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60 lines
2.5 KiB
XML
60 lines
2.5 KiB
XML
<Type Name="StateChangeArgs" FullName="Atk.StateChangeArgs">
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<TypeSignature Language="C#" Value="public class StateChangeArgs : GLib.SignalArgs" Maintainer="auto" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit StateChangeArgs extends GLib.SignalArgs" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>GLib.SignalArgs</BaseTypeName>
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</Base>
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<Interfaces />
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<Docs>
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<summary>Event data.</summary>
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<remarks>
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<para>The <see cref="M:Atk.Object.StateChange" /> event invokes <see cref="T:Atk.StateChangeHandler" /> delegates which pass event data via this class.</para>
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</remarks>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateChangeArgs ();" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Public Constructor.</summary>
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<remarks>Create a new <see cref="T:Atk.StateChangeArgs" /> instance with this constructor if you need to invoke a <see cref="T:Atk.StateChangeHandler" /> delegate.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Name">
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<MemberSignature Language="C#" Value="public string Name { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance string Name" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<value>To be added: an object of type 'string'</value>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="StateSet">
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<MemberSignature Language="C#" Value="public bool StateSet { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance bool StateSet" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<value>To be added: an object of type 'bool'</value>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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