mirror of
https://github.com/Ryujinx/GtkSharp.git
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ab07fa8056
svn path=/trunk/gtk-sharp/; revision=46164
175 lines
7.6 KiB
XML
175 lines
7.6 KiB
XML
<Type Name="Action" FullName="Atk.Action">
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<TypeSignature Language="C#" Maintainer="auto" Value="public interface Action : GLib.IWrapper" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>
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The ATK interface provided by UI components which the user can
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activate/interact with, this should be implemented by instances
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of <see cref="T:Atk.Object" /> classes with which the user can interact
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directly, i.e. buttons, checkboxes, scrollbars, e.g. components
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which are not "passive" providers of UI information.
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</summary>
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<remarks>
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<para>
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The ATK interface provided by UI components which the user can
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activate/interact with, This should be implemented by
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instances of <see cref="T:Atk.Object" /> classes with which the
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user can interact directly, i.e. buttons, checkboxes,
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scrollbars, e.g. components which are not "passive" providers
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of UI information.
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</para>
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<para>
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Exceptions: when the user interaction is already covered by
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another appropriate interface such as <see cref="T:Atk.EditableText" /> (insert/delete test, etc.) or <see cref="T:Atk.Value" /> (set value) then these actions should not
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be exposed by <see cref="T:Atk.Action" /> as well.
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</para>
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<para>
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Also note that the <see cref="T:Atk.Action" /> API is limited in that
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parameters may not be passed to the object being activated;
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thus the action must be self-contained and specifiable via
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only a single "verb". Concrete examples include "press",
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"release", "click" for buttons, "drag" (meaning initiate drag)
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and "drop" for drag sources and drop targets, etc.
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</para>
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<para>
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Though most UI interactions on components should be invocable
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via keyboard as well as mouse, there will generally be a close
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mapping between "mouse actions" that are possible on a
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component and the <see cref="T:Atk.Actions" />. Where mouse and keyboard
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actions are redundant in effect, <see cref="T:Atk.Action" /> should expose
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only one action rather than exposing redundant actions if
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possible. By convention we have been using "mouse centric"
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terminology for <see cref="T:Atk.Action" /> names.
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</para>
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</remarks>
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</Docs>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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</Interfaces>
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<Members>
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<Member MemberName="GetDescription">
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<MemberSignature Language="C#" Value="public string GetDescription (int i);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Returns a description of the specified action of the object.</summary>
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<param name="i">The action index corresponding to the action to be performed.</param>
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<returns>A description string, or 0 if action does not implement this interface.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="SetDescription">
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<MemberSignature Language="C#" Value="public bool SetDescription (int i, string desc);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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<Parameter Name="desc" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Sets a description of the specified action of the object.</summary>
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<param name="i">The action index corresponding to the action to be performed.</param>
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<param name="desc">The description to be assigned to this action.</param>
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<returns>A <see cref="T:System.Boolean" /> representing if the description was successfully set.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GetKeybinding">
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<MemberSignature Language="C#" Value="public string GetKeybinding (int i);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Returns a keybinding associated with this action, if one exists.</summary>
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<param name="i">The action index corresponding to the action to be performed.</param>
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<returns>A string representing the keybinding, or an empty string if there is no keybinding for this action.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GetName">
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<MemberSignature Language="C#" Value="public string GetName (int i);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Returns the name of the specified action of the object.</summary>
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<param name="i">The action index corresponding to the action to be performed.</param>
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<returns>A name string, or an empty string if action does not implement this interface.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="DoAction">
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<MemberSignature Language="C#" Value="public bool DoAction (int i);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Perform the specified action on the object.</summary>
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<param name="i">The action index corresponding to the action to be performed.</param>
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<returns>
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<see langword="true" /> if success, <see langword="false" /> otherwise.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="NActions">
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<MemberSignature Language="C#" Value="public int NActions { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets the number of accessible actions available on the object.</summary>
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<value>A the number of actions, or 0 if action does not implement this interface.</value>
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<remarks>
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Gets the number of accessible actions available on the
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object. If there are more than one, the first one is
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considered the "default" action of the object.
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetLocalizedName">
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<MemberSignature Language="C#" Value="public string GetLocalizedName (int i);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Returns the localized name of the specified action of the object.</summary>
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<param name="i">The action index corresponding to the action to be performed.</param>
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<returns>A name string, or an empty string if action does not implement this interface.</returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type>
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