mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-30 23:15:38 +00:00
4ff5ea4ddb
* en/Atk/LinkSelectedArgs.xml * en/Atk/StateSet.xml * en/Atk/TextRange.xml * en/Atk/HyperLink.xml * en/Atk/TextRectangle.xml * en/Atk/NoOpObject.xml * en/Atk/LinkSelectedHandler.xml * en/Atk/StateManager.xml * en/Atk/TextClipType.xml * en/Gtk/FileChooserAction.xml * en/Gtk/FileChooserError.xml: add docs svn path=/trunk/gtk-sharp/; revision=37811
251 lines
11 KiB
XML
251 lines
11 KiB
XML
<Type Name="StateSet" FullName="Atk.StateSet">
|
|
<TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>atk-sharp</AssemblyName>
|
|
<AssemblyPublicKey>
|
|
</AssemblyPublicKey>
|
|
<AssemblyVersion>0.0.0.0</AssemblyVersion>
|
|
<AssemblyCulture>neutral</AssemblyCulture>
|
|
<Attributes />
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Docs>
|
|
<summary>An <see cref="T:Atk.StateSet" /> determines a component's state set.</summary>
|
|
<remarks>An <see cref="T:Atk.StateSet" /> determines a component's state set. It is composed of a set of <see cref="T:Atk.State" />s.</remarks>
|
|
</Docs>
|
|
<Base>
|
|
<BaseTypeName>GLib.Object</BaseTypeName>
|
|
</Base>
|
|
<Interfaces>
|
|
<Interface>
|
|
<InterfaceName>GLib.IWrapper</InterfaceName>
|
|
</Interface>
|
|
<Interface>
|
|
<InterfaceName>System.IDisposable</InterfaceName>
|
|
</Interface>
|
|
</Interfaces>
|
|
<Attributes />
|
|
<Members>
|
|
<Member MemberName="ContainsState">
|
|
<MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="type" Type="Atk.StateType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Checks whether the state for the specified type is in the specified set.</summary>
|
|
<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
|
|
<returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if type is the state type is in set.</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="XorSets">
|
|
<MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateSet</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="compare_set" Type="Atk.StateSet" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Constructs the exclusive-or of the two sets, returning <see langword="null" /> is empty.</summary>
|
|
<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
|
|
<returns>an object of type <see cref="T:Atk.StateSet" /> which contains the states which are in exactly one of the two sets.</returns>
|
|
<remarks>The set returned by this operation contains the states in exactly one of the two sets.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AddState">
|
|
<MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="type" Type="Atk.StateType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Add a new state for the specified type to the current state set if it is not already present.</summary>
|
|
<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
|
|
<returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if the state for type is not already in set.</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AndSets">
|
|
<MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateSet</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="compare_set" Type="Atk.StateSet" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Constructs the intersection of the two sets, returning <see langword="null" /> if the intersection is empty.</summary>
|
|
<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
|
|
<returns>an object of type <see cref="T:Atk.StateSet" /> which is the intersection of the two sets.</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="RemoveState">
|
|
<MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="type" Type="Atk.StateType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Removes the state for the specified type from the state set.</summary>
|
|
<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
|
|
<returns>an object of type <see cref="T:System.Boolean" />, <see langword="true" /> if type was the state type is in set.</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="OrSets">
|
|
<MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateSet</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="compare_set" Type="Atk.StateSet" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Constructs the union of the two sets.</summary>
|
|
<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
|
|
<returns>an object of type <see cref="T:Atk.StateSet" /> which is the union of the two sets, returning <see langword="null" /> is empty.</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ClearStates">
|
|
<MemberSignature Language="C#" Value="public void ClearStates ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Removes all states from the state set.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Finalize">
|
|
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Disposes the resources associated with the object.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="raw" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="raw">Pointer to the C object.</param>
|
|
<returns>An instance of StateSet, wrapping the C object.</returns>
|
|
<remarks>
|
|
<para>This is an internal constructor, and should not be used by user code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public StateSet ();" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Default constructor</summary>
|
|
<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ContainsStates">
|
|
<MemberSignature Language="C#" Value="public bool ContainsStates (out Atk.StateType types, int n_types);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="types" Type="Atk.StateType&" RefType="out" />
|
|
<Parameter Name="n_types" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Checks whether the states for all the specified types are in the specified set.</summary>
|
|
<param name="types">a <see cref="T:Atk.StateType&" /></param>
|
|
<param name="n_types">a <see cref="T:System.Int32" /></param>
|
|
<returns>a <see cref="T:System.Boolean" /></returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="IsEmpty">
|
|
<MemberSignature Language="C#" Value="public bool IsEmpty { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Checks whether the state set is empty, i.e. has no states set.</summary>
|
|
<returns>a <see cref="T:System.Boolean" />, <see langword="true" /> if the StateSet has no states set, otherwise <see langword="false" /></returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>GType Property.</summary>
|
|
<returns>a <see cref="T:GLib.GType" /></returns>
|
|
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Atk.StateSet" />.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected StateSet (GLib.GType gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.GType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="gtype">a <see cref="T:GLib.GType" /></param>
|
|
<returns>a <see cref="T:Atk.StateSet" /></returns>
|
|
<remarks>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AddStates">
|
|
<MemberSignature Language="C#" Value="public Atk.StateType AddStates (int n_types);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.StateType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="n_types" Type="System.Int32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Add the states for the specified types to the current state set.</summary>
|
|
<param name="n_types">a <see cref="T:System.Int32" /></param>
|
|
<returns>a <see cref="T:Atk.StateType" /></returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |