mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2025-01-01 16:55:42 +00:00
9016c304de
Even though gtk-sharp cannot be built via MSBuild (yet?), it's better to make the .csproj reflect more closely what you get with the normal build.
90 lines
3.6 KiB
XML
90 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{3BF1D531-8840-4F15-8066-A9788D8C398B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>glib</RootNamespace>
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<AssemblyName>glib</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Compile Include="Argv.cs" />
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="ConnectBeforeAttribute.cs" />
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<Compile Include="DefaultSignalHandlerAttribute.cs" />
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<Compile Include="DestroyNotify.cs" />
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<Compile Include="ExceptionManager.cs" />
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<Compile Include="FileUtils.cs" />
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<Compile Include="GException.cs" />
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<Compile Include="GInterfaceAdapter.cs" />
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<Compile Include="GInterfaceAttribute.cs" />
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<Compile Include="Global.cs" />
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<Compile Include="GString.cs" />
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<Compile Include="GType.cs" />
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<Compile Include="GTypeAttribute.cs" />
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<Compile Include="Idle.cs" />
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<Compile Include="InitiallyUnowned.cs" />
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<Compile Include="IOChannel.cs" />
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<Compile Include="IWrapper.cs" />
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<Compile Include="KeyFile.cs" />
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<Compile Include="List.cs" />
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<Compile Include="ListBase.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="MainContext.cs" />
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<Compile Include="MainLoop.cs" />
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<Compile Include="ManagedValue.cs" />
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<Compile Include="Markup.cs" />
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<Compile Include="Marshaller.cs" />
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<Compile Include="MissingIntPtrCtorException.cs" />
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<Compile Include="NotifyHandler.cs" />
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<Compile Include="Object.cs" />
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<Compile Include="ObjectManager.cs" />
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<Compile Include="Opaque.cs" />
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<Compile Include="ParamSpec.cs" />
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<Compile Include="Priority.cs" />
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<Compile Include="PropertyAttribute.cs" />
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<Compile Include="PtrArray.cs" />
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<Compile Include="Signal.cs" />
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<Compile Include="SignalArgs.cs" />
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<Compile Include="SignalAttribute.cs" />
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<Compile Include="SignalClosure.cs" />
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<Compile Include="SList.cs" />
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<Compile Include="Source.cs" />
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<Compile Include="Spawn.cs" />
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<Compile Include="Thread.cs" />
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<Compile Include="Timeout.cs" />
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<Compile Include="ToggleRef.cs" />
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<Compile Include="TypeFundamentals.cs" />
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<Compile Include="TypeInitializerAttribute.cs" />
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<Compile Include="Value.cs" />
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<Compile Include="ValueArray.cs" />
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<Compile Include="Variant.cs" />
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<Compile Include="VariantType.cs" />
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<Compile Include="GLibSynchronizationContext.cs" />
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</ItemGroup>
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</Project> |