mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-27 02:05:28 +00:00
ab07fa8056
svn path=/trunk/gtk-sharp/; revision=46164
194 lines
6.7 KiB
XML
194 lines
6.7 KiB
XML
<Type Name="CanvasHacktext" FullName="Gnome.CanvasHacktext">
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<TypeSignature Language="C#" Maintainer="auto" Value="public class CanvasHacktext : Gnome.CanvasItem" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gnome.CanvasItem</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CanvasHacktext (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<remarks>This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName="X">
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<MemberSignature Language="C#" Value="public double X { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.Double" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="x")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Y">
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<MemberSignature Language="C#" Value="public double Y { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.Double" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="y")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Font">
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<MemberSignature Language="C#" Value="public Gnome.Font Font { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gnome.Font</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:Gnome.Font" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="font")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Text">
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<MemberSignature Language="C#" Value="public string Text { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.String" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="text")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Glyphlist">
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<MemberSignature Language="C#" Value="public IntPtr Glyphlist { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.IntPtr" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="glyphlist")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="FillColorRgba">
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<MemberSignature Language="C#" Value="public uint FillColorRgba { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.UInt32" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="fill_color_rgba")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="FillColor">
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<MemberSignature Language="C#" Value="public string FillColor { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.String" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.Property(Name="fill_color")</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasHacktext" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasHacktext (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Protected Constructor.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CanvasHacktext ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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