mirror of
https://github.com/Ryujinx/GtkSharp.git
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38b2f0fd39
svn path=/trunk/gtk-sharp/; revision=31262
37 lines
1.9 KiB
XML
37 lines
1.9 KiB
XML
<Type Name="EngineShape" FullName="Pango.EngineShape">
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<TypeSignature Language="C#" Value="public sealed struct EngineShape;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>pango-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary> Rendering-system dependent script engines</summary>
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<remarks>The <see cref="T:Pango.EngineShape" /> class is implemented by engines that customize the rendering-system dependent part of the Pango pipeline for a particular script or language. A <see cref="T:Pango.EngineShape" /> implementation is then specific to both a particular rendering system or group of rendering systems and to a particular script. For instance, there is one <see cref="T:Pango.EngineShape" /> implementation to handling shaping Arabic for Fontconfig-based backends.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public EngineShape (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:Pango.EngineShape" /></returns>
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<remarks>This is an internal constructor, and should not be used by user code.</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |