GtkSharp/glib/Boxed.cs
Mike Kestner 7a6d6b2128 2004-06-25 Mike Kestner <mkestner@ximian.com>
* */*.cs : add lgpl license blurb and clean up (c)'s.
	* */*.custom : add lgpl license blurb and clean up (c)'s.
	* */glue/*.c : add lgpl license blurb and clean up (c)'s.
	file adds without license from now on are punishable by wedgie.

svn path=/trunk/gtk-sharp/; revision=30401
2004-06-25 18:42:19 +00:00

85 lines
1.7 KiB
C#

// GtkSharp.Boxed.cs - Base class for deriving marshallable structures.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// Copyright (c) 2001-2002 Mike Kestner
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
/// <summary>
/// Boxed Class
/// </summary>
///
/// <remarks>
/// An abstract base class to derive structures and marshal them.
/// </remarks>
public class Boxed {
object obj;
IntPtr raw;
/// <summary>
/// Boxed Constructor
/// </summary>
///
/// <remarks>
/// Constructs a Boxed type from a raw ref.
/// </remarks>
public Boxed (object o)
{
this.obj = o;
}
public Boxed (IntPtr ptr)
{
this.raw = ptr;
}
/// <summary>
/// Handle Property
/// </summary>
///
/// <remarks>
/// Gets a marshallable IntPtr.
/// </remarks>
public virtual IntPtr Handle {
get {
return raw;
}
set {
raw = value;
}
}
public static explicit operator System.IntPtr (Boxed boxed) {
return boxed.Handle;
}
public virtual object Obj {
get {
return obj;
}
set {
obj = value;
}
}
}
}