GtkSharp/gtk/Plug.cs
Bertrand Lorentz 691de4e606 gtk: Fix dll name and use a const for all DllImports in custom code
In Windows builds of GTK+ 3.x, the dll filename is libgtk-3-0.dll.

We use this opportunity to use a common const in the DllImport
statement for all custom code.
2014-02-23 15:12:20 +01:00

56 lines
1.8 KiB
C#

// Gtk.Plug.cs - Gtk Plug class customizations
//
// Author: Mike Kestner <mkestner@ximian.com>
//
// Copyright (C) 2004 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace Gtk {
using System;
using System.Runtime.InteropServices;
public partial class Plug {
[DllImport (Global.GtkNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr gtk_plug_new(UIntPtr socket_id);
public Plug (ulong socket_id) : base (IntPtr.Zero)
{
if (GetType () != typeof (Plug)) {
CreateNativeObject (new string [0], new GLib.Value [0]);
Construct (socket_id);
return;
}
Raw = gtk_plug_new (new UIntPtr (socket_id));
}
[DllImport (Global.GtkNativeDll, CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr gtk_plug_new_for_display(IntPtr display, UIntPtr socket_id);
public Plug (Gdk.Display display, ulong socket_id) : base (IntPtr.Zero)
{
if (GetType () != typeof (Plug)) {
CreateNativeObject (new string [0], new GLib.Value [0]);
ConstructForDisplay (display, socket_id);
return;
}
Raw = gtk_plug_new_for_display (display.Handle, new UIntPtr (socket_id));
}
}
}