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https://github.com/Ryujinx/GtkSharp.git
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88cc4817f5
/*< private >*/ comments. * parser/gapi2xml.pl: Use those comments to determine the accessibility of struct/object fields, and set the "access" attribute on fields with non-default accessibiliy (private for structs, public for objects). Also, output a StudlyName for each field as well as a c_name. * */*-api.raw: Regen * generator/Field.cs (StudlyName): Use the parser-generated studly name rather than studlifying Name, which might have been mangled to avoid conflicts with an all-lowercase keyword. (Generate): Respect the access property on all field types rather than always making certain types public. Don't bother outputting wrapper properties for private fields, since the only code that could use them is the generated code, which won't. See doc/ChangeLog for the (very minimal) fallout from these changes. * en/Art/AlphaGamma.xml: * en/Gtk/TextAttributes.xml (Refcount): * en/Pango/GlyphString.xml (Space): these are now private * en/Gda/XqlItem.xml: * en/Glade/SignalInfo.xml: * en/Gnome.Vfs/ModuleCallbackSaveAuthenticationIn.xml: * en/Gnome.Vfs/ModuleCallbackFullAuthenticationIn.xml: * en/Gnome.Vfs/ModuleCallbackFillAuthenticationIn.xml: rename Objekt to Object. * en/Atk/KeyEventStruct.xml: rename Str1ng to String svn path=/trunk/gtk-sharp/; revision=37853
142 lines
4.5 KiB
XML
142 lines
4.5 KiB
XML
<Type Name="KeyEventStruct" FullName="Atk.KeyEventStruct">
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<TypeSignature Language="C#" Value="public sealed struct KeyEventStruct;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Zero">
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<MemberSignature Language="C#" Value="public static Atk.KeyEventStruct Zero;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Atk.KeyEventStruct</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Returns an empty <see cref="T:Atk.KeyEventStruct" /></summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Atk.KeyEventStruct New (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.KeyEventStruct</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal method</summary>
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<param name="raw">an object of type <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:Atk.KeyEventStruct" /></returns>
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<remarks>This is an internal method and should not be used by user code.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Type">
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<MemberSignature Language="C#" Value="public int Type;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="State">
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<MemberSignature Language="C#" Value="public uint State;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Keyval">
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<MemberSignature Language="C#" Value="public uint Keyval;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Length">
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<MemberSignature Language="C#" Value="public int Length;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="String">
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<MemberSignature Language="C#" Value="public string String;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Keycode">
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<MemberSignature Language="C#" Value="public ushort Keycode;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt16</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Timestamp">
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<MemberSignature Language="C#" Value="public uint Timestamp;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |