mirror of
https://github.com/Ryujinx/GtkSharp.git
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f3966a2a4c
* en/*/*.xml: a Big patch. This adds code-generated documentation for internal constructors, the GType property and the Finalized method. svn path=/trunk/gtk-sharp/; revision=11858
126 lines
3.9 KiB
XML
126 lines
3.9 KiB
XML
<Type Name="Layer" FullName="Atk.Layer">
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<TypeSignature Language="C#" Value="public sealed struct Layer;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IComparable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IConvertible</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IFormattable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Invalid">
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<MemberSignature Language="C#" Value="public static Atk.Layer Invalid;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Background">
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<MemberSignature Language="C#" Value="public static Atk.Layer Background;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Canvas">
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<MemberSignature Language="C#" Value="public static Atk.Layer Canvas;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Widget">
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<MemberSignature Language="C#" Value="public static Atk.Layer Widget;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Mdi">
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<MemberSignature Language="C#" Value="public static Atk.Layer Mdi;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Popup">
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<MemberSignature Language="C#" Value="public static Atk.Layer Popup;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Overlay">
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<MemberSignature Language="C#" Value="public static Atk.Layer Overlay;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="value__">
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<MemberSignature Language="C#" Value="public int value__;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |