mirror of
https://github.com/Ryujinx/GtkSharp.git
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0e47e78f96
svn path=/trunk/gtk-sharp/; revision=54175
130 lines
4 KiB
XML
130 lines
4 KiB
XML
<Type Name="Layer" FullName="Atk.Layer">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum Layer" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.8.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Describes the layer of a component</summary>
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<remarks>These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.GType(WrapperType=typeof(Atk.LayerGType))</AttributeName>
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</Attribute>
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</Attributes>
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<Members>
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<Member MemberName="Invalid">
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<MemberSignature Language="C#" Value="Invalid" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> The object does not have a layer</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Background">
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<MemberSignature Language="C#" Value="Background" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> This layer is reserved for the desktop background</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Canvas">
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<MemberSignature Language="C#" Value="Canvas" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> This layer is used for Canvas components</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Widget">
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<MemberSignature Language="C#" Value="Widget" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> This layer is normally used for components</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Mdi">
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<MemberSignature Language="C#" Value="Mdi" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> This layer is used for layered components</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Popup">
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<MemberSignature Language="C#" Value="Popup" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> This layer is used for popup components, such as menus</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Overlay">
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<MemberSignature Language="C#" Value="Overlay" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary> This layer is reserved for future use.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Window">
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<MemberSignature Language="C#" Value="Window" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary> This layer is used for toplevel windows.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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