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8a07f38fc8
* /en/Gnome/DialogType.xml: * /en/Gnome/EdgePosition.xml: * /en/Gnome/InteractStyle.xml: * /en/Gnome/RestartStyle.xml: * /en/Gnome/SaveStyle.xml: * /en/Gnome/UIInfoType.xml: documented svn path=/trunk/gtk-sharp/; revision=17006
78 lines
2.5 KiB
XML
78 lines
2.5 KiB
XML
<Type Name="InteractStyle" FullName="Gnome.InteractStyle">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum InteractStyle;" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Indicates how a "SaveYourself" command should interact with the user.</summary>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IComparable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IConvertible</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IFormattable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="None">
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<MemberSignature Language="C#" Value="None" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.InteractStyle</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The client should never interact with the user.</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Errors">
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<MemberSignature Language="C#" Value="Errors" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.InteractStyle</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The client should only interact when there are errors.</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Any">
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<MemberSignature Language="C#" Value="Any" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.InteractStyle</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The client can interact with the user for any reason.</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="value__">
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<MemberSignature Language="C#" Value="value__" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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