GtkSharp/gdk/PixbufLoader.custom
Dan Winship 475b44e7ba * gdk/PixbufLoader.custom: Implement System.IO.Stream and
resource-file constructors (using code formerly in Pixbuf.custom)

	* gdk/Pixbuf.custom: Redo the stream and resource ctors in terms
	of the PixbufLoader ones.

	* gdk/PixbufAnimation.custom: Add stream and resource ctors

	* gtk/Image.custom: Add stream and resource ctors

svn path=/trunk/gtk-sharp/; revision=42463
2005-04-01 14:54:12 +00:00

81 lines
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// PixbufLoader.custom - Gdk PixbufLoader class customizations
//
// Authors:
// Mike Kestner <mkestner@ximian.com>
//
// Copyright (c) 2003 Novell, Inc.
//
// This code is inserted after the automatically generated code.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
[DllImport("libgobject-2.0-0.dll")]
static extern IntPtr g_object_ref (IntPtr handle);
internal IntPtr PixbufHandle {
get {
return g_object_ref (gdk_pixbuf_loader_get_pixbuf (Handle));
}
}
internal IntPtr AnimationHandle {
get {
return g_object_ref (gdk_pixbuf_loader_get_animation (Handle));
}
}
public bool Write (byte[] bytes)
{
return this.Write (bytes, (uint) bytes.Length);
}
private void LoadFromStream (System.IO.Stream input)
{
byte [] buffer = new byte [8192];
int n;
while ((n = input.Read (buffer, 0, 8192)) != 0)
Write (buffer, (uint) n);
Close ();
}
public PixbufLoader (System.IO.Stream stream) : this ()
{
LoadFromStream (stream);
}
public PixbufLoader (System.Reflection.Assembly assembly, string resource) : this ()
{
if (assembly == null)
assembly = System.Reflection.Assembly.GetCallingAssembly ();
if (resource == null)
throw new ArgumentNullException ("resource");
System.IO.Stream s = assembly.GetManifestResourceStream (resource);
if (s == null)
throw new ArgumentException ("'" + resource + "' is not a valid resource name of assembly '" + assembly + "'.");
LoadFromStream (s);
}
static public PixbufLoader LoadFromResource (string resource)
{
if (resource == null)
throw new ArgumentNullException ("resource");
return new PixbufLoader (System.Reflection.Assembly.GetCallingAssembly (), resource);
}