mirror of
https://github.com/Ryujinx/GtkSharp.git
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2ac25a2ff4
svn path=/trunk/gtk-sharp/; revision=35733
275 lines
11 KiB
XML
275 lines
11 KiB
XML
<Type Name="ListBase" FullName="GLib.ListBase">
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<TypeSignature Language="C#" Value="public abstract class ListBase : IDisposable, ICollection, IEnumerable, IWrapper, ICloneable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>glib-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Base class for GList and GSList.</summary>
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<remarks>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.Collections.ICollection</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.Collections.IEnumerable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.ICloneable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="element_type">
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<MemberSignature Language="C#" Value="protected Type element_type;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Type</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The <see cref="T:System.Type" /> of the elements of the list.</summary>
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<remarks>
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<see cref="T:GLib.Object" /> subclasses are handled automatically, so it is not necessary to set this field for lists of <see cref="T:GLib.Object" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Clone">
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<MemberSignature Language="C#" Value="public virtual object Clone ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Clones the list.</summary>
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<returns>a copy of the list as an <see cref="T:System.Object" />.</returns>
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<remarks>Produces a copy of the list.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Dispose">
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<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the list.</summary>
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<remarks>If <see cref="M:GLib.ListBase.Managed" /> is set, this frees the native list.</remarks>
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</Docs>
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</Member>
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<Member MemberName="CopyTo">
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<MemberSignature Language="C#" Value="public virtual void CopyTo (Array array, int index);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="array" Type="System.Array" />
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<Parameter Name="index" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Copies the list to a typed array.</summary>
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<param name="array">an <see cref="T:System.Array" /> to copy to.</param>
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<param name="index">the index to start copying at in <paramref name="array" />.</param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Prepend">
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<MemberSignature Language="C#" Value="public void Prepend (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Prepends an element to the front of the list.</summary>
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<param name="raw">an object of type <see cref="T:System.IntPtr" /></param>
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<remarks>This is faster than <see cref="M:GLib.ListBase.Append" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Append">
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<MemberSignature Language="C#" Value="public void Append (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Appends an element to the end of the list.</summary>
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<param name="raw">an object of type <see cref="T:System.IntPtr" /></param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Append">
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<MemberSignature Language="C#" Value="public void Append (string item);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="item" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Appends an element to the end of the list.</summary>
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<param name="item">an object of type <see cref="T:System.String" /></param>
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<remarks>This is a convenience overload to append a <see cref="T:System.String" /> to the end of a list.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="SyncRoot">
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<MemberSignature Language="C#" Value="public virtual object SyncRoot { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Synchronization root.</summary>
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<returns>always <see langword="null" /></returns>
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<remarks>Always returns <see langword="null" /> since this type is never synchronized.</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsSynchronized">
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<MemberSignature Language="C#" Value="public virtual bool IsSynchronized { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Indicates if the list is synchronized.</summary>
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<returns>always <see langword="false" /></returns>
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<remarks>Always returns false. </remarks>
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</Docs>
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</Member>
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<Member MemberName="Count">
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<MemberSignature Language="C#" Value="public virtual int Count { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The number of elements in the list.</summary>
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<returns>the number of elements in the list as an <see cref="T:System.Int32" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Handle">
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<MemberSignature Language="C#" Value="public virtual IntPtr Handle { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>A raw list reference for marshaling situations.</summary>
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<returns>an object of type <see cref="T:System.IntPtr" /></returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Managed">
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<MemberSignature Language="C#" Value="public bool Managed { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Indicates if the native handle is owned by the Managed list class.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean" /></param>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks>Identifies the list as one that needs to be freed. Only set this to true if you want the object to release the associated native list when it is disposed.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetEnumerator">
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<MemberSignature Language="C#" Value="public virtual System.Collections.IEnumerator GetEnumerator ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Collections.IEnumerator</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Gets an <see cref="T:System.Collections.IEnumerator" /> to enumerate the list elements.</summary>
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<returns>a <see cref="T:System.Collections.IEnumerator" /></returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Dispose">
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<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="disposing" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>Disposes the list.</summary>
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<param name="disposing">a <see cref="T:System.Boolean" /></param>
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<remarks>If the <see cref="M:GLib.ListBase.Managed" /> property is set, the underlying native list is freed.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Item">
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<MemberSignature Language="C#" Value="public object Item { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="index" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Indexer for list members.</summary>
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<param name="index">a <see cref="T:System.Int32" /> representing the 0 indexed offset to the member.</param>
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<returns>the list member at <paramref name="index" /> as an <see cref="T:System.Object" />.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Empty">
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<MemberSignature Language="C#" Value="public void Empty ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Empties the list.</summary>
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<remarks>Empties, and frees the list, as well as all of its children</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |