mirror of
https://github.com/Ryujinx/GtkSharp.git
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f0c0542224
svn path=/trunk/gtk-sharp/; revision=38506
381 lines
14 KiB
XML
381 lines
14 KiB
XML
<Type Name="CanvasShape" FullName="Gnome.CanvasShape">
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<TypeSignature Language="C#" Value="public class CanvasShape : Gnome.CanvasItem, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Base class for canvas item shapes</summary>
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<remarks>
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<para>
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Provides a base class for canvas item shapes, including:
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<see cref="T:Gnome.CanvasBpath" />,
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<see cref="T:Gnome.CanvasEllipse" />,
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<see cref="T:Gnome.CanvasRect" />, and
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<see cref="T:Gnome.CanvasPolygon" />.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gnome.CanvasItem</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CanvasShape (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of CanvasShape, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="PathDef">
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<MemberSignature Language="C#" Value="public Gnome.CanvasPathDef PathDef { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.CanvasPathDef</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The <see cref="T:Gnome.CanvasPathDef" /> used</summary>
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<param name="value">a <see cref="T:Gnome.CanvasPathDef" /></param>
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<returns>
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a <see cref="T:Gnome.CanvasPathDef" /> or <see langword="null" /> if none is set for the shape.
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</returns>
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<remarks>
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<para>
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It does not request updates, as it is meant to be used
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from item implementations, from inside update queue.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="FillStipple">
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<MemberSignature Language="C#" Value="public Gdk.Drawable FillStipple { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Drawable</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Stipple pattern for fill.</summary>
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<param name="value">Stipple pattern</param>
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<returns>Stipple pattern</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OutlineColor">
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<MemberSignature Language="C#" Value="public string OutlineColor { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>X color specification for outline color, or <see langword="null" /> pointer for no color (transparent).</summary>
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<param name="value">X color specification</param>
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<returns>X color specification</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="CapStyle">
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<MemberSignature Language="C#" Value="public Gdk.CapStyle CapStyle { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.CapStyle</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Cap (end point) style for the Bezier path.</summary>
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<param name="value">Cap style</param>
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<returns>Cap style used by the Bezier path</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="JoinStyle">
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<MemberSignature Language="C#" Value="public Gdk.JoinStyle JoinStyle { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.JoinStyle</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Vertex join style for the Bezier path.</summary>
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<param name="value">Vertex join style</param>
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<returns>Verty join style used by the Bezier path</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="FillColorRgba">
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<MemberSignature Language="C#" Value="public uint FillColorRgba { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Fill color with an alpha component (in the format 0xRRGGBBAA).</summary>
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<param name="value">the color to fill</param>
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<returns>the fill color</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Miterlimit">
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<MemberSignature Language="C#" Value="public double Miterlimit { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Minimum angle between segments, where miter join rule is applied.</summary>
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<param name="value">minium angle between segments</param>
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<returns>Minimum angle between segments, where miter join rule is applied.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="FillColorGdk">
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<MemberSignature Language="C#" Value="public Gdk.Color FillColorGdk { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Allocated <see cref="T:Gdk.Color" /> for fill.</summary>
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<param name="value">a <see cref="T:Gdk.Color" /></param>
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<returns>the <see cref="T:Gdk.Color" /> to fill</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="WidthUnits">
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<MemberSignature Language="C#" Value="public double WidthUnits { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Width of the outline in canvas units. The outline will be scaled when the canvas zoom factor is changed.</summary>
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<param name="value">width of the outline</param>
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<returns>width of the outline</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OutlineColorRgba">
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<MemberSignature Language="C#" Value="public uint OutlineColorRgba { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Outline color with an alpha component (in the format 0xRRGGBBAA).</summary>
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<param name="value">outline color</param>
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<returns>outline color</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="WidthPixels">
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<MemberSignature Language="C#" Value="public uint WidthPixels { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Width of the outline in pixels. The outline will not be scaled when the canvas zoom factor is changed.</summary>
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<param name="value">Width of the outline</param>
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<returns>width of the outline</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Wind">
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<MemberSignature Language="C#" Value="public uint Wind { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Winding rule for the Bezier path</summary>
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<param name="value">winding rule</param>
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<returns>winding rule used by the Bezier path</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OutlineStipple">
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<MemberSignature Language="C#" Value="public Gdk.Drawable OutlineStipple { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Drawable</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Stipple pattern for outline.</summary>
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<param name="value">a stipple pattern</param>
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<returns>Stipple pattern used by the outline</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="FillColor">
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<MemberSignature Language="C#" Value="public string FillColor { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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X color specification for fill color, or <see langword="null" /> pointer for no color (transparent).
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</summary>
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<param name="value">X color specification</param>
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<returns>X color specification</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OutlineColorGdk">
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<MemberSignature Language="C#" Value="public Gdk.Color OutlineColorGdk { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Allocated <see cref="T:Gdk.Color" /> for outline.</summary>
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<param name="value">a <see cref="Gdk.Color" /></param>
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<returns>the color of the outline</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Dash">
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<MemberSignature Language="C#" Value="public Art.VpathDash Dash { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Art.VpathDash</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Art.VpathDash" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasShape" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasShape (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gnome.CanvasShape" /></returns>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasShape (Gnome.CanvasGroup group, GLib.GType type);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="group" Type="Gnome.CanvasGroup" />
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<Parameter Name="type" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="group">a <see cref="T:Gnome.CanvasGroup" /></param>
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<param name="type">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gnome.CanvasShape" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasShape ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gnome.CanvasShape" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |