mirror of
https://github.com/Ryujinx/GtkSharp.git
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60b7406317
svn path=/trunk/gtk-sharp/; revision=35742
398 lines
16 KiB
XML
398 lines
16 KiB
XML
<Type Name="IconSource" FullName="Gtk.IconSource">
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<TypeSignature Language="C#" Value="public class IconSource : GLib.Opaque, IWrapper" Maintainer="duncan" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>
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A GtkIconSource contains a <see cref="T:Gdk.Pixbuf" /> (or image
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filename) that serves as the base image for one or more of the
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icons in a <see cref="T:Gtk.IconSet" />, along with a
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specification for which icons in the icon set will be based on
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that pixbuf or image file. An icon set contains a set of icons
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that represent the same logical concept in different states,
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different global text directions, and different sizes.
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</summary>
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<remarks>
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<para>
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A <see cref="T:Gtk.IconSource" /> contains a <see cref="T:Gdk.Pixbuf" /> (or image
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filename) that serves as the base image for one or more of the
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icons in a <see cref="T:Gtk.IconSet" />, along with a
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specification for which icons in the icon set will be based on
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that pixbuf or image file. An icon set contains a set of icons
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that represent the same logical concept in different states,
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different global text directions, and different sizes.
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</para>
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<para>
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So for example a web browser's "Back to Previous Page" icon
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might point in a different direction in Hebrew and in English;
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it might look different when insensitive; and it might change
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size depending on toolbar mode (small/large icons). So a
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single icon set would contain all those variants of the
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icon. <see cref="T:Gtk.IconSet" /> contains a list of <see cref="T:Gtk.IconSource" /> from which
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it can derive specific icon variants in the set.
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</para>
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<para>
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In the simplest case, <see cref="T:Gtk.IconSet" /> contains
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one source pixbuf from which it derives all variants. The
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<see cref="C:Gtk.IconSet(Gdk.Pixbuf)" /> constructor handles
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this case; if you only have one source pixbuf, just use that
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function.
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</para>
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<para>
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If you want to use a different base pixbuf for different icon
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variants, you create multiple icon sources, mark which
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variants they'll be used to create, and add them to the icon
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set with <see cref="M:Gtk.IconSet.AddSource(Gtk.IconSource)" />.
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</para>
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<para>
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By default, the icon source has all parameters
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wildcarded. That is, the icon source will be used as the base
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icon for any desired text direction, widget state, or icon
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size.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Opaque</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Copy">
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<MemberSignature Language="C#" Value="public Gtk.IconSource Copy ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.IconSource</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Creates a copy of the current <see cref="T:Gtk.IconSource" />; mostly useful for language
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bindings.
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</summary>
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<returns>
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a new GtkIconSource that is a copy of the current one
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</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Free">
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<MemberSignature Language="C#" Value="public void Free ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Frees a dynamically-allocated icon source, along with its filename, size, and pixbuf fields.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public IconSource (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of IconSource, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public IconSource ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Creates a new <see cref="T:Gtk.IconSource" />.</summary>
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<returns>a new <see cref="T:Gtk.IconSource" />.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="StateWildcarded">
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<MemberSignature Language="C#" Value="public bool StateWildcarded { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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If the widget state is wildcarded, this source can be used
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as the base image for an icon in any <see cref="T:Gtk.StateType" />.
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</summary>
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<returns>
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Whether or not the widget is wildcarded.
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</returns>
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<remarks>
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<para>
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If the widget state is wildcarded, this source can be used
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as the base image for an icon in any <see cref="T:Gtk.StateType" />. If the
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widget state is not wildcarded, then the state the source
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applies to should be set with <see cref="P:Gtk.IconSource.State" />
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and the icon source will only be used with that specific
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state.
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</para>
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<para>
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<see cref="T:Gtk.IconSet" /> prefers non-wildcarded
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sources (exact matches) over wildcarded sources, and will
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use an exact match when possible.
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</para>
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<para>
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<see cref="T:Gtk.IconSet" /> will normally transform
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wildcarded source images to produce an appropriate icon
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for a given state, for example lightening an image on
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prelight, but will not modify source images that match
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exactly.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SizeWildcarded">
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<MemberSignature Language="C#" Value="public bool SizeWildcarded { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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If the icon size is wildcarded, this source can be used as
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the base image for an icon of any size. If the size is not
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wildcarded, then the size the source applies to should be
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set with <see cref="P:Gtk.IconSource.Size" /> and the icon
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source will only be used with that specific size.
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</summary>
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<param name="value">
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<see langword="true" /> if the size is wildcarded,
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<see langword="false" /> otherwise.
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</param>
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<returns>Whether the size is wildcarded or not</returns>
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<remarks>
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<para>
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If the icon size is wildcarded, this source can be used as
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the base image for an icon of any size. If the size is not
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wildcarded, then the size the source applies to should be
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set with <see cref="P:Gtk.IconSource.Size" /> and the icon
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source will only be used with that specific size.
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</para>
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<para>
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<see cref="T:Gtk.IconSet" /> prefers non-wildcarded
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sources (exact matches) over wildcarded sources, and will
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use an exact match when possible.
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</para>
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<para>
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<see cref="T:Gtk.IconSet" /> will normally scale
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wildcarded source images to produce an appropriate icon at
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a given size, but will not change the size of source
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images that match exactly.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Pixbuf">
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<MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixbuf</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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The base image used when creating icon variants of a <see cref="T:Gtk.IconSet" /></summary>
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<param name="value">An object of type <see cref="T:Gdk.Pixbuf" /></param>
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<returns>the source pixbuf, or <see langword="null" /> if none is set.</returns>
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<remarks>
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<para>
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If an icon source has both a filename and a pixbuf set, the
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pixbuf will take priority.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Direction">
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<MemberSignature Language="C#" Value="public Gtk.TextDirection Direction { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.TextDirection</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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The text direction this icon source applies to.
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</summary>
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<param name="value">The text direction this source applies to</param>
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<returns>
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Obtains the text direction this icon source applies to. The
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return value is only useful/meaningful if the text direction
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is not wildcarded.
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</returns>
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<remarks>
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Setting the text direction on an icon source makes no
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difference if the text direction is wildcarded. Therefore,
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you should usually set the <see cref="P:Gtk.IconSource.DirectionWildcarded" /> property to
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un-wildcard it in addition to calling this function.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Size">
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<MemberSignature Language="C#" Value="public Gtk.IconSize Size { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.IconSize</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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The icon size this icon source is intended to be used with.
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</summary>
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<param name="value">The icon size this source applies to</param>
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<returns>
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Obtains the icon size this source applies to. The return
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value is only useful/meaningful if the icon size is not
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wildcarded.
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</returns>
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<remarks>
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Setting the icon size on an icon source makes no difference
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if the size is wildcarded. Therefore, you should usually set
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the <see cref="P:Gtk.IconSource.SizeWildcarded" /> property
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to un-wildcard it in addition to calling this function.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="State">
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<MemberSignature Language="C#" Value="public Gtk.StateType State { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.StateType</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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The widget state this icon source applies to.
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</summary>
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<param name="value">The widget state this icon source applies to.</param>
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<returns>
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Obtains the widget state this icon source applies to. The
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return value is only useful/meaningful if the widget state
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is not wildcarded.
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</returns>
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<remarks>
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Setting the widget state on an icon source makes no
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difference if the state is wildcarded. Therefore, you should
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usually set the <see cref="P:Gtk.IconSource.StateWildcarded" /> propertyto un-wildcard it in addition to calling this
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function.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="DirectionWildcarded">
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<MemberSignature Language="C#" Value="public bool DirectionWildcarded { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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If the text direction is wildcarded, this source can be used
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as the base image for an icon in any <see cref="T:Gtk.TextDirection" />.
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</summary>
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<param name="value">
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<see langword="true" /> if the text direction is wildcarded,
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<see langword="false" /> otherwise.
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</param>
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<returns>Whether the text direction is wildcarded or not</returns>
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<remarks>
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<para>
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If the text direction is wildcarded, this source can be
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used as the base image for an icon in any <see cref="T:Gtk.TextDirection" />. If the text direction is
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not wildcarded, then the text direction the icon source
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applies to should be set with <see cref="P:Gtk.IconSource.Direction" />, and the icon source
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will only be used with that text direction.
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</para>
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<para>
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<see cref="T:Gtk.IconSet" /> prefers non-wildcarded
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sources (exact matches) over wildcarded sources, and will
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use an exact match when possible.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Filename">
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<MemberSignature Language="C#" Value="public string Filename { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>
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Retrieves the source filename, or <see langword="null" /> if none is set.
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</summary>
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<param name="value">
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Sets the name of an image file to use as a base image when
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creating icon variants for <see cref="T:Gtk.IconSet" />. The filename must be
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absolute.
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</param>
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<returns>
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Retrieves the source filename, or <see langword="null" /> if
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none is set. The filename is not a copy, and should not be
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modified or expected to persist beyond the lifetime of the
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icon source.
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</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.IconSource" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="IconName">
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<MemberSignature Language="C#" Value="public string IconName { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:System.String" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |