mirror of
https://github.com/Ryujinx/GtkSharp.git
synced 2024-12-29 01:15:38 +00:00
cc1f6e10f2
(includes Gnome.Print) svn path=/trunk/gtk-sharp/; revision=18154
598 lines
24 KiB
XML
598 lines
24 KiB
XML
<Type Name="CanvasItem" FullName="Gnome.CanvasItem">
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<TypeSignature Language="C#" Value="public class CanvasItem : Gtk.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gnome-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Base class for all canvas items</summary>
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<remarks>
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<para>
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This is the base class for all canvas items. Canvas items are
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the drawing elements of a GnomeCanvas. Example items include
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lines, ellipses, polygons, images, text, curves and even
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arbitrary GTK+ widgets.
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</para>
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<para>
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Canvas items use the GObject property system to query and set
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parameters. Properties are inherited so, for example, a
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<see cref="P:Gnome.CanvasPolygon" /> has a
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<see cref="P:Gnome.CanvasPolygon.FillColor" /> property that is
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inherited from its parent class object
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<see cref="P:Gnome.CanvasShape" />. So be
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sure to check the parent classes of
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<see cref="T:Gnome.CanvasItem" /> objects
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when looking for item properties.
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</para>
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<para>
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To create a new canvas item use the
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<see cref="C:Gnome.CanvasItem" /> constructor which
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takes a parent <see cref="T:Gnome.CanvasGroup" />,
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<see cref="T:GLib.Type" /> of the item to create,
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and a <see langword="null" /> terminated list of name/value GObject properties to
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set for the new item.
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</para>
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<para>
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There are several methods to change the drawing stacking
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order of an item. Call <see cref="M:Gnome.CanvasItem.Raise" /> to raise an
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item a specified number of positions or
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<see cref="M:Gnome.CanvasItem.Lower" /> to lower it. To raise an item to the
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top call <see cref="M:Gnome.CanvasItem.RaiseToTop" />. The
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<see cref="M:Gnome.CanvasItem.LowerToBottom" /> methods will put it at
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the bottom.
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</para>
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<para>
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To show an item call <see cref="M:Gnome.CanvasItem.Show" />. Note that
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canvas item's are shown by default and so do not need to be
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explicitly shown after creation (contrary to GTK+ widget
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behavior). Call <see cref="M:Gnome.CanvasItem.Hide" /> to hide an item.
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</para>
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<para>
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To move an item relative to its current position (item
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coordinates) call <see cref="M:Gnome.CanvasItem.Move" /> or
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<see cref="M:Gnome.CanvasItem.AffineRelative" /> for more complex
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transforms. <see cref="M:Gnome.CanvasItem.AffineAbsolute" /> can be used to
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set an item's transform to specific values (not offsets).
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</para>
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<para>
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To convert between world and item coordinate systems call
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<see cref="M:Gnome.CanvasItem.W2i" />, and to convert in the other direction
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call <see cref="M:Gnome.CanvasItem.I2w" />. To get the transform for
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converting from item to world coordinates use
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<see cref="M:Gnome.CanvasItem.I2wAffine" /> or for converting item to
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canvas coordinates, <see cref="M:Gnome.CanvasItem.I2cAffine" />.
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</para>
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<para>
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Handling user input for interactive items is accomplished
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through a few functions and the <see cref="E:Gnome.CanvasItem.CanvasEvent" /> signals. To grab the
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mouse cursor call <see cref="M:Gnome.CanvasItem.Grab" />, it can be
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ungrabbed with <see cref="M:Gnome.CanvasItem.Ungrab" /> (see
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<see cref="M:Gdk.Pointer.Grab" /> of the GTK+ library for details). To grab
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keyboard focus call <see cref="M:Gnome.CanvasItem.GrabFocus" />. Received
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events will be signaled via the "event" signal.
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</para>
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<para>
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Some other useful functions include a reparenting routine,
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<see cref="M:Gnome.CanvasItem.Reparent" />, and a function to query the
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bounding box of an item (a minumum rectangular area containing
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all parts of the item), <see cref="M:Gnome.CanvasItem.Getbounds" />.</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="AffineRelative">
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<MemberSignature Language="C#" Value="public void AffineRelative (out double [] affine);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="affine" Type="System.Double []&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>
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Combines the specified affine transformation matrix with the
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item's current transformation.
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</summary>
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<param name="affine">Return value for an affine transformation matrix.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Lower">
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<MemberSignature Language="C#" Value="public void Lower (int positions);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="positions" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>
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Lowers the item in its parent's stack by the specified
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number of positions. If the number of positions is greater
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than the distance to the bottom of the stack, then the item
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is put at the bottom.
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</summary>
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<param name="positions">Number of steps to lower the item.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Show">
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<MemberSignature Language="C#" Value="public void Show ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Shows a canvas item. If the item was already shown, then no action is taken.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="RequestRedrawSvp">
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<MemberSignature Language="C#" Value="public void RequestRedrawSvp (Art.SVP svp);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="svp" Type="Art.SVP" />
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</Parameters>
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<Docs>
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<summary>Request redraw of <paramref name="svp" /> if in aa mode, or the entire item in in xlib mode.</summary>
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<param name="svp">The svp that needs to be redrawn</param>
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<remarks>
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<para>
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This item must contain <paramref name="svp" />.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GrabFocus">
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<MemberSignature Language="C#" Value="public void GrabFocus ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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Makes the specified item take the keyboard focus, so all
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keyboard events will be sent to it. If the canvas widget
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itself did not have the focus, it grabs it as well.
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</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="LowerToBottom">
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<MemberSignature Language="C#" Value="public void LowerToBottom ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Lowers an item to the bottom of its parent's stack.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Hide">
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<MemberSignature Language="C#" Value="public void Hide ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Hides a canvas item. If the item was already hidden, then no action is taken.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="RaiseToTop">
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<MemberSignature Language="C#" Value="public void RaiseToTop ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Raises an item to the top of its parent's stack.</summary>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="W2i">
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<MemberSignature Language="C#" Value="public void W2i (ref double x, ref double y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x" Type="System.Double&" RefType="ref" />
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<Parameter Name="y" Type="System.Double&" RefType="ref" />
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</Parameters>
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<Docs>
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<summary>Converts a coordinate pair from world coordinates to item-relative coordinates.</summary>
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<param name="x">X coordinate to convert (input/output value).</param>
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<param name="y">Y coordinate to convert (input/output value).</param>
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<remarks>
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<para>
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The parameters <paramref name="x" /> and <paramref name="y" />
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are used as both in and out parameters.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="UpdateSvp">
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<MemberSignature Language="C#" Value="public void UpdateSvp (Art.SVP p_svp, Art.SVP new_svp);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="p_svp" Type="Art.SVP" />
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<Parameter Name="new_svp" Type="Art.SVP" />
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</Parameters>
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<Docs>
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<summary>Sets the svp to the new value, requesting repaint on what's changed</summary>
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<param name="p_svp">the existing SVP</param>
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<param name="new_svp">the new SVP</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="UpdateSvpClip">
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<MemberSignature Language="C#" Value="public void UpdateSvpClip (Art.SVP p_svp, Art.SVP new_svp, Art.SVP clip_svp);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="p_svp" Type="Art.SVP" />
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<Parameter Name="new_svp" Type="Art.SVP" />
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<Parameter Name="clip_svp" Type="Art.SVP" />
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</Parameters>
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<Docs>
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<summary>Sets the svp to the new value, clipping if necessary, and requesting repaint on what's changed.</summary>
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<param name="p_svp">the old SVP</param>
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<param name="new_svp">the new SVP</param>
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<param name="clip_svp">a clip path</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="GetBounds">
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<MemberSignature Language="C#" Value="public void GetBounds (out double x1, out double y1, out double x2, out double y2);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x1" Type="System.Double&" RefType="out" />
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<Parameter Name="y1" Type="System.Double&" RefType="out" />
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<Parameter Name="x2" Type="System.Double&" RefType="out" />
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<Parameter Name="y2" Type="System.Double&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>
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Queries the bounding box of a canvas item. The bounds are
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returned in the coordinate system of the item's
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parent.
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</summary>
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<param name="x1">Return value for the leftmost edge of the bounding box</param>
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<param name="y1">Return value for the upper edge of the bounding box</param>
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<param name="x2">Return value for the rightmost edge of the bounding box</param>
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<param name="y2">Return value for the lower edge of the bounding box</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="AffineAbsolute">
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<MemberSignature Language="C#" Value="public void AffineAbsolute (out double [] affine);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="affine" Type="System.Double []&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>
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Makes the item's affine transformation matrix be equal to
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the specified matrix.
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</summary>
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<param name="affine">Return value for an affine transformation matrix.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Reparent">
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<MemberSignature Language="C#" Value="public void Reparent (Gnome.CanvasGroup new_group);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="new_group" Type="Gnome.CanvasGroup" />
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</Parameters>
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<Docs>
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<summary>
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Changes the parent of the specified item to be the new
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group. The item keeps its group-relative coordinates as for
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its old parent, so the item may change its absolute position
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within the canvas.
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</summary>
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<param name="new_group">A canvas group.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="I2wAffine">
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<MemberSignature Language="C#" Value="public void I2wAffine (out double [] affine);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="affine" Type="System.Double []&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Gets the affine transform that converts from the item's coordinate system to world coordinates.</summary>
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<param name="affine">Return value for an affine transformation matrix</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="Ungrab">
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<MemberSignature Language="C#" Value="public void Ungrab (uint etime);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="etime" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Ungrabs the item, which must have been grabbed in the canvas, and ungrabs the mouse.</summary>
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<param name="etime">The timestamp for ungrabbing the mouse.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="I2cAffine">
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<MemberSignature Language="C#" Value="public void I2cAffine (out double [] affine);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="affine" Type="System.Double []&" RefType="out" />
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</Parameters>
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<Docs>
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<summary>Gets the affine transform that converts from item-relative coordinates to canvas pixel coordinates.</summary>/
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<param name="affine">Return value for an affine transformation matrix (return value).</param><remarks></remarks></Docs>
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</Member>
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<Member MemberName="Raise">
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<MemberSignature Language="C#" Value="public void Raise (int positions);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="positions" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>
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Raises the item in its parent's stack by the specified
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number of positions. If the number of positions is greater
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than the distance to the top of the stack, then the item is
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put at the top.
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</summary>
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<param name="positions">Number of steps to raise the item.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="I2w">
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<MemberSignature Language="C#" Value="public void I2w (ref double x, ref double y);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="x" Type="System.Double&" RefType="ref" />
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<Parameter Name="y" Type="System.Double&" RefType="ref" />
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</Parameters>
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<Docs>
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<summary>Converts a coordinate pair from item-relative coordinates to world coordinates.</summary>
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<param name="x">X coordinate to convert (input/output value).</param>
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<param name="y">Y coordinate to convert (input/output value).</param>
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<remarks>
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<para>
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The parameters <paramref name="x" /> and <paramref name="y" />
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are used as both in and out parameters.
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</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Move">
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<MemberSignature Language="C#" Value="public void Move (double dx, double dy);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="dx" Type="System.Double" />
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<Parameter Name="dy" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>
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Moves a canvas item by creating an affine transformation
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matrix for translation by using the specified values. This
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happens in item local coordinate system, so if you have
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nontrivial transform, it most probably does not do, what you
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want.
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</summary>
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<param name="dx">Horizontal offset.</param>
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<param name="dy">Vertical offset.</param>
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<remarks></remarks>
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</Docs>
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</Member>
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<Member MemberName="RequestUpdate">
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<MemberSignature Language="C#" Value="public void RequestUpdate ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be used only by item implementations. Requests that the canvas queue an update for the specified item.</summary>
|
|
<remarks></remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ResetBounds">
|
|
<MemberSignature Language="C#" Value="public void ResetBounds ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Resets the bounding box of a canvas item to an empty rectangle.</summary>
|
|
<remarks></remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Finalize">
|
|
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Void</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Disposes the resources associated with the object.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public CanvasItem (IntPtr raw);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="raw" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="raw">Pointer to the C object.</param>
|
|
<returns>An instance of CanvasItem, wrapping the C object.</returns>
|
|
<remarks>
|
|
<para>This is an internal constructor, and should not be used by user code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected CanvasItem ();" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>To be added: an object of type 'Gnome.CanvasItem'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt32</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>The GLib Type for Gnome.CanvasItem</summary>
|
|
<returns>The GLib Type for the Gnome.CanvasItem class.</returns>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Canvas">
|
|
<MemberSignature Language="C#" Value="public Gnome.Canvas Canvas { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gnome.Canvas</ReturnType>
|
|
</ReturnValue>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<returns>To be added: an object of type 'Gnome.Canvas'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Parent">
|
|
<MemberSignature Language="C#" Value="public Gnome.CanvasItem Parent { set; get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gnome.CanvasItem</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters></Parameters>
|
|
<Docs>
|
|
<summary>The parent item</summary>
|
|
<param name="value">the parent item</param>
|
|
<returns>the parent item</returns>
|
|
<remarks></remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="CanvasEvent">
|
|
<MemberSignature Language="C#" Value="public event GnomeSharp.CanvasEventHandler CanvasEvent;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GnomeSharp.CanvasEventHandler</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>
|
|
Signals mouse button clicks, motion, enter/leave, and key
|
|
press events on canvas items. Use this to create user
|
|
interactive items. The x and y coordinates in the
|
|
<see cref="F:GtkSharp.CanvasEventArgs.Event" />
|
|
field have been converted to canvas world coordinates.
|
|
</summary>
|
|
<remarks></remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected CanvasItem (GLib.Type gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.Type" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="gtype">GLib type for the type</param>
|
|
<returns>Creates a new instance of CanvasItem, using the GLib-provided type</returns>
|
|
<remarks>
|
|
<para>This is a constructor used by derivative types of <see cref="T:Gnome.CanvasItem" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public CanvasItem (Gnome.CanvasGroup group, uint type);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="group" Type="Gnome.CanvasGroup" />
|
|
<Parameter Name="type" Type="System.UInt32" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="group">a <see cref="T:Gnome.CanvasGroup" /></param>
|
|
<param name="type">a <see cref="T:System.UInt32" /></param>
|
|
<returns>a <see cref="T:Gnome.CanvasItem" /></returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |