1>Introduction</h1>
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<p>Using GConf directly from an application is often inconvenient.
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Because the configuration key system effectively represents a
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string-based API, accessing GConf values leaves your application
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open to runtime errors from a single typo. Even if you store your
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keys in constants (as is recommended), you still wind up maintaining
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two lists of keys: one in the schema, and one in your app.</p>
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<p>Another problem is that the GConf value types are very limited:
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string, float, int, bool, and list. When storing common value types
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such as colors or enumerations, one has to serialize these values
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to and from strings.</p>
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<p>Finally, providing graphical dialogs for your settings can be a very
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tedious process. For each config element exposed in your UI, you have
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to manually hook up the "changed" signal on the UI to a custom handler
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setting the GConf value. Inversely, one must initially populate the
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dialog based on previously-set GConf values. Complicating all of this
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is the GNOME HIG, which specifies that all preference dialogs be
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instant-apply if possible.</p>
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<p>GConf# addresses these issues with two new utilities: SchemaGen, and
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the GConf.PropertyEditors library.</p>
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<h1>SchemaGen</h1>
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<p>SchemaGen is a new tool which generates a custom API for the settings
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in a gconf schema file. Given a schema, it generates two classes,
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<b>Settings</b> and <b>SettingKeys</b>. <b>Settings</b> provides static
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properties for each specified gconf setting. These properties map
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directly to the values in the gconf database. <b>Settings</b> also
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specifies static events for each setting indicating when the setting
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has changed, and a generic Changed event which notifies when any
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of your settings have changed. Finally, for every property in
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<b>Settings</b>, SchemaGen creates a read-only property of the same
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name in <b>SettingKeys</b> specifying the GConf key used to access
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this property. <b>SettingKeys</b> is not needed if you are only using
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the <b>Settings</b> class, but it is very useful when attaching
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PropertyEditors, or when accessing GConf directly.</p>
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<p>SchemaGen also provides for limited marshalling to and from the
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GConf value types. It currently defines marshallers for
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System.Drawing.Color and for enumerations. This is done by specifying
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a <b>cstype</b> directive in the GConf schema.</p>
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<h2>Example</h2>
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<p>First, we need to write a GConf schema specifying our settings.</p>
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<pre>
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<gconfschema>
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<schemalist>
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<schema>
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<key>/schemas/apps/gconfsharp/sample_app/toolbar_alignment</key>
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<applyto>/apps/gconfsharp/sample_app/toolbar_alignment</applyto>
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<owner>sample_app</owner>
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<b> <type>string</type></b>
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<b> <cstype class="Sample.Alignment">enum</cstype></b>
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<locale name="C">
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<short>Toolbar alignment</short>
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<long>Where the toolbar should be. Can be one of Top, Bottom, Left, Rigt.</long>
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</locale>
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<default>Top</default>
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</schema>
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<schema>
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<key>/schemas/apps/gconfsharp/sample_app/text_color</key>
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<applyto>/apps/gconfsharp/sample_app/text_color</applyto>
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<owner>sample_app</owner>
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<b> <type>string</type></b>
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<b> <cstype>color</cstype></b>
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<locale name="C">
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<short>Text color</short>
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<long>Text color</long>
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</locale>
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<default>#000000</default>
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</schema>
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<schema>
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<key>/schemas/apps/gconfsharp/sample_app/enable_text_color</key>
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<applyto>/apps/gconfsharp/sample_app/enable_text_color</applyto>
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<owner>sample_app</owner>
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<type>bool</type>
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<locale name="C">
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<short>Show colored text</short>
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<long>Show colored text</long>
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</locale>
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<default>#000000</default>
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</schema>
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</schemalist>
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</gconfschemafile>
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</pre>
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<p>Note how we specify both the cstype and type for the enum and color.
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This is because GConf doesn't know anything about cstype.</p>
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<p>We save this to sample.schema, and install it with the command:</p>
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<pre>env GCONF_CONFIG_SOURCE="" gconftool-2 --makefile-install-rule sample.schema</pre>
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<p>GConf generates a warning because it doesn't recognize cstype, but
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it is nothing to worry about.</p>
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<p>We're now ready to run SchemaGen. Installing the schema before running
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SchemaGen is not required, but you should make sure to install it before
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running your application, because GConf# will throw an exception if
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GConf can't find your settings.</p>
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<p>SchemaGen's full executable name is <b>gconfsharp-schemagen</b>. It
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takes a namespace and the schema filename as parameters, and outputs
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to the console. Here is the command used to generate Settings.cs for
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sample.schema:</p>
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<pre>gconfsharp-schemagen Sample sample.schema > Settings.cs</pre>
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<p>Now we're ready to write a small program using our new settings.</p>
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<pre>
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namespace Sample
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{
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using System;
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using System.Drawing;
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public enum Alignment
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{
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Top,
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Bottom,
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Left,
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Right
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}
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class X
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{
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public static void Main (string args[])
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{
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Alignment align = Settings.ToolbarAlignment;
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Console.WriteLine ("Alignment is: {0}", align);
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Settings.ToolbarAlignment = Left;
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Console.WriteLine ("Color is: {0}", Settings.TextColor);
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Console.WriteLine ("Color is enabled: {0}", Settings.TextEnableColor);
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}
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}
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}
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</pre>
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<p>As you can see, our GConf settings are now nicely encapsulated, and
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are as easy to access as any other .NET properties.</p>
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<h1>Property Editors</h1>
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<p>Property Editors are objects which act as intermediaries between
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GConf and Gtk+ widgets. They are analoguous to the Controller of the MVC
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design pattern. Property editors do two things:
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<ul>
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<li>They listen to GConf notifications, and update the widget
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to reflect any changes in a GConf setting.
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<li>They connect to the various "changed" signals on a widget,
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and update GConf to reflect the widget's current state.</li>
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</ul>
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This means that the widget and GConf are always in sync, no matter
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if the value is set through Gtk+ or through GConf. GConf# defines a
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number of Property Editors which correspond to common widget/setting
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combinations -- for example, a CheckButton representing a boolean
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setting.
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</p>
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<p>GConf# also provides a utility class called <b>EditorShell</b>.
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EditorShell exposes a simple API to automatically construct
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PropertyEditors for a Glade UI.</p>
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<p>As a historical note, and in the interests of giving credit where
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credit is due, it should be noted that GConf Property Editors are
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not unique to GConf#. They were originally conceived and implemented
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by Bradford Hovinen for use in the GNOME Control Center. Although
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the APIs are somewhat similar, the original version was written in
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C and was limited to internal use in the Control Center.</p>
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<h2>Example</h2>
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<p>For this example we'll assume you have written a Glade UI for
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the settings in the previous example. It employs three elements:
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an option menu named "toolbar_menu", a checkbox named "enable_check",
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and a color picker named "colorpicker". Given our Glade.XML object,
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all we have to do is set up the EditorShell.</p>
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<pre>
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Glade.XML gxml = <i>...</i>
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GConf.PropertyEditors.EditorShell shell = new GConf.PropertyEditors.EditorShell (gxml);
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shell.Add (SettingKeys.ToolbarAlignment, "toolbar_menu", typeof (Sample.Alignment));
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shell.Add (SettingKeys.EnableTextColor, "enable_check");
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shell.Add (SettingKeys.TextColor, "colorpicker");
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</pre>
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<p>That's all that is needed to implement the preferences dialog. Note
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how we didn't have to specify what type of property editor to use.
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The EditorShell uses introspection to create the correct Property
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Editor for all the types of widgets it knows about. Also note that
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because ToolbarAlignment is an enum, we had to pass its type in so that
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the Property Editor can store its value correctly. By default,
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Property Editors assume that the order of elements in an OptionMenu
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(or RadioButton) correspond to the order of values in an enum. If
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this is not the case, you can pass in an additional parameter to
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Add: an array of integers, each array element being the integer
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representation of an enum value. This array represents the order of
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values in your GUI element.
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</p>
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<p>Now, a really good preference dialog would "ghost out" the
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color picker if the "Enable text color" option is disabled. This
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requires a small addition to our previous code:</p>
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<pre>
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shell.AddGuard (SettingKeys.EnableTextColor, "color_box");
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</pre>
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<p>Again, for the purposes of the example, "color_box" is the name of the
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HBox containing the label and color picker corresponding to TextColor.</p>
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<h1></h1>
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<p>
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<font size=-1>
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<i>Last updated: October 19th, 2002 <br />
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Rachel Hestilow <a href="mailto:hestilow@ximian.com">(hestilow@ximian.com)</a></i>
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</font>
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</p>
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</body>
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</html>
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