mirror of
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svn path=/trunk/gtk-sharp/; revision=18908
384 lines
18 KiB
XML
384 lines
18 KiB
XML
<Type Name="Dialog" FullName="Gtk.Dialog">
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<TypeSignature Language="C#" Value="public class Dialog : Gtk.Window, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Duncan Mak" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Creates popup windows.</summary>
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<remarks>
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<para>
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<see cref="T:Gtk.Dialog" /> boxes are a convenient way to prompt the user for a small amount of input, eg. to display a message, ask a question, or anything else that does not require extensive effort by the user.</para>
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<para>Gtk# treats a dialog as a window split vertically. The top section is a <see cref="T:Gtk.VBox" />, and is where widgets such as a <see cref="T:Gtk.Label" /> or an <see cref="T:Gtk.Entry" /> should be packed. The bottom area is known as the <see cref="P:Gtk.Dialog.ActionArea" />. This is generally used for packing buttons into the dialog which may perform functions such as cancel, ok, or apply. The two areas are separated by a <see cref="T:Gtk.HSeparator" />.</para>
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<para>The two primary areas of a dialog can be accessed as the <see cref="P:Gtk.Dialog.Vbox" /> property and the <see cref="P:Gtk.Dialog.ActionArea" /> property. To set the dialog to be modal, use the <see cref="P:Gtk.Window.Modal" /> property.</para>
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<para>If you want to block waiting for a dialog to return before returning control flow to your code, you can call <see cref="M:Gtk.Dialog.Run" />. This function enters a recursive main loop and waits for the user to respond to the dialog, returning the <see cref="T:Gtk.ResponseType" /> corresponding to the <see cref="T:Gtk.Button" /> the user clicked.</para>
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<para>For a simple dialog, you would probably use <see cref="T:Gtk.MessageDialog" /> to save yourself some effort. However, you would need to create the <see cref="T:Gtk.Dialog" /> contents manually if you had more than a simple message in the <see cref="T:Gtk.Dialog" />.</para>
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<example>
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<code lang="C#">
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using System;
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using Gtk;
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using GtkSharp;
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namespace GtkDialogSample
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{
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public class GtkDialogSample
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{
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Dialog dialog;
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Window win;
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static void Main()
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{
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new GtkDialogSample ();
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}
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GtkDialogSample ()
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{
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Application.Init ();
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win = new Window ("Test");
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win.SetDefaultSize (250, 250);
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win.DeleteEvent += new DeleteEventHandler (on_win_delete);
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Button btn = new Button ("Show About");
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btn.Clicked += new EventHandler (on_btn_clicked);
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win.Add (btn);
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win.ShowAll ();
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Application.Run ();
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}
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void on_btn_clicked (object obj, EventArgs args)
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{
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dialog = new Dialog
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("Sample", win, Gtk.DialogFlags.DestroyWithParent);
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dialog.Modal = true;
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dialog.AddButton ("Close", 5);
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dialog.Response += new ResponseHandler (on_dialog_response);
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dialog.Run ();
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dialog.Destroy ();
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}
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void on_dialog_response (object obj, ResponseArgs args)
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{
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Console.WriteLine (args.ResponseId);
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}
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void on_win_delete (object obj, DeleteEventArgs args)
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{
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Application.Quit ();
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}
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}
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}
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</code>
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</example>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Window</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="AddActionWidget">
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<MemberSignature Language="C#" Value="public void AddActionWidget (Gtk.Widget child, int response_id);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="child" Type="Gtk.Widget" />
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<Parameter Name="response_id" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Adds an activatable widget to the <see cref="T:Gtk.Dialog.ActionArea" /> of a <see cref="T:Gtk.Dialog" />.</summary>
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<param name="child">an object of type <see cref="T:Gtk.Widget" />.</param>
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<param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
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<remarks>
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Adds an activatable <see cref="T:Gtk.Widget" /> to the <see cref="T:Gtk.Dialog.ActionArea" /> of a <see cref="T:Gtk.Dialog" />, connecting a signal handler that will <see cref="E:Gtk.Dialog.Response" /> on the <see cref="T:Gtk.Dialog" /> when the <see cref="T:Gtk.Widget" /> is activated.
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The <see cref="T:Gtk.Widget" /> is appended to the end of the <see cref="T:Gtk.Dialog.ActionArea" />. If you want to add a non-activatable <see cref="T:Gtk.Widget" />, simply pack it into the <see cref="T:Gtk.Dialog.ActionArea" /> field of the <see cref="T:Gtk.Dialog" />.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Run">
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<MemberSignature Language="C#" Value="public int Run ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Waits for the <see cref="E:Gtk.Dialog.Response" /> event or the <see cref="T:Gtk.Dialog" /> to be detroyed.</summary>
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<returns>an object of type <see cref="T:System.UInt32" />.</returns>
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<remarks>
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<para>
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Waits for the <see cref="E:Gtk.Dialog.Response" /> event or the <see cref="T:Gtk.Dialog" /> to be destroyed.
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If the <see cref="T:Gtk.Dialog" /> is destroyed during the call to <see cref="M:Gtk.Dialog.Run()" />, <see cref="T:Gtk.Dialog" /> returns <see cref="F:Gtk.ResponseType.None" />.
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Otherwise, it returns the response ID from the <see cref="E:Gtk.Dialog.Response" /> event.
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Before entering the recursive main loop, <see cref="M:Gtk.Dialog.Run()" /> calls <see cref="M:Gtk.Widget.Show()" /> on the <see cref="T:Gtk.Dialog" /> for you.
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Note that you still need to show any children of the <see cref="T:Gtk.Dialog" /> yourself.
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</para>
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<para>
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During <see cref="M:Gtk.Dialog.Run()" />, the default behavior of <see cref="E:Gtk.Window.DeleteEvent" /> is disabled;
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if the <see cref="T:Gtk.Dialog" /> receives <see cref="E:Gtk.Window.DeleteEvent" />, it will not be destroyed as usual, and <see cref="M:Gtk.Dialog.Run()" /> will return <see cref="F:Gtk.ResponseType.DeleteEvent" />.
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Also, during <see cref="M:Gtk.Dialog.Run()" /> the <see cref="T:Gtk.Dialog" /> will be modal.
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You can force <see cref="M:Gtk.Dialog.Run()" /> to return at any time by calling <see cref="M:Gtk.Dialog.Respond" /> to emit the <see cref="E:Gtk.Dialog.Response" /> event.
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Destroying the <see cref="T:Gtk.Dialog" /> during <see cref="M:Gtk.Dialog.Run()" /> is a very bad idea, because your post-run code will not know whether the <see cref="T:Gtk.Dialog" /> was destroyed or not.
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</para>
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<para>
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After <see cref="M:Gtk.Dialog.Run()" /> returns, you are responsible for hiding or destroying the <see cref="T:Gtk.Dialog" /> if you wish to do so.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Respond">
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<MemberSignature Language="C#" Value="public void Respond (int response_id);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="response_id" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Emits the <see cref="E:Gtk.Dialog.Response" /> event with the given response ID.</summary>
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<param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
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<remarks>
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Emits the <see cref="E:Gtk.Dialog.Response" /> event with the given response ID.
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Used to indicate that the user has responded to the <see cref="T:Gtk.Dialog" /> in some way;
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typically either you or <see cref="M:Gtk.Dialog.Run()" /> will be monitoring the <see cref="E:Gtk.Dialog.Response" /> event and take appropriate action.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddButton">
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<MemberSignature Language="C#" Value="public Gtk.Widget AddButton (string button_text, int response_id);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Widget</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="button_text" Type="System.String" />
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<Parameter Name="response_id" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Adds a <see cref="T:Gtk.Button" /> with the given text.</summary>
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<param name="button_text">an object of type <see cref="T:System.String" />.</param>
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<param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
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<returns>an object of type <see cref="T:Gtk.Widget" /></returns>
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<remarks>
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Adds a <see cref="T:Gtk.Button" /> with the given text (or a stock button, if button_text is a stock ID)
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and sets things up so that clicking the <see cref="T:Gtk.Button" /> will emit a <see cref="E:Gtk.Dialog.Response" /> with the given response_id.
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The <see cref="T:Gtk.Button" /> is appended to the end of the <see cref="T:Gtk.Dialog.ActionArea" />.
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The <see cref="T:Gtk.Button" /> is returned, but usually you do not need it.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetResponseSensitive">
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<MemberSignature Language="C#" Value="public void SetResponseSensitive (int response_id, bool setting);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="response_id" Type="System.Int32" />
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<Parameter Name="setting" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>A convenient way to sensitize/desensitize dialog buttons.</summary>
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<param name="response_id">an object of type <see cref="T:System.UInt32" />.</param>
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<param name="setting">an object of type <see cref="T:System.Boolean" />.</param>
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<remarks>
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Sets <see cref="P:Gtk.Widget.Sensitive" /> = <see langword="true" /> for each widget in the <see cref="P:Gtk.Dialog.ActionArea" /> with the given response_id.
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A convenient way to sensitize/desensitize dialog buttons.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Dialog (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Dialog, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Dialog ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>Creates a new dialog box.</summary>
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<returns>an object of type <see cref="T:Gtk.Dialog" />.</returns>
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<remarks>
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Creates a new dialog box.
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This is an internal constructor, and should not be used by user code.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Dialog (string title, Gtk.Window parent, Gtk.DialogFlags flags);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="title" Type="System.String" />
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<Parameter Name="parent" Type="Gtk.Window" />
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<Parameter Name="flags" Type="Gtk.DialogFlags" />
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</Parameters>
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<Docs>
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<summary>Creates a new dialog box.</summary>
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<param name="title">an object of type <see cref="T:System.String" />.</param>
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<param name="parent">an object of type <see cref="T:Gtk.Window" />.</param>
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<param name="flags">an object of type <see cref="T:Gtk.DialogFlags" />.</param>
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<returns>an object of type <see cref="T:Gtk.Dialog" />.</returns>
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<remarks>
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Creates a new <see cref="T:Gtk.Dialog" /> with the specified title and parent widget.
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The <see cref="T:Gtk.DialogFlags" /> argument can be used to make the dialog modal (<see cref="F:Gtk.DialogFlags.Modal" />)
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and/or to have it destroyed along with its parent (<see cref="F:Gtk.DialogFlags.DestroyWithParent" />).
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The <see cref="T:GLib.Type" /> for <see cref="T:Gtk.Dialog" />.</summary>
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<returns>The <see cref="T:GLib.Type" /> for the <see cref="T:Gtk.Dialog" /> class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="VBox">
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<MemberSignature Language="C#" Value="public Gtk.VBox VBox { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.VBox</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>an object of type <see cref="T:Gtk.VBox" />.</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="DefaultResponse">
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<MemberSignature Language="C#" Value="public int DefaultResponse { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>Sets the default response_id.</summary>
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<param name="value">an object of type <see cref="T:System.Int32" /></param>
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<returns>an object of type <see cref="T:System.Int32" /></returns>
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<remarks>Sets the default response_id.</remarks>
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</Docs>
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</Member>
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<Member MemberName="HasSeparator">
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<MemberSignature Language="C#" Value="public bool HasSeparator { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters></Parameters>
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<Docs>
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<summary>Whether to display a <see cref="T:Gtk.HSeperator" />.</summary>
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<param name="value">an object of type <see cref="T:System.Boolean" /></param>
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<returns>an object of type <see cref="T:System.Boolean" /></returns>
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<remarks>Whether to display a <see cref="T:Gtk.HSeperator" /> in the <see cref="T:Gtk.Dialog" /> above the <see cref="P:Gtk.Dialog.ActionArea" /></remarks>
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</Docs>
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</Member>
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<Member MemberName="Response">
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<MemberSignature Language="C#" Value="public event GtkSharp.ResponseHandler Response;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>GtkSharp.ResponseHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>
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Emitted when an action widget is clicked, the <see cref="T:Gtk.Dialog" />
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receives a delete event, or the application programmer calls <see cref="M:Gtk.Dialog.Respond(System.Int32)" />.
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On a delete event, the response ID is <see cref="F:Gtk.ResponseType.None" />.
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Otherwise, it depends on which action widget was clicked.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Close">
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<MemberSignature Language="C#" Value="public event EventHandler Close;" />
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<MemberType>Event</MemberType>
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<ReturnValue>
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<ReturnType>System.EventHandler</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Dialog (GLib.Type gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of Dialog, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.Dialog" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="ActionArea">
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<MemberSignature Language="C#" Value="public Gtk.HButtonBox ActionArea { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.HButtonBox</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gtk.HButtonBox" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |