mirror of
https://github.com/Ryujinx/GtkSharp.git
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f0c0542224
svn path=/trunk/gtk-sharp/; revision=38506
161 lines
6.1 KiB
XML
161 lines
6.1 KiB
XML
<Type Name="CanvasPolygon" FullName="Gnome.CanvasPolygon">
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<TypeSignature Language="C#" Value="public class CanvasPolygon : Gnome.CanvasShape, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Polygon canvas item</summary>
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<remarks>
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<para>
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A canvas item for drawing polygon (multi sided) shapes.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gnome.CanvasShape</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CanvasPolygon (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of CanvasPolygon, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CanvasPolygon (Gnome.CanvasGroup group);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="group" Type="Gnome.CanvasGroup" />
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</Parameters>
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<Docs>
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<summary>Creates a new polygon</summary>
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<param name="group">
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The <see cref="T:Gnome.CanvasGroup" /> that this item
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belongs to.
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</param>
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<returns>the newly-created <see cref="T:Gnome.CanvasPolygon" /> object</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Points">
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<MemberSignature Language="C#" Value="public Gnome.CanvasPoints Points { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.CanvasPoints</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>a <see cref="T:Gnome.CanvasPoints" /> pointer. This
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can be created by a call to the <see cref="C:Gnome.CanvasPoints" /> constructor.
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</summary>
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<param name="value">a <see cref="T:Gnome.CanvasPoints" /> pointer.</param>
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<returns>a <see cref="T:Gnome.CanvasPoints" /> pointer.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ToPoint">
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<MemberSignature Language="C#" Value="public static double ToPoint (out double poly, int num_points, double x, double y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="poly" Type="System.Double&" RefType="out" />
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<Parameter Name="num_points" Type="System.Int32" />
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<Parameter Name="x" Type="System.Double" />
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<Parameter Name="y" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>Computes the distance between a point and a polygon.</summary>
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<param name="poly">FIXME
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Vertices of the polygon. X coordinates are in the even
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indices, and Y coordinates are in the odd indices.</param>
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<param name="num_points">Number of points in the polygon.</param>
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<param name="x">X coordinate of the point.</param>
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<param name="y">Y coordinate of the point.</param>
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<returns>The distance from the point to the polygon, or zero if the point is inside the polygon.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasPolygon" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasPolygon (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gnome.CanvasPolygon" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasPolygon ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gnome.CanvasPolygon" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |