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0a5c79b320
* en/*/*.xml: fix finalize signature (override not virtual) svn path=/trunk/gtk-sharp/; revision=18998
157 lines
6.3 KiB
XML
157 lines
6.3 KiB
XML
<Type Name="Progress" FullName="Gtk.Progress">
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<TypeSignature Language="C#" Value="public class Progress : Gtk.Widget, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="John Luke" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>The base class for <see cref="T:Gtk.ProgressBar" />.</summary>
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<remarks>A <see cref="T:Gtk.Progress" /> is the abstract base class used to derive a <see cref="T:Gtk.ProgressBar" /> which provides a visual representation of the progress of a long running operation.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Widget</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Progress (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Progress, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Progress ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>an object of type <see cref="T:Gtk.Progress" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The <see cref="T:GLib.Type" /> for <see cref="T:Gtk.Progress" /></summary>
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<returns>The <see cref="T:GLib.Type" /> for the <see cref="T:Gtk.Progress" /> class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="ShowText">
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<MemberSignature Language="C#" Value="public bool ShowText { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>Controls whether progress text is shown.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean" /></param>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks>Controls whether progress text is shown.</remarks>
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</Docs>
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</Member>
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<Member MemberName="ActivityMode">
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<MemberSignature Language="C#" Value="public bool ActivityMode { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>The mode of the <see cref="T:Gtk.Progress" /> object.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean" /></param>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks>A <see cref="T:Gtk.Progress" /> can be in one of two different modes: percentage mode (the default) and activity mode.
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In activity mode, the progress is simply indicated as activity rather than as a percentage complete.</remarks>
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</Docs>
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</Member>
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<Member MemberName="TextYalign">
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<MemberSignature Language="C#" Value="public float TextYalign { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">an object of type 'float'</param>
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<returns>an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="TextXalign">
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<MemberSignature Language="C#" Value="public float TextXalign { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Single</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">an object of type 'float'</param>
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<returns>an object of type 'float'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Progress (GLib.Type gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of Progress, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.Progress" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |