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* Makefile.am : add an update-delete target for --delete. * en/*/*.xml : update-delete. svn path=/trunk/gtk-sharp/; revision=44918
539 lines
23 KiB
XML
539 lines
23 KiB
XML
<Type Name="SpinButton" FullName="Gtk.SpinButton">
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<TypeSignature Language="C#" Maintainer="Lee Mallabone" Value="public class SpinButton : Gtk.Entry" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Retrieve an integer or floating-point number from the user.</summary>
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<remarks>
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<para>A SpinButton is an ideal way to allow the user to enter a numeric value. Rather than having to directly type a number into an <see cref="T:Gtk.Entry" />, a SpinButton allows the user to click on one of two arrows to increment or decrement the displayed value. A value can still be typed in, with the added benefit that it can be checked to ensure it is within a given range.</para>
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<para>To precisely configure a SpinButton, an <see cref="T:Gtk.Adjustment" /> is used. Though it is not mandatory, its use allows fine control over the 'spinning' properties of the SpinButton.</para>
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<para>A SpinButton is typically created by setting up an <see cref="T:Gtk.Adjustment" /> and passing that to the SpinButton's constructor. The value entered by a user can then be retrieved using either the <see cref="P:Gtk.SpinButton.Value" /> property or the <see cref="P:Gtk.SpinButton.ValueAsInt" /> property.</para>
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<para>The following demonstrates how to get an integer from a SpinButton:
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<example>
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<code lang="C#">
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// Creates a window with a spin button
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public void CreateSpinButton()
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{
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Window window = new Window();
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window.BorderWidth = 5;
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// Create a spin button for percentage values.
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SpinButton spinner = new SpinButton(0f, 100f, 1f);
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spinner.ValueChanged += new EventHandler(OutputValue);
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window.Add(spinner);
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window.ShowAll();
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}
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// Handles ValueChanged events and writes to the console
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private void OutputValue(object source, System.EventArgs args)
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{
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SpinButton spinner = source as SpinButton;
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System.Console.WriteLine("Current value is: " + spinner.ValueAsInt);
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}
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</code>
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</example></para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Entry</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Members>
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<Member MemberName="Spin">
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<MemberSignature Language="C#" Value="public void Spin (Gtk.SpinType direction, double increment);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="direction" Type="Gtk.SpinType" />
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<Parameter Name="increment" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>Changes the value of the SpinButton by <paramref name="increment" />.</summary>
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<param name="direction">A direction that indicates if the SpinButton should be incremented or decremented.</param>
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<param name="increment">The amount to adjust the SpinButton by.</param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GetRange">
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<MemberSignature Language="C#" Value="public void GetRange (out double min, out double max);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="min" Type="System.Double&" RefType="out" />
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<Parameter Name="max" Type="System.Double&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Find out the minimum and maximum allowed input values.</summary>
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<param name="min">The minimum value that can be accepted.</param>
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<param name="max">The maximum value that can be accepted.</param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Configure">
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<MemberSignature Language="C#" Value="public void Configure (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="adjustment" Type="Gtk.Adjustment" />
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<Parameter Name="climb_rate" Type="System.Double" />
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<Parameter Name="digits" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Configures various properties of the SpinButton.</summary>
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<param name="adjustment">An optional <see cref="T:Gtk.Adjustment" /> to configure certain properties, null otherwise.</param>
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<param name="climb_rate">The value to adjust the SpinButton by when one of its arrows are clicked.</param>
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<param name="digits">The number of decimal places to display.</param>
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<remarks>
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<para>An <see cref="T:Gtk.Adjustment" /> is used to configure a variety of the properties for a SpinButton. See the documentation for the <see cref="T:Gtk.Adjustment" /> members for more information.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Update">
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<MemberSignature Language="C#" Value="public void Update ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Forces the SpinButton to update its value</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="SetIncrements">
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<MemberSignature Language="C#" Value="public void SetIncrements (double step, double page);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="step" Type="System.Double" />
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<Parameter Name="page" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>Sets the step and page increments.</summary>
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<param name="step">The amount to change the spin button by when the user clicks with button 1, (usually the left mouse button).</param>
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<param name="page">The amount to change the spin button by when the user clicks with button 2, (usually the middle mouse button).</param>
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<remarks>
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<para>Changing the values with this method alters how quickly the SpinButton's value changes when its arrows are activated.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetRange">
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<MemberSignature Language="C#" Value="public void SetRange (double min, double max);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="min" Type="System.Double" />
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<Parameter Name="max" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>Alters the minimum and maximum allowable values.</summary>
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<param name="min">The minimum value that can be entered.</param>
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<param name="max">The maximum value that can be entered.</param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GetIncrements">
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<MemberSignature Language="C#" Value="public void GetIncrements (out double step, out double page);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="step" Type="System.Double&" RefType="out" />
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<Parameter Name="page" Type="System.Double&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Retrieve the current step and page increments.</summary>
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<param name="step">Outputs the value that a spin button is changed by when the user clicks with button 1, (usually the left mouse button).</param>
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<param name="page">Outputs the value that a spin button is changed by when the user clicks with button 2, (usually the middle mouse button).</param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SpinButton (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SpinButton (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="adjustment" Type="Gtk.Adjustment" />
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<Parameter Name="climb_rate" Type="System.Double" />
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<Parameter Name="digits" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Creates a new SpinButton based on the specified <see cref="T:Gtk.Adjustment" />.</summary>
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<param name="adjustment">A <see cref="T:Gtk.Adjustment" /></param>
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<param name="climb_rate">A <see cref="T:System.Double" /></param>
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<param name="digits">A <see cref="T:uint" /></param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SpinButton (double min, double max, double step);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="min" Type="System.Double" />
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<Parameter Name="max" Type="System.Double" />
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<Parameter Name="step" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>Creates a SpinButton without the need for a manually created <see cref="T:Gtk.Adjustment" />.</summary>
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<param name="min">Minimum allowable value.</param>
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<param name="max">Maximum allowable value.</param>
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<param name="step">The value to alter the SpinButton by when a <see cref="Gtk.SpinButton.Spin" /> is carried out on it.</param>
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<remarks>
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<para>The default value of the new SpinButton is initially set to <paramref name="min" />.</para>
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<para>The default page increment is set to 10 * <paramref name="step" />.</para>
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<para>The visible precision of the spin button is equivalent to the precision of <paramref name="step" />.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ValueAsInt">
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<MemberSignature Language="C#" Value="public int ValueAsInt { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Retrieve the current value as an integer.</summary>
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<value>The value of the SpinButton with integer precision.</value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Numeric">
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<MemberSignature Language="C#" Value="public bool Numeric { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Manage whether or not the SpinButton accepts non-numeric input.</summary>
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<value>Whether the SpinButton currently accepts only numeric input.</value>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="numeric")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="ClimbRate">
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<MemberSignature Language="C#" Value="public double ClimbRate { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The acceleration rate when user holds down a button.</summary>
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<value>A <see cref="T:System.Double" /></value>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="climb_rate")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Wrap">
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<MemberSignature Language="C#" Value="public bool Wrap { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Manage whether a SpinButton's value wraps around to the opposite limit when the upper or lower limit of the range is exceeded.</summary>
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<value>Whether this SpinButton wraps its maximum/minimum values when spinning.</value>
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<remarks>
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<para>If this property is set to <see langword="true" />, then when the user tries to change the value in a SpinButton, (usually by clicking one of the arrows), the next value after the maximum will wrap to the minimum.</para>
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<para>Alternatively, if this property is set to <see langword="false" />, then trying to increase the value of the SpinButton when it is at the maximum value, will have no effect. Likewise when trying to decrement the value at its minimum.</para>
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</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="wrap")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Value">
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<MemberSignature Language="C#" Value="public double Value { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The current value of the SpinButton.</summary>
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<value>The current value of the SpinButton.</value>
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<remarks>
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<para>The value of the SpinButton is limited by the precision set with the <see cref="P:Gtk.SpinButton.Digits" /> property.</para>
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</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="value")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Digits">
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<MemberSignature Language="C#" Value="public uint Digits { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Manage the precision that this SpinButton's value is displayed with.</summary>
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<value>The maximum number of digits that the SpinButton will currently display.</value>
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<remarks>
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<para>Up to 20 digit precision is allowed.</para>
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</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="digits")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="SnapToTicks">
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<MemberSignature Language="C#" Value="public bool SnapToTicks { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Manage whether values are corrected to the nearest step increment when a SpinButton is activated with an invalid value.</summary>
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<value>
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<see langword="true" /> if values are snapped to the nearest step, <see langword="false" /> otherwise.</value>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="snap_to_ticks")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="UpdatePolicy">
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<MemberSignature Language="C#" Value="public Gtk.SpinButtonUpdatePolicy UpdatePolicy { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.SpinButtonUpdatePolicy</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The policy for how to update this SpinButton when its value changes.</summary>
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<value>A <see cref="T:Gtk.SpinButtonUpdatePolicy" /></value>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="update_policy")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Adjustment">
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<MemberSignature Language="C#" Value="public Gtk.Adjustment Adjustment { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Adjustment</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The lower/upper/step range of this widget's values.</summary>
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<value>A <see cref="T:Gtk.Adjustment" /></value>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="adjustment")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Output">
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<MemberSignature Language="C#" Value="public event Gtk.OutputHandler Output;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.OutputHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Fired when this widget outputs its value.</summary>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal(CName="output")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="ValueChanged">
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<MemberSignature Language="C#" Value="public event EventHandler ValueChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>This event is fired after the SpinButton's value changes.</summary>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal(CName="value_changed")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Input">
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<MemberSignature Language="C#" Value="public event Gtk.InputHandler Input;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.InputHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Fired when the user inputs a new value.</summary>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal(CName="input")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="ChangeValue">
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<MemberSignature Language="C#" Value="public event Gtk.ChangeValueHandler ChangeValue;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.ChangeValueHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Fired in order to change the button's value.</summary>
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<remarks />
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Signal(CName="change_value")</AttributeName>
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</Attribute>
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</Attributes></Member>
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|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>GType Property.</summary>
|
|
<value>a <see cref="T:GLib.GType" /></value>
|
|
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.SpinButton" />.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnChangeValue">
|
|
<MemberSignature Language="C#" Value="protected virtual void OnChangeValue (Gtk.ScrollType scroll);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="scroll" Type="Gtk.ScrollType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Default handler for the <see cref="M:Gtk.SpinButton.ChangeValue" /> event.</summary>
|
|
<param name="scroll">a <see cref="T:Gtk.ScrollType" /></param>
|
|
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.SpinButton.ChangeValue" /> event.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnInput">
|
|
<MemberSignature Language="C#" Value="protected virtual int OnInput (out double new_value);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="new_value" Type="System.Double&" RefType="out" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Default handler for the <see cref="M:Gtk.SpinButton.Input" /> event.</summary>
|
|
<param name="new_value">a <see cref="T:System.Double&" /></param>
|
|
<returns>a <see cref="T:System.Int32" /></returns>
|
|
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.SpinButton.Input" /> event.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnValueChanged">
|
|
<MemberSignature Language="C#" Value="protected virtual void OnValueChanged ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Default handler for the <see cref="M:Gtk.SpinButton.ValueChanged" /> event.</summary>
|
|
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.SpinButton.ValueChanged" /> event.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OnOutput">
|
|
<MemberSignature Language="C#" Value="protected virtual int OnOutput ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Default handler for the <see cref="M:Gtk.SpinButton.Output" /> event.</summary>
|
|
<returns>a <see cref="T:System.Int32" /></returns>
|
|
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.SpinButton.Output" /> event.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected SpinButton (GLib.GType gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.GType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Protected Constructor.</summary>
|
|
<param name="gtype">a <see cref="T:GLib.GType" /></param>
|
|
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
|
|
</Docs>
|
|
<Attributes>
|
|
<Attribute>
|
|
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
|
|
</Attribute>
|
|
</Attributes></Member>
|
|
</Members>
|
|
</Type>
|