mirror of
https://github.com/Ryujinx/GtkSharp.git
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be5d49f85d
* en/Gtk/Widget.xml: update for CreateNativeObject changes svn path=/trunk/gtk-sharp/; revision=35886
386 lines
16 KiB
XML
386 lines
16 KiB
XML
<Type Name="Object" FullName="GLib.Object">
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<TypeSignature Language="C#" Value="public class Object : IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>glib-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Base class for all of Gtk#.</summary>
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<remarks />
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</Docs>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Dispose">
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<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes of the raw object.</summary>
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<remarks>Only override this if the Raw object should not be unreferenced when the object is garbage collected.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Handle">
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<MemberSignature Language="C#" Value="public virtual IntPtr Handle { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The raw GObject reference associated with this object.</summary>
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<returns>an object of type <see cref="T:System.IntPtr" /></returns>
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<remarks>Subclasses can use Raw property for read/write access.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Raw">
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<MemberSignature Language="C#" Value="protected virtual IntPtr Raw { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.IntPtr</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The raw GObject reference associated with this wrapper.</summary>
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<param name="value">an object of type <see cref="T:System.IntPtr" /></param>
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<returns>an object of type <see cref="T:System.IntPtr" /></returns>
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<remarks> Only subclasses of Object can access this read/write property. For public read-only access, use the Handle property. This property should only be used from constructors to set a native object pointer instantiated by the constructor. The constructor should chain to base (IntPtr.Zero) on the base class to ensure that no other native objects are instantiated for the class.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Data">
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<MemberSignature Language="C#" Value="public System.Collections.Hashtable Data { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Collections.Hashtable</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Stores and Accesses arbitrary data on the Object.</summary>
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<returns>a <see cref="T:System.Collections.Hashtable" /></returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetObject">
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<MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o, bool owned_ref);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.IntPtr" />
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<Parameter Name="owned_ref" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>Used to obtain a CLI typed object associated with a given raw object pointer.</summary>
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<param name="o">a <see cref="T:System.IntPtr" /></param>
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<param name="owned_ref">a <see cref="T:System.Boolean" /></param>
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<returns>a <see cref="T:GLib.Object" /></returns>
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<remarks>This method is primarily used to wrap object references that are returned by either the signal system or raw class methods that return GObject references.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetHashCode">
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<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Calculates a hashing value.</summary>
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<returns>an object of type <see cref="T:System.Int32" /></returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetObject">
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<MemberSignature Language="C#" Value="public static GLib.Object GetObject (IntPtr o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="o">a <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:GLib.Object" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OverrideVirtualMethod">
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<MemberSignature Language="C#" Value="protected static void OverrideVirtualMethod (GLib.GType gtype, string name, Delegate cb);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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<Parameter Name="name" Type="System.String" />
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<Parameter Name="cb" Type="System.Delegate" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<param name="name">a <see cref="T:System.String" /></param>
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<param name="cb">a <see cref="T:System.Delegate" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Object (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Creates a new <see cref="T:GLib.Object" /> instance, using the GLib-provided type.</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:GLib.Object" /></returns>
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<remarks>This is a constructor used by derivative types of <see cref="T:GLib.Object" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName="TypeName">
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<MemberSignature Language="C#" Value="protected string TypeName { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.String" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="BeforeSignals">
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<MemberSignature Language="C#" Value="protected System.Collections.Hashtable BeforeSignals { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Collections.Hashtable</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Collections.Hashtable" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AfterSignals">
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<MemberSignature Language="C#" Value="protected System.Collections.Hashtable AfterSignals { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Collections.Hashtable</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Collections.Hashtable" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="BeforeHandlers">
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<MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList BeforeHandlers { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.ComponentModel.EventHandlerList" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AfterHandlers">
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<MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList AfterHandlers { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.ComponentModel.EventHandlerList" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RefCount">
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<MemberSignature Language="C#" Value="protected int RefCount { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.Int32" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RegisterGType">
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<MemberSignature Language="C#" Value="protected static GLib.GType RegisterGType (Type t);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="t" Type="System.Type" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="t">a <see cref="T:System.Type" /></param>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LookupGType">
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<MemberSignature Language="C#" Value="protected static GLib.GType LookupGType (Type t);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="t" Type="System.Type" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="t">a <see cref="T:System.Type" /></param>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="g_signal_chain_from_overridden">
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<MemberSignature Language="C#" Value="protected static void g_signal_chain_from_overridden (IntPtr args, ref GLib.Value retval);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="args" Type="System.IntPtr" />
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<Parameter Name="retval" Type="GLib.Value&" RefType="ref" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="args">a <see cref="T:System.IntPtr" /></param>
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<param name="retval">a <see cref="T:GLib.Value" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LookupGType">
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<MemberSignature Language="C#" Value="protected GLib.GType LookupGType ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="CreateNativeObject">
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<MemberSignature Language="C#" Value="protected virtual void CreateNativeObject (string [] names, GLib.Value[] vals);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="names" Type="System.String[]" />
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<Parameter Name="vals" Type="GLib.Value[]" />
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</Parameters>
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<Docs>
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<summary>Creates the GObject underlying a managed <see cref="T:GLib.Object"/> subclass</summary>
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<param name="names">an array of (GObject) property names</param>
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<param name="vals">the values for the properties identified by <paramref name="names"/></param>
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<remarks>This is the method used by managed <see cref="T:GLib.Object"/> subclasses (as opposed to classes that are just wrappers around C-based objects) to create their underlying GObject. It will be invoked for you automatically by when you chain to your subclass's base class constructor.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetProperty">
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<MemberSignature Language="C#" Value="protected GLib.Value GetProperty (string name);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>GLib.Value</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="name" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="name">a <see cref="T:System.String" /></param>
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<returns>a <see cref="T:GLib.Value" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetProperty">
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<MemberSignature Language="C#" Value="protected void SetProperty (string name, GLib.Value val);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="name" Type="System.String" />
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<Parameter Name="val" Type="GLib.Value" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="name">a <see cref="T:System.String" /></param>
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<param name="val">a <see cref="T:GLib.Value" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Object (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:GLib.Object" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |