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* en/Gtk/ItemFactory.xml * en/Gtk/MenuShell.xml * en/Gtk/MenuEntry.xml * en/Gtk/Menu.xml * en/Gtk/ItemFactoryEntry.xml * en/Gtk/MenuCallback.xml: Docs for menus and menu creation. * en/Gtk/Notebook.xml: Docs for a 2.4 change. svn path=/trunk/gtk-sharp/; revision=38185
554 lines
22 KiB
XML
554 lines
22 KiB
XML
<Type Name="Menu" FullName="Gtk.Menu">
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<TypeSignature Language="C#" Value="public class Menu : Gtk.MenuShell, Implementor, IWrapper, IDisposable" Maintainer="Hector Gomez M" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A <see cref="T:Gtk.Menu" /> is a <see cref="T:Gtk.MenuShell" /> that implements a drop down menu.</summary>
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<remarks>
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<para>
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A <see cref="T:Gtk.Menu" /> is a <see cref="T:Gtk.MenuShell" /> that implements a drop down menu consisting of a list of <see cref="T:Gtk.MenuItem" /> objects which can be navigated and activated by the user to perform application functions.
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</para>
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<para>
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It is commonly dropped down by activating a <see cref="T:Gtk.MenuItem" /> in a <see cref="T:Gtk.MenuBar" /> or in another <see cref="T:Gtk.Menu" />, it can also be popped up by activating a <see cref="T:Gtk.OptionMenu" />. Other composite widgets such as the <see cref="T:Gtk.Notebook" /> can pop up a <see cref="T:Gtk.Menu" /> as well.
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</para>
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<example>
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<code lang="C#">
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using System;
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using Gtk;
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public class MenuApp
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{
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public static void Main (string[] args)
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{
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Application.Init();
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Window win = new Window ("Menu Sample App");
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win.DeleteEvent += new DeleteEventHandler (delete_cb);
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win.SetDefaultSize (200, 150);
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VBox box = new VBox (false, 2);
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MenuBar mb = new MenuBar ();
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Menu file_menu = new Menu ();
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MenuItem exit_item = new MenuItem("Exit");
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exit_item.Activated += new EventHandler (exit_cb);
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file_menu.Append (exit_item);
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MenuItem file_item = new MenuItem("File");
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file_item.Submenu = file_menu;
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mb.Append (file_item);
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box.PackStart(mb, false, false, 0);
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Button btn = new Button ("Yep, that's a menu");
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box.PackStart(btn, true, true, 0);
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win.Add (box);
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win.ShowAll ();
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Application.Run ();
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}
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static void delete_cb (object o, DeleteEventArgs args)
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{
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Application.Quit ();
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}
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static void exit_cb (object o, EventArgs args)
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{
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Application.Quit ();
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.MenuShell</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Detach">
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<MemberSignature Language="C#" Value="public void Detach ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Detaches the menu from the widget to which it had been attached.</summary>
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<remarks>
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<para>
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This function will call the detacher, provided when the <see cref="M:Gtk.Menu.AttachToWidget" /> function was called.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Popdown">
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<MemberSignature Language="C#" Value="public void Popdown ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Removes the menu from the screen.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="AttachToWidget">
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<MemberSignature Language="C#" Value="public void AttachToWidget (Gtk.Widget attach_widget, Gtk.MenuDetachFunc detacher);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="attach_widget" Type="Gtk.Widget" />
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<Parameter Name="detacher" Type="Gtk.MenuDetachFunc" />
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</Parameters>
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<Docs>
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<summary>Attaches the menu to the widget and provides a detacher.</summary>
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<param name="attach_widget">The <see cref="T:Gtk.Widget" /> that the menu will be attached to.</param>
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<param name="detacher">The user supplied callback function that will be called when the menu calls <see cref="M:Gtk.Menu.Detach" />.</param>
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<remarks>
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<para>
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Attaches the menu to the widget and provides a callback function that will be invoked when the menu calls <see cref="M:Gtk.Menu.Detach" /> during its destruction.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Popup">
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<MemberSignature Language="C#" Value="public void Popup ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Displays a menu and makes it available for selection.</summary>
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<remarks>This is a convenience overload that calls
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<see cref="M:Gtk.Menu.Popup(Gtk.Widget,Gtk.Widget,Gtk.MenuPositionFunc,System.IntPtr,System.UInt32,System.UInt32)" /> with some default arguments.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Popup">
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<MemberSignature Language="C#" Value="public void Popup (Gtk.Widget parent_menu_shell, Gtk.Widget parent_menu_item, Gtk.MenuPositionFunc func, IntPtr data, uint button, uint activate_time);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="parent_menu_shell" Type="Gtk.Widget" />
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<Parameter Name="parent_menu_item" Type="Gtk.Widget" />
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<Parameter Name="func" Type="Gtk.MenuPositionFunc" />
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<Parameter Name="data" Type="System.IntPtr" />
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<Parameter Name="button" Type="System.UInt32" />
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<Parameter Name="activate_time" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Displays a menu and makes it available for selection.</summary>
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<param name="parent_menu_shell">The menu shell containing the triggering menu item, or <see langword="null" />.</param>
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<param name="parent_menu_item">The menu item whose activation triggered the popup, or <see langword="null" />.</param>
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<param name="func">A user supplied function used to position the menu, or <see langword="null" />.</param>
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<param name="data">A user supplied data to be passed to func.</param>
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<param name="button">The mouse button which was pressed to initiate the event.</param>
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<param name="activate_time">The time at which the activation event occurred.</param>
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<remarks>
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<para>
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Applications can use this function to display context-sensitive menus, and will typically supply <see langword="null" /> for the <paramref name="parent_menu_shell" />, <paramref name="parent_menu_item" />, and <paramref name="func" /> parameters, and <see cref="F:System.IntPtr.Zero" /> for <paramref name="data" /> parameter. The default menu positioning function will position the menu at the current mouse cursor position.
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</para>
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<para>
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The <paramref name="button" /> parameter should be the mouse button pressed to initiate the menu popup. If the menu popup was initiated by something other than a mouse button press, such as a mouse button release or a keypress, button should be zero(0).
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</para>
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<para>
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The <paramref name="activate_time" /> parameter should be the time stamp of the event that initiated the popup. If such an event is not available, use <see cref="P:Gtk.Global.CurrentEventTime" /> instead.
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</para>
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</remarks>
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<example>
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<code language="C#">
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using System;
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using Gtk;
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class PopupSample
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{
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Window win;
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Menu menu;
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static void Main (string[] args)
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{
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new PopupSample (args);
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}
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PopupSample (string[] args)
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{
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Application.Init ();
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win = new Window ("Menu.Popup sample");
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win.SetDefaultSize (400, 300);
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win.DeleteEvent += new DeleteEventHandler (OnWinDelete);
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menu = new Menu ();
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MenuItem hello = new MenuItem ("Hello");
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hello.Activated += new EventHandler (OnHelloActivated);
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hello.Show ();
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menu.Append (hello);
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Label label = new Label ("Right Click me");
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EventBox eventbox = new EventBox ();
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eventbox.ButtonPressEvent += new ButtonPressEventHandler (OnEventBoxPressed);
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eventbox.Add (label);
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win.Add (eventbox);
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win.ShowAll ();
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Application.Run ();
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}
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private void OnEventBoxPressed (object o, ButtonPressEventArgs args)
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{
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if (args.Event.button == 3)
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menu.Popup (null, null, null, IntPtr.Zero, 3, Gtk.Global.CurrentEventTime);
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}
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private void OnHelloActivated (object o, EventArgs args)
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{
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Console.WriteLine ("Hello Activated");
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}
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private void OnWinDelete (object o, DeleteEventArgs args)
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{
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Application.Quit ();
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}
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}
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</code>
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</example>
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</Docs>
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</Member>
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<Member MemberName="Reposition">
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<MemberSignature Language="C#" Value="public void Reposition ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Repositions the menu according to its position function.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="ReorderChild">
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<MemberSignature Language="C#" Value="public void ReorderChild (Gtk.Widget child, int position);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="child" Type="Gtk.Widget" />
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<Parameter Name="position" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Moves a <see cref="T:Gtk.MenuItem" /> to a new position within the <see cref="T:Gtk.Menu" />.</summary>
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<param name="child">The <see cref="T:Gtk.MenuItem" /> to move.</param>
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<param name="position">The new position to place <paramref name="child" />. Positions are numbered from 0 to n-1.</param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Menu (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Menu, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Menu ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>A constructor.</summary>
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<returns>An instance of <see cref="T:Gtk.Menu" />.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Active">
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<MemberSignature Language="C#" Value="public Gtk.Widget Active { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Widget</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Returns the selected menu item from the menu.</summary>
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<returns>The <see cref="T:Gtk.MenuItem" /> that was last selected in the menu. If a selection has not yet been made, the first menu item is selected.</returns>
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<remarks>
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<para>
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This is used by the <see cref="T:Gtk.OptionMenu" />.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="AccelPath">
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<MemberSignature Language="C#" Value="public string AccelPath { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets an accelerator path for this menu from which accelerator paths for its immediate children, its menu items, can be constructed.</summary>
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<param name="value">A valid accelerator path.</param>
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<returns>void</returns>
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<remarks>
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<para>
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The main purpose of this function is to spare the programmer the inconvenience of having to call <see cref="P:Gtk.MenuItem.AccelPath" /> on each menu item that should support runtime user changable accelerators. Instead, by just calling <see cref="P:Gtk.MenuItem.AccelPath" /> on their parent, each menu item of this menu, that contains a label describing its purpose, automatically gets an accel path assigned.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="AttachWidget">
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<MemberSignature Language="C#" Value="public Gtk.Widget AttachWidget { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Widget</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Returns the <see cref="T:Gtk.Widget" /> that the menu is attached to.</summary>
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<returns>The <see cref="T:Gtk.Widget" /> that the menu is attached to.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="TearoffState">
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<MemberSignature Language="C#" Value="public bool TearoffState { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets or obtains the tearoff state of the menu.</summary>
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<param name="value">If <see langword="true" />, menu is displayed as a tearoff menu.</param>
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<returns>Returns <see langword="true" /> if the menu is currently torn off.</returns>
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<remarks>
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<para>
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A menu is normally displayed as drop down menu which persists as long as the menu is active. It can also be displayed as a tearoff menu which persists until it is closed or reattached.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="AccelGroup">
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<MemberSignature Language="C#" Value="public Gtk.AccelGroup AccelGroup { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.AccelGroup</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets or obtains the <see cref="T:Gtk.AccelGroup" /> which holds global accelerators for the menu.</summary>
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<param name="value">The <see cref="T:Gtk.AccelGroup" /> to be associated with the menu.</param>
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<returns>The <see cref="T:Gtk.AccelGroup" /> associated with the menu.</returns>
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<remarks>
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<para>
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This accelerator group needs to also be added to all windows that this menu is being used in with <see cref="M:Gtk.Window.AddAccelGroup" />, in order for those windows to support all the accelerators contained in this group.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Title">
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<MemberSignature Language="C#" Value="public string Title { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Sets or obtains the title for the menu.</summary>
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<param name="value">A string containing the title for the menu.</param>
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<returns>The title of the menu, or <see langword="null" /> if the menu has no title set on it. This string is owned by the widget and should not be modified or freed.</returns>
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<remarks>
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<para>
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The title is displayed when the menu is shown as a tearoff menu.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="TearoffTitle">
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<MemberSignature Language="C#" Value="public string TearoffTitle { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The title of this menu when it is torn off</summary>
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<param name="value">an object of type <see cref="T:System.String" /></param>
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<returns>an object of type <see cref="T:System.String" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Screen">
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<MemberSignature Language="C#" Value="public Gdk.Screen Screen { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Screen</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The physical screen this menu is placed on.</summary>
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<param name="value">a <see cref="T:Gdk.Screen" /></param>
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<returns>a <see cref="T:Gdk.Screen" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="SetActive">
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<MemberSignature Language="C#" Value="public void SetActive (uint index_);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="index_" Type="System.UInt32" />
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</Parameters>
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|
<Docs>
|
|
<summary>Selects the specified menu item within the menu.</summary>
|
|
<param name="index_">a <see cref="T:System.UInt32" /></param>
|
|
<remarks>
|
|
<para>
|
|
This is used by the <see cref="T:Gtk.OptionMenu" /> and should not be used by anyone else.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>GType Property.</summary>
|
|
<returns>a <see cref="T:GLib.GType" /></returns>
|
|
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.Menu" />.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected Menu (GLib.GType gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.GType" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Protected Constructor.</summary>
|
|
<param name="gtype">a <see cref="T:GLib.GType" /></param>
|
|
<returns>a <see cref="T:Gtk.Menu" /></returns>
|
|
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Monitor">
|
|
<MemberSignature Language="C#" Value="public int Monitor { set; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>The number of the monitor on which the menu should be popped up.</summary>
|
|
<returns>a <see cref="T:System.Int32" /></returns>
|
|
<remarks></remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Attach">
|
|
<MemberSignature Language="C#" Value="public void Attach (Gtk.Widget child, uint left_attach, uint right_attach, uint top_attach, uint bottom_attach);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="child" Type="Gtk.Widget" />
|
|
<Parameter Name="left_attach" Type="System.UInt32" />
|
|
<Parameter Name="right_attach" Type="System.UInt32" />
|
|
<Parameter Name="top_attach" Type="System.UInt32" />
|
|
<Parameter Name="bottom_attach" Type="System.UInt32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Adds a new <see cref="T:Gtk.MenuItem"/> to a (table) menu.</summary>
|
|
<param name="child">a <see cref="T:Gtk.Widget" />, should be a <see cref="T:Gtk.MenuItem"/></param>
|
|
<param name="left_attach">a <see cref="T:System.UInt32" /></param>
|
|
<param name="right_attach">a <see cref="T:System.UInt32" /></param>
|
|
<param name="top_attach">a <see cref="T:System.UInt32" /></param>
|
|
<param name="bottom_attach">a <see cref="T:System.UInt32" /></param>
|
|
<remarks>
|
|
<para>The number of 'cells' that
|
|
an item will occupy is specified by <paramref name="left_attach"/>,
|
|
<paramref name="right_attach"/>, <paramref name="top_attach"/> and
|
|
<paramref name="bottom_attach"/>. These each represent the leftmost,
|
|
rightmost, uppermost and lower column and row numbers of the table.
|
|
(Columns and rows are indexed from zero).</para>
|
|
|
|
<para>Note that this function is not related to <see cref="M:Gtk.Menu.Detach"/>.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Item">
|
|
<MemberSignature Language="C#" Value="public override Gtk.Container+ContainerChild Item { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gtk.Container+ContainerChild</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="child" Type="Gtk.Widget" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Accessor for child property items</summary>
|
|
<param name="child">a child of this <see cref="T:Gtk.Menu" /></param>
|
|
<returns>a <see cref="T:Gtk.Container+ContainerChild" /></returns>
|
|
<remarks>You can cast the returned object to <see cref="T:Gtk.Menu+MenuChild" /> to access its child properties.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|