mirror of
https://github.com/Ryujinx/GtkSharp.git
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603b6f1c45
svn path=/trunk/gtk-sharp/; revision=35719
287 lines
13 KiB
XML
287 lines
13 KiB
XML
<Type Name="Keymap" FullName="Gdk.Keymap">
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<TypeSignature Language="C#" Value="public class Keymap : GLib.Object, IWrapper, IDisposable" Maintainer="ct" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Object for keyboard code manipulation</summary>
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<remarks>
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<para>
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Defines translations from keyboard states to a `keyval`. Two phase translation: determine keyboard group and level
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for keyboard state, then lookup the keycode/group/level triplet in the keymap and get the corresponding keyval.
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Keycode is the hardware/keyboard code for that key. Keygroup is used for language and horizontal tracking [ "group 1" is english,
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"group 2" is hebrew]. Keylevel is used to track letter case/alternate representation and vertical movement [ level 0 is "a",
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level 1 is "A" ; alternately, level 0 is "1" and level 1 is "!" ].
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="LookupKey">
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<MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="key" Type="Gdk.KeymapKey" />
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</Parameters>
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<Docs>
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<summary>
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Looks up a keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, the method returns 0.
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</summary>
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<param name="key">An object of type 'Gdk.KeymapKey', initalized keycode/group/level triplet.</param>
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<returns>An object of type 'uint', a keyval or 0 if none was found.</returns>
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<remarks>
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None
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Keymap, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Default">
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<MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Keymap</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gdk.Keymap'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Direction">
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<MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Direction</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>
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Member that represents the current direction of the keymap.
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</summary>
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<returns>An object of type 'Pango.Direction', current keymap direction.</returns>
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<remarks>
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None
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="DirectionChanged">
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<MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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An event handler that fires when the direction of a keymap has been changed.
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</summary>
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<remarks>
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None
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="KeysChanged">
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<MemberSignature Language="C#" Value="public event EventHandler KeysChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetForDisplay">
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<MemberSignature Language="C#" Value="public static Gdk.Keymap GetForDisplay (Gdk.Display display);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Keymap</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="display" Type="Gdk.Display" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="display">a <see cref="T:Gdk.Display" /></param>
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<returns>a <see cref="T:Gdk.Keymap" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="TranslateKeyboardState">
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<MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="hardware_keycode" Type="System.UInt32" />
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<Parameter Name="state" Type="Gdk.ModifierType" />
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<Parameter Name="group" Type="System.Int32" />
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<Parameter Name="keyval" Type="System.UInt32&" RefType="out" />
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<Parameter Name="effective_group" Type="System.Int32&" RefType="out" />
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<Parameter Name="level" Type="System.Int32&" RefType="out" />
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<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Translates the contents of a Gdk.KeymapKey into a keyval/group/level. Modifiers affecting the translation are returned
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in `consumed_modifiers`. `effective_group` is the group used in translation. Key level is determined by `state`.</summary>
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<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
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<param name="state">An object of type <see cref="T:Gdk.ModifierType" />, a modifier state.</param>
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<param name="group">An object of type <see cref="T:System.Int32" />, active keyboard group.</param>
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<param name="keyval">An object of type <see cref="T:System.UInt32" />, return reference for `keyval`.</param>
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<param name="effective_group">An object of type <see cref="T:System.Int32" />, return reference for `effective group`.</param>
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<param name="level">An object of type <see cref="T:System.Int32" />, return reference for the new level.</param>
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<param name="consumed_modifiers">An object of type <see cref="T:Gdk.ModifierType" />, return reference for modifiers used to determine group/level.</param>
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<returns>An object of type <see cref="T:System.Boolean" />, return <see langword="true" /> if keys were found and returned.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<returns>a <see cref="T:GLib.GType" /></returns>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Keymap" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnDirectionChanged">
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<MemberSignature Language="C#" Value="protected virtual void OnDirectionChanged ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</summary>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName="OnKeysChanged">
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<MemberSignature Language="C#" Value="protected virtual void OnKeysChanged ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</summary>
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<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Keymap (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<returns>a <see cref="T:Gdk.Keymap" /></returns>
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<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Keymap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Keymap ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.Keymap" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetEntriesForKeycode">
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<MemberSignature Language="C#" Value="public void GetEntriesForKeycode (uint hardware_keycode, out Gdk.KeymapKey[] keys, out uint [] keyvals);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="hardware_keycode" Type="System.UInt32" />
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<Parameter Name="keys" Type="Gdk.KeymapKey[]&" RefType="out" />
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<Parameter Name="keyvals" Type="System.UInt32[]&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Stores in <paramref name="keys" /> a reference to a list of the keys bound to <paramref name="hardware_keycode" />. The nth Gdk.KeymapKey in <paramref name="keys" /> is associated with the nth keyval in <paramref name="keyvals" />. When a keycode is pressed by the user, the keyval from <paramref name="keys" /> is selected.</summary>
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<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
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<param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, return reference for the list of keys.</param>
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<param name="keyvals">An object of type <see cref="T:System.UInt32" />, return reference for the list of corresponding keyvals for <paramref name="keys" /></param>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetEntriesForKeyval">
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<MemberSignature Language="C#" Value="public Gdk.KeymapKey[] GetEntriesForKeyval (uint keyval);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.KeymapKey[]</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="keyval" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Gets a list of keycode/group/level combinations that generate a <paramref name="keyval" />.</summary>
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<param name="keyval">An object of type <see cref="T:System.UInt32" />, such as GDK_a, GDK_up, GDK_RETURN, etc.</param>
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<returns>the list of key sequences.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |