GtkSharp/doc/en/Art/Render.xml
Hector E. Gomez Morales 90c98e5b37 2004-03-08 Hector E. Gomez Morales <hectorgm@ciencias.unam.mx>
* en/Art/Global.xml
	* en/Art/Render.xml
	* en/Art/Rgb.xml
	* en/Art/Rgba.xml
	* en/Art/Uta.xml
	* en/Gda/Command.xml
	* en/Gda/Field.xml
	* en/Gda/FieldAtributes,xml
	* en/Gda/Parameter.xml
	* en/Gdk/*.xml
	* en/Glade/XML.xml
	* en/Pango/Analysis.xml
	* en/Pango/AttrIterator.xml
	* en/Pango/Context.xml
	* en/Pango/EngineLang.xml
	* en/Pango/EngineShape.xml
	* en/Pango/FontFamily.xml
	* en/Pango/FontMap.xml
	* en/Pango/FontMetrics.xml
	* en/Pango/Global.xml
	* en/Pango/GlyphItem.xml
	* en/Pango/GlyphString.xml
	* en/Pango/Layout.xml
	* en/Pango/LayoutLine.xml: Updated and/or removed various nodes.

svn path=/trunk/gtk-sharp/; revision=23824
2004-03-09 06:02:51 +00:00

508 lines
17 KiB
XML

<Type Name="Render" FullName="Art.Render">
<TypeSignature Language="C#" Value="public sealed struct Render" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>art-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Art.Render Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.Render</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Art.Render New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Render</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Art.Render" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GradientRadial">
<MemberSignature Language="C#" Value="public void GradientRadial (Art.GradientRadial gradient, Art.FilterLevel level);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gradient" Type="Art.GradientRadial" />
<Parameter Name="level" Type="Art.FilterLevel" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gradient">a <see cref="T:Art.GradientRadial" /></param>
<param name="level">a <see cref="T:Art.FilterLevel" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Invoke">
<MemberSignature Language="C#" Value="public void Invoke ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GradientLinear">
<MemberSignature Language="C#" Value="public void GradientLinear (Art.GradientLinear gradient, Art.FilterLevel level);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gradient" Type="Art.GradientLinear" />
<Parameter Name="level" Type="Art.FilterLevel" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gradient">a <see cref="T:Art.GradientLinear" /></param>
<param name="level">a <see cref="T:Art.FilterLevel" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddImageSource">
<MemberSignature Language="C#" Value="public void AddImageSource (Art.ImageSource image_source);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="image_source" Type="Art.ImageSource" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="image_source">a <see cref="T:Art.ImageSource" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="MaskSolid">
<MemberSignature Language="C#" Value="public void MaskSolid (int opacity);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="opacity" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="opacity">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddMaskSource">
<MemberSignature Language="C#" Value="public void AddMaskSource (Art.MaskSource mask_source);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="mask_source" Type="Art.MaskSource" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="mask_source">a <see cref="T:Art.MaskSource" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Svp">
<MemberSignature Language="C#" Value="public void Svp (Art.SVP svp);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="svp" Type="Art.SVP" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="svp">a <see cref="T:Art.SVP" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="alphagamma">
<MemberSignature Language="C#" Value="public Art.AlphaGamma alphagamma { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Art.AlphaGamma</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Art.AlphaGamma" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="run">
<MemberSignature Language="C#" Value="public Art.RenderMaskRun run { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Art.RenderMaskRun</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Art.RenderMaskRun" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Art.Render New (int x0, int y0, int x1, int y1, out byte pixels, int rowstride, int n_chan, int depth, Art.AlphaType alpha_type, Art.AlphaGamma alphagamma);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Art.Render</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x0" Type="System.Int32" />
<Parameter Name="y0" Type="System.Int32" />
<Parameter Name="x1" Type="System.Int32" />
<Parameter Name="y1" Type="System.Int32" />
<Parameter Name="pixels" Type="System.Byte&amp;" RefType="out" />
<Parameter Name="rowstride" Type="System.Int32" />
<Parameter Name="n_chan" Type="System.Int32" />
<Parameter Name="depth" Type="System.Int32" />
<Parameter Name="alpha_type" Type="Art.AlphaType" />
<Parameter Name="alphagamma" Type="Art.AlphaGamma" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="x0">a <see cref="T:System.Int32" /></param>
<param name="y0">a <see cref="T:System.Int32" /></param>
<param name="x1">a <see cref="T:System.Int32" /></param>
<param name="y1">a <see cref="T:System.Int32" /></param>
<param name="pixels">a <see cref="T:System.Byte&amp;" /></param>
<param name="rowstride">a <see cref="T:System.Int32" /></param>
<param name="n_chan">a <see cref="T:System.Int32" /></param>
<param name="depth">a <see cref="T:System.Int32" /></param>
<param name="alpha_type">a <see cref="T:Art.AlphaType" /></param>
<param name="alphagamma">a <see cref="T:Art.AlphaGamma" /></param>
<returns>a <see cref="T:Art.Render" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ClearRgb">
<MemberSignature Language="C#" Value="public void ClearRgb (uint clear_rgb);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="clear_rgb" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="clear_rgb">a <see cref="T:System.UInt32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="X0">
<MemberSignature Language="C#" Value="public int X0;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Y0">
<MemberSignature Language="C#" Value="public int Y0;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="X1">
<MemberSignature Language="C#" Value="public int X1;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Y1">
<MemberSignature Language="C#" Value="public int Y1;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Rowstride">
<MemberSignature Language="C#" Value="public int Rowstride;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NChan">
<MemberSignature Language="C#" Value="public int NChan;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Depth">
<MemberSignature Language="C#" Value="public int Depth;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AlphaType">
<MemberSignature Language="C#" Value="public Art.AlphaType AlphaType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.AlphaType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ClearColor">
<MemberSignature Language="C#" Value="public byte [] ClearColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Byte[]</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Opacity">
<MemberSignature Language="C#" Value="public uint Opacity;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CompositingMode">
<MemberSignature Language="C#" Value="public Art.CompositingMode CompositingMode;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.CompositingMode</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BufDepth">
<MemberSignature Language="C#" Value="public int BufDepth;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BufAlpha">
<MemberSignature Language="C#" Value="public Art.AlphaType BufAlpha;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Art.AlphaType</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NRun">
<MemberSignature Language="C#" Value="public int NRun;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NSpan">
<MemberSignature Language="C#" Value="public int NSpan;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NeedSpan">
<MemberSignature Language="C#" Value="public int NeedSpan;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="InvokeCallbacks">
<MemberSignature Language="C#" Value="public byte InvokeCallbacks (int y);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="y" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="y">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.Byte" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ImageSolid">
<MemberSignature Language="C#" Value="public byte ImageSolid ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Byte" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Mask">
<MemberSignature Language="C#" Value="public byte Mask (int x0, int y0, int x1, int y1, int rowstride);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x0" Type="System.Int32" />
<Parameter Name="y0" Type="System.Int32" />
<Parameter Name="x1" Type="System.Int32" />
<Parameter Name="y1" Type="System.Int32" />
<Parameter Name="rowstride" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="x0">a <see cref="T:System.Int32" /></param>
<param name="y0">a <see cref="T:System.Int32" /></param>
<param name="x1">a <see cref="T:System.Int32" /></param>
<param name="y1">a <see cref="T:System.Int32" /></param>
<param name="rowstride">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.Byte" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Clear">
<MemberSignature Language="C#" Value="public byte Clear ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Byte" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>